Throughout your life, there are a select few stories, experiences, and moments that will define you forever.
So today, let’s take a look at the games you should be playing before you die and lose that chance.
The games that regardless of your own personal
preference, have something deeper to offer
our souls, or they are just fun (lol)
Prey is one of the most underappreciated games
of all time, that should have made a studio
a household name, but instead resulted in
them losing some of their best talent.
You see when Prey first came out it received
tons of horrible reviews and backlash due
to some bugs, but also because the game was
named after an original cult classic from
the early 2000s that fans wanted to see a
sequel to, so when the new Prey game turned
out to be something entirely different, people
weren’t happy.
Which is a massive shame because unknown to
many people Prey is the greatest immersive
sim game ever created.
For those that don’t know what immersive
simulation games are, they rely on putting
a massive amount of tools in the player’s
hand and dropping them into a playground where
they can play their own way.
A perfect example of this is Prey’s Glu
Gun, which is meant to freeze enemies in place
before you kill them, but some smart players
may also figure out it can be used to build
makeshift bridges to get to places you are
supposed to see only later in the story.
It’s moments like that that make Prey so
great, and even more tragically Prey Moon
Crash, a massive DLC for the base game is
even more underloved and appreciated, as it
took the immersive simulation genre to new
heights by adding a temporal element to heighten
tension while playing with all the base game
mechanics.
You see the reason everyone should play Prey
before they die is because of just how well
made the game truly is.
On a systems level each and every item can
interact with the world in interesting ways,
each zone has multiple secret entrances, multiple
hidden lore terminals, expert environmental
storytelling, and a creepy edge that really
builds tension as you play the game.
As someone that usually hates horror the game
was so enthralling after I dedicated more
hours to it that even when I felt scared I
had to push on, and not only that but the
actual themes and storytelling of prey harkin
back to many of the great games of old like
Bioshock, System Shock, and Half-Life, being
stuck on a demented space station trying to
find a way out.
And more than anything what Prey does so well
is it respects its players, their intelligence
and ability to problem solve and come up with
solutions on their own, and it shows why putting
power in players hands is so important, because
figuring out something on your own and feeling
that sense of pride and achievement is something
only games can do, not movies and television.
I think back to times like accidentally causing
a fire that melted an ice block blocking my
path and realizing how I could utilize this
in another room I had seen before, it makes
you appreciate just how much work and thought
went into the game, and I promise you if you
haven’t played prey you need to do yourself
a favor and at least give it a shot.
Most of my friends only play Call of Duty
every year and no matter what game I recommend
they get bored of it and never play again,
but Prey was one of the exceptions, a game
that may take some time to grow on you but
if it does you will be treated with one of
the most interesting and thought provoking
stories and experiences ever made, that almost
no one knows about.
Even the mere mention of the name Cyberpunk
2077 can send people into a flury.
After all, the release of this game was notoriously
shrouded in deceit and hyperbole, so much
so that it caused a partial downfall of a
once beloved studio.
But you see that deceit and hyperbole didn’t
just come from one side.
Because even from the day of its original
release Cyberpunk 2077 has been a very very
special game.
The type of game that achieves things that
so many other forms of art, not just games,
only wish they could accomplish.
However because of the hate and vitriol that
was rightfully given to the game, these aspects
of greatness have been ignored or forgotten
by many.
You see, Cyberpunk tells more than the story
of V saving his or her own life, it tells
the story of humanity’s greatest struggle.
The struggle to become something in this world,
to become the legend of your own story, only
to let that go in pursuit of more meaningful
things.
When I first beat Cyberpunk and got the Star
ending with Panam and the Aldacadoes it arose
something deep within my soul, it spoke to
that inner drive we all have to one day achieve
the things we know deep down we are capable
of, but to never forget that none of those
things matter when compared to the things
that actually do.
Family, friends, and those we truly love and
care about.
And the only reason the game was able to have
such a drastic effect was because it really
is special.
Behind all the bugs and issues there is a
game that has characters with real emotions
and amazing drive and passion, a world teeming
with life and some of the most densely packed
and detailed zones of all time.
A world full of lies, crime, death, and despite,
yet still full of so many beautiful people
who make it all worth it.
Not much unlike our real world.
Ironically the most hyped game of all time
went from being massively overrated to now
massively underrated, because the core tenets
of Cyberpunks world and storytelling have
the potential to evoke emotions and realizations
reserved for only the best art has to offer.
And even on top of this the gameplay is deep
and fun, letting players sneak, shoot, hack,
and talk their way in and out of situations,
while the world lacks the decision and consequence
of some of my favorite RPGs it makes up for
it by making those linear sections it does
have so impactful.
While the world doesn’t feel as alive as
in Red Dead Redemption 2 when you walk up
to characters and they react to what you do,
it’s main character and the journey they
go on feels so real and well realized that
it makes you forgive the shortcomings.
More than anything Cyberpunk is a look into
what makes video games so beautiful, an interactive
set of memorable moments that by the end can
fundamentally change how we see the world,
through the applications of hardship, horror,
friendship, and love.
Before you die, take the chance to ignore
all the hate you see in the world, and give
this game a shot when so many others told
you it was horrible, because it just might
be the greatest game you have ever played,
it was for me.
I have never really liked survival games all
that much, I get why other people do and lord
knows I’ve played my fair share on steam with
you guys, but to be honest they just never
click with me.
I find base building tedious, scavenging for
resources boring, and the worlds almost always
seem unimaginative.
That was all until I first played subnautica
though.
It’s one of the most unique games of all
time which takes place almost entirely underwater.
But where most games underwater levels seem
to be the stuff of nightmares, subnautica
somehow figured the formula out and made a
series which is not only extremely fun to
play, but hits on that sense of wonder better
than almost any game.
You start the game with only a small range
of supplies and the ability to explore the
unknown, finding new fish, plant life, and
monsters as you slowly descend your way deeper
and deeper into the mysteries and vast ocean
of this unknown planet.
All while building new bases and vehicles
that can help you survive the deeper you go
into the ocean, to uncover the secrets it
holds.
It’s the first survival game at least for
me that finally captured what I always wanted,
a world that was genuinely extremely interesting
to just explore and move around in, there
is literally nothing else like it in gaming
and finding your first leviathan monster or
stumbling your way into a brand new biome
deep underground you didn’t even know existed
is the type of exploration not just survival
but all games should be looking to achieve.
And more than anything it shows what makes
survival games so good, it’s not even about
the actual survival mechanics of needing oxygen
or running from big fish, but the fact that
the world design and environments are so cool
that our natural human curiosity can’t help
but to continue.
Subnautica is one of those games that once
you pick it up it is almost impossible to
put it down, because the ocean and mysteries
it holds speak to the core of our imaginations,
and make us want to know more.
And I think this is something almost all game
devs could learn from, and also the same reason
Bethesda games are so beloved, even decades
after release, because no matter what mechanics,
story, characters, and gameplay you put into
your game, if you don’t have a interesting
world that houses them then no one will ever
truly fall in love.
And in subnautica for as simple as the game
can be at times, it gets that core value right,
of creating a world that players can just
get lost in, a world we have never seen before,
that lights that fire in our souls to know
more.
I would give anything to play this game and
its sequel blind again, and if you haven’t
already, do yourself a favor and get immersed
into one of the most memorable world experiences
out there.
And if games with a rich story and universe
is what you are into, then there is no better
place to look than Mass Effect, and specifically
the first game.
Because even though by today’s standards
the gunplay, movement, and gameplay is somewhat
archaic, even in the legendary edition, the
core of what makes the first Mass Effect game
so great is its worldbuilding and story.
The first Mass Effect tells the story of a
hero named Commander Sheaprd who discovers
a galaxy wide conspiracy and threat called
the reapers that are hell bent on destroying
all life in the galaxy, and from this starting
point the sci fi epic branches into multiple
stories of crazy lost alien species, mind
control, and what it even means to be human.
It’s one of if not the only big budget video
game sci fi sagas and worlds that truly creates
an immersive world, full of different species,
backstory, and history that you can dig into.
And you see that is what makes the first Mass
Effect specifically so special.
It’s players first introduction to the world
of Mass Effect and thus takes ample time to
show players what the world is about.
Early on you unlock access to a codex where
you can sit for hours and listen to the history
and backstory of each and every thing in the
universe from the elcor to how guns use mass
effect fields to fire projectiles at high
speeds.
And it’s this rich and colorful backstory
that leads to such an amazing experience.
Landing on the citadel for the first time
and realizing just how fast this game and
its history is is awe inspiring, as you make
your way from the rich and pompous presidium,
to the dark and crime infested lower wards.
And it’s because Mass Effect isn’t afraid
to sit in these slower moments that the game
has such great payoffs, after forcing players
to simply slow down and learn about the world
the events that happen later on in the story
become so powerful because of the buildup
before.
The game also has my personal favorite moments
in the entire series, like first speaking
with Sovereign on Virmire, not only one of
the best speeches in Mass Effect, but all
of gaming ever.
It’s a throwback to a now gone era of Bioware
at their peak, creating worlds and stories
that captured the hearts and minds of so many,
and is a perfect example of what a new RPG
should be in terms of worldbuilding and storytelling.
And it’s also something that to this day
no one has been able to pull off since, a
giant multi game space opera epic that tells
a story only rivaled by the greatest books
and television of our generation.
The more love and time you put into the game
the more the game will give back, providing
players with the richest sci-fi gaming world
ever crafted.
It’s a shame that so many mass effect players
only started with the second game, and that
so many kids nowadays never got the chance
to play this game as a kid, because it’s
the type of game that can make you fall in
love with the medium all together.
Crafting a world that you can truly get lost
in.
If you haven’t already do yourself a favor
and give the first Mass Effect a shot, it
may be the jankiest of the games and probably
least fun to play on a gameplay level, but
it’s harboring a love and heart that none
of the others quite achieved, with a focus
on making a universe that will stay with you
forever.
FromSoft at this point has become a household
name.
First finding massive cult success with Dark
Souls, then branching off to games like Bloudbourne
and Sekiro, most recently they released the
worldwide phenomenon that took the studio
to the next level, Elden Ring.
And its massive success was no mistake.
You see, Elden Ring takes players through
a massive and sprawling journey across many
different zones and locations, all with their
own distinct bosses and lore.
But the real thing that makes Elden Ring so
great is the same thing that makes games like
Prey so great as well, it trusts the player.
Whether it is deep and hard to master mechanics
or a story that twists and turns at every
point, becoming convoluted and hard to understand,
Elden Ring is a game that forces players to
put in the work to find reward.
Each and every boss provides a suitable level
of challenge, some to a grueling level, but
this means that everything you do in Elden
Ring feels purposeful.
Even killing one small enemy feels like an
accomplishment, and knowing you could lose
all your runes in one day makes every step
you take important.
On top of this even the map of Elden Ring
is more hardcore than most of it’s contemporaries
in the RPG space, instead of placing endless
map markers leading players to each and every
quest and objective, Elden Ring’s map instead
is simple, proving no way points for quests
besides a guiding light to the Elden Ring.
The reason the Elden Ring is so great is because
it forces challenges upon players in every
instance, forcing us to endure hardship constantly
in order to see reward.
Most games are made to just be fun and while
that is fine in and of itself, it will never
be as rewarding as the experience of overcoming
an obstacle.
In a lot of ways Elden Ring mirrors our own
life, where we must face adversity every day
endlessly in order to become something great,
so the reason everyone should play Elden Ring
is it’s just more fulfilling than almost
any game out there.
After spending hundreds of hours fighting
every boss in every zone and slowly unraveling
the story and coming up with theories for
yourself, by the end of the game most players
will have gone on a journey almost no game
can rival, a journey that was grueling and
painful, but one that will stay with you forever.
Before you die you should play and beat the
Elden Ring, because regardless of whether
you will ever pick it up and play again, it’s
a game that teaches us how satisfying it is
to try, try and try again, and finally conquer
our hardships.
And on top of that it is one of the most beautiful
and innovative games of the last decade, that
fundamentally has changed how open world games
should be made, it’s as wide as an ocean,
and as deep as one too, and while it may be
the most daunting game on this list, it’s
also one of the most rewarding as well.
Back in October of 2007 almost two decades
ago, Valve, who at the time was the juggernaut
studio of the industry, released the orange
box.
Which included half life, team fortress, and
portal all in one package.
And while the Orange Box was revolutionary
for the time, the game that really, at least
for me, should be played by everyone is Portal
2.
Portal 2 is one of those games that most people
would put on a list like this, and it’s
for good reason.
Not only are there almost no games like it
in terms of mechanics, but even its storytelling
and witty writing have seldom been done anywhere
else.
It’s a unique experience where you go from
room to room solving puzzles and slowly unraveling
the story beat by beat.
But while the premise is simple, the execution
is so immaculate.
For me it is Valve at their best, and while
half-life surely revolutionized the industry,
Portal 2 was Valve’s last great hooray before
the success of their steam platform transformed
the company entirely.
It’s the peak of a now bygone era where
first person shooters were coming into the
mold that they are defined by today, and Portal
2 itself is simply what many people would
call a perfect game.
It doesn’t overstay its welcome, its clear
art design makes it easy to swallow, its small
but great list of characters all leave an
impression on you immediately, and the way
all the mechanics and rooms build upon one
another into increasingly difficult puzzle
solving is perfect.
On top of this the game is one of the greatest
co-op games of all time with its own separate
campaign, only being surmounted by a very
recent game we will talk about later on this
list.
`The puzzles are smart but also clear, making
players think outside the box multiple times
which means we it always keeps you engaged,
where other games relay on moments of struggle
and brevity alike, Portal’s core gameplay
loop is so strong that it essentially paces
the game the entire way through on its merits
alone.
Because after all, the more thought out and
well constructed the core of your game is,
the less you have to think about all the other
bullshit you put around it.
And another thing Portal 2 does so right that
I honestly see almost no games do right now
is comedy, Wheatley and Glados arguing back
and forth or Wheatley simply acting like a
buffoon is never not amazing, and it adds
a righteousness and happiness to a world that
can otherwise be somewhat eerily and creepy.
More than anything though, Portal 2 shows
us that sometimes less is more, we don’t
always need the most complex environments
and largest cast of characters in the biggest
game ever, it’s the opposite of Elden Ring,
where the experience is short but sweet and
relays on keeping you attention at all times
with a smile on your face.
There is and has never been up to this point
a game made quite like Portal 2, and it’s
a look into a legendary studio operating at
their absolute pinnacle, the type of game
that can make someone fall in love with games
entirely.
If you haven’t already played Portal 2,
do yourself a favor and play it over a weekend,
because while it may be old, the core and
fundamental mechanics and storytelling of
this game are so well constructed and simple,
that it will forever stand the test of time,
a true marvel in the industry.
I don’t know if I have ever played a game
that surprised me as much as Inscryption did.
You see, after hearing so many good things
about the game I finally decided to try it
almost a year after release, only to find
out Inscryption is one of the most wildly
unknown and underloved games of all time.
And that’s because inscyrption does something
almost no game ever manages to do.
It truly leaves you awe struck.
After all, if we are being honest for most
games, you have them figured out fairly quickly,
there may be a twist at the end like the original
Bioshock, there may be constantly shifting
game mechanics like It Takes Two, but on the
whole you understand what the game is almost
immediately regardless.
It’s not like that for Inscrpytion though,
because for the entirety of your playthrough
Inscryption will not just warp and change
itself, but your own mind as well.
The game is so magical with these twists and
turns that it is almost hard to talk about
it without spoiling things, which would ruin
the entire experience if you haven’t tried
it.
All I can say is that this game goes places
and turns into things you would never have
expected ever, and will leave you speechless
by the end.
And on top of that the game itself simply
is really fun to play, with the base card
game mechanics being great and requiring a
lot of thought while being simple.
More than anything though Inscryption shows
what games can be when given unlimited creative
freedom, and why they are so great.
It shows us that what makes a game truly special
is its ability to not only let us play it,
but it play us.
It’s a unique thing that only games can
do, not movies, television, or books, and
if you want a better understanding of what
I am even saying I can’t stress enough how
much you need to play this game before you
die, it is one of the most terrifying and
awe inspiring experiences I have had in a
while gaming, and shows just how good modern
gaming is too, despite the naysayers.
Another game that surely many people would
put on a list like this, is the Halo series,
and for good reason.
Halo 1, at the time of its release was a revolution
we often don’t see in any industry.
It moved first person shooters to the modern
era with a riveting story, badass main character,
and massive playground to use crazy guns against
a horde of brand new enemies.
Halo 2 and 3 expanded on this with better
graphics, a more thematic story and world,
and improved gunplay and multiplayer offerings.
At one point Halo was even the king of FPS
esports and brought in huge audiences to watch
the best in the world play, as the game became
a phenomenon that propelled the original xbox
to stardom.
Not many franchises are so big they become
the face of an entire console generation,
but Master Chief and Halo were just that at
one point.
Sadly, in recent times games like Halo 4,
5, and Infinite have not found as much acclaim
or love for a wide assortment of reasons,
some right and some wrong, but regardless
this is one of the now longest running and
most rich series out there anyone can play.
Now with extensive remasters as well, each
game in the series is worth giving a shot
just to see how FPS games have evolved over
time yet all stem from the halo formula of
the past.
Some of the best moments in each of the games
are the amazing moments and set pieces fighting
droves of enemies in massive arenas with tanks,
helicopters, and massive guns all while that
halo theme music kicks in.
More than most games on this list Halo is
just focused on the fun of it all, in creating
a world that is fast paced and heart pumping
at all times, with a variety of locations
and places to go.
I’ll never forget those late nights playing
Halo co-op with friends growing up and for
anyone that hasn’t experienced it Halo is
one of those series you have to at least try
once in your life, they tell a riveting and
heartfelt story of a man hellbent on saving
those he loves, in a world that is simply
fun to exist and shoot aliens in.
And with each Halo iteration comes pluses
and minuses that some places will hate and
some will love, which means playing through
the whole series can give anyone an appreciation
for all the things halo has tried over the
years.
If you are even remotely interested in gaming
and FPS games specifically, it’s hard to
imagine how you couldn’t fall in love with
the original goat of the modern day FPS, Halo.
I mentioned earlier on this list that Portal
2 used to be the greatest co-op game of all
time but was only recently surpassed, and
well, it’s time we talk about what game
did it, It Takes Two.
It Takes Two is the most recent co-op focused
game from Hazelight studios that is designed
around two players playing the game side by
side and adventuring together.
What makes It Takes Two so great though is
just how inventive each new level is and how
much variety the game offers.
From Mortal Kombat style encounters to platforming
and diablo style hack and slash the pacing
of this game is what every studio in the industry
should shoot for.
Oftentimes the reason a gameplay loop in any
game is so important is because for the entirety
of a game you will be doing that same gameplay
loop over and over again, meaning if it’s
not fun and close to perfect, no one will
keep playing.
The alternative to this is simply mixing up
your formula constantly, but almost no studio
has the budget or talent to actually pull
this off, at least until Hazelight even with
a smaller team and funding managed to do so.
Because you see every single location in It
Takes Two is vastly different from the last,
every zone has an entirely new set of gameplay
mechanics to learn and master, and it seems
like everytime you are starting to become
used to the game, it completely and utterly
changes everything, which makes it super engaging
the whole way through.
On top of this It Takes Two shows just how
important co-op games can really be.
When I first played this game with my ex and
roommates it surprised me just how much everyone
loved it.
More than any single game on this list, THIS
is the game that all of my friends and family
adored, regardless of whether they were a
hardcore gamer or never picked up a controller
in their life.
Experiencing the story of divorce, love, and
family with another person can be really meaningful,
and while It Takes Two usually stays more
light hearted, it also has very heartwarming
and deep moments that when experienced with
someone else just make them even better.
There is absolutely no other game that has
ever been made like it, and you owe it to
yourself to experience this game with someone
close if you want a great look into what makes
gaming so unique in the first place.
The writing is heartwarming, the gameplay
is always fun and changing, and the experience
itself of doing that all with another is what
takes this game to one of the greatest of
all time, one that many people may have missed,
but surely need to check out.
Because at the end of the day if there is
one thing you truly need to do before you
die, it’s being close with the ones you
hold so dear, and if there is any game that
facilitates that, it’s the greatest co-op
game ever made, It Takes Two.
Whether you love or hate them, everyone seems
to have a favorite Bethesda game.
For some that game is from the Elder Scrolls
series, for some Fallout, and for even more
in the future potentially, that will be Starfield.
But for me, the Bethesda game that everyone
should actually play before they die, regardless
of their preference, is Oblivion.
In part this is because it was my first Bethesda
game, and honestly I have a lot of nostalgia
for it, but also because for all the faults
Oblivion has, and trust me there’s a lot,
there is a special feeling it evokes that
almost no other game does.
You see Oblivion released on the heels of
Morrowind, the game that saved the company,
and was Bethesda’s first true transition
away from the more hardcore RPGs they made
like Morrowind, into what they would eventually
become known for like Skyrim and Fallout 4.
And it’s because of this fact that Oblivion
is so special.
Not only does it have hardcore RPG mechaics
like creating your own custom spells and character
classes with their own backstory, but it also
has the accesibility features we have come
to know and love like your weapons actually
doing damage to enemies when you hit them.
Even more than all that though, Oblivion is
fantasy at its best, thrusting players into
a weird and mysterious world with tons of
large and sprawling towns and hundreds of
miles of dense and lush forests.
And in those forest lies many strange and
demented tales of sacrifical underground towns
folk, missing people, and daedra who are hellbent
on wrecking havok on the world.
It feels like the quests in this game are
some of the best in the series too, taking
players into schizophrenia madman’s dreams,
the planes of oblivion, and into the worlds
of painting, Oblivion is high fantasy at it’s
best while still having a unique twist.
While Morrowind has a more unique setting
and Skyrim a more diverse, while Fallout has
crazier quests with and stories with the vaults,
Oblivion simply is a look into a simpler time,
where the RPG genre was finally starting to
find the mainstream.
And that’s why I think everyone should play
it, because it truly gives us a greater appreciation
for the moment that the genre started to change,
with elements from both new and old that make
it great, it was a studio that had finally
found success and now was able to pour their
all into one big project to push the industry
forward.
And on top of that the game has some spectacular
moments that will live with you forever, like
becoming the hero of kvatch, joining the arena
for the first time, discovering underwater
treasure, finding a new tomb with loot, playing
one of Bethesda’s best DLCs ever the Shivering
Isles, and simply roleplaying a character
to your heart’s desire in whatever you see
fit.
More than anything though, Oblivion is the
type of game that makes you realize why RPGs
are so great, through deep mechanics and endless
possibilities, this is the Bethesda formula
in its purest form.
Starcraft was actually the game that originally
got me into gaming in the first place.
My dad always played with me growing up and
we even had a tradition where every time I
scored a goal in soccer I got to play a game
with him, so naturally I scored a lot of goals.
And you see the real reason I loved starcraft
so much was because of how fiercely competitive
it was.
Potentially more than any game of all time,
Starcraft 1 had an enormous skill ceiling
and floor, which made the game hard to get
into initially, but once you started to understand
how to play, it was endlessly addicting.
Each of the three races had limitless strategies
and build orders and each game was dynamic
based on what your opponent was doing, all
requiring the utmost of skill from you at
all times.
You had to focus on not only building and
expanding your economy but at the same time
commanding large armies of troops all with
their own special abilities and features,
separate micro patterns, and counters.
Where nowadays most games ask you to command
a unit, starcraft asked you to command an
army of them, oftentimes with each being just
as complex as a player character today.
It was the game that originally birthed the
juggernaut of esports in Korea and this love
bleed into other regions as well.
With battle.net and other online services
Blizzard led the way for people to grow their
love of not just single player games, but
now multiplayer too.
And that is why Starcraft is such an important
game to play, now with the remaster it is
much more accessible but really Starcraft
represents more than a beloved game that has
died in recent years.
Starcraft is a symbol of an age, where gaming
and esports were in their infancy but growing
fast, and players would create hundreds and
hundreds of custom games with in house map
editors that they would join in on with friends.
A game where pure skill and hard work won
and there were no easy ways out or handicaps
for bad players like many games today, simply
a focus on pure competition.
Even the campaign and cinematics for the time
were unbelievable, and playing Starcraft to
relive those moments can give you a way better
appreciation for how innovative Blizzard was
in the 90s.
More than anything Starcraft is a game that
puts into perspective how far we have come,
and sheds light on where it all started, something
that can vastly change how you see games,
especially competitive ones, and the industry
as a whole.
I’ve always thought that MMOs had so much
more potential than they’ve tapped into.
And those thoughts first arose when I fell
in love playing World of Warcraft as a kid,
during the Burning Crusade Era.
Because you see, the thing that makes MMOs
so distinct is that they are built on the
core idea of massive worlds with massive amounts
of people interacting with one another, or
at least they used to be.
And while recently WOW has finally begun to
lose its foothold on the genre, that doesn’t
mean it still doesn’t hold a special place
in the industry.
WOW at this point has become such a huge game
with so many features that it is almost unimaginable,
but there really is still a sense of magic
for new players that step in.
Choosing from a wide variety of races and
classes stepping into the world of Azeroth
for the first time is an experience in itself,
especially if you haven’t ever played before.
And that’s why everyone needs to at least
play and level up a few times in World of
Warcraft, because it’s a game with so much
rich history and places to go that the sheer
amount of things to do is exciting.
I remember the first time I made a blood elf
mage and opened my map and realized just how
big the world was, and that I had an entire
new universe to learn about and explore.
And with that comes a strong sense of community
and history that you can dive into, that shows
why social games like this are so awesome.
After all, being able to make guilds and create
stories with friends is what made MMOs so
great, and really playing modern day WOW makes
you realize how true that is, where creating
groups has been replaced by the dungeon finder,
and social interaction has been replaced by
single player focused storytelling instead.
MMOs as a genre have so much potential they
have left untapped, but that only is obvious
if you have played them yourselves, and no
other game shows that better than WOW, because
its a game that has gone through so much failure
that it’s actually become a good lesson.
If you haven’t, make your first WOW character
and just get to level 20, explore the world,
do some dungeons, and take it slow.
Love the world for what it offers, and realize
all the faults it has too, because more than
anything what WOW does is captures our imaginations,
to live and become a hero in a new world outside
of our own with real consequences, and to
just have fun.
It’s that sense of creating a world outside
our own with people that we can form real
friendships with that is so enticing about
MMOs, and realizing how much more potential
this genre has can only truly be realized
by playing the game that was bigger than everyone
else.
Inside is a weird game.
On one hand the mechanics and art style are
too basic and can get boring, but on another
this simplicity is what puts such a focus
on an amazing world and short story.
In Inside, you play as a mysterious boy making
his way through a dark and dreary world, simply
moving from the left side to the right side
of the screen for almost the entirety of the
game.
And on this journey you stumble upon many
weird and interesting things that slowly unravel
a crazy story full of intrigue.
And it’s the smaller and slower moments in
the game that are so poignant, and result
in such a huge payoff at the end.
Similar to other games like Journey Inside
is all about making you FEEL the whole way
through, and it does a fantastic job at it.
The puzzles are basic, the movements slow,
but everything in the game is purposely made
to evoke a sense of dread and inspiration
in the player.
It’s an experience that similar to Inscryption
is hard to explain, but its short and I promise
you worth it.
It’s the type of game that shows just how
beautiful games can be, and why games really
are art.
It’s the type of game to play on a cold
and rainy day with a hot cup of coffee stuck
inside.
And it’s the type of game that really can
stick with you forever.
The type that everyone should play in their
lifetime.
Just like every game on this list.
As always thanks for watching, and if you
want to support me more subscribe to my membership
here on youtube or check me out on stream
and my second channel, have a great day!
The games you should be playing before you die and lose that chance
Throughout your life, there are a select few stories, experiences, and moments that will define you forever.
So today, let’s take a look at the games you should be playing before you die and lose that chance.
The games that regardless of your own personal
preference, have something deeper to offer
our souls, or they are just fun (lol)
Prey is one of the most underappreciated games
of all time, that should have made a studio
a household name, but instead resulted in
them losing some of their best talent.
You see when Prey first came out it received
tons of horrible reviews and backlash due
to some bugs, but also because the game was
named after an original cult classic from
the early 2000s that fans wanted to see a
sequel to, so when the new Prey game turned
out to be something entirely different, people
weren’t happy.
Which is a massive shame because unknown to
many people Prey is the greatest immersive
sim game ever created.
For those that don’t know what immersive
simulation games are, they rely on putting
a massive amount of tools in the player’s
hand and dropping them into a playground where
they can play their own way.
A perfect example of this is Prey’s Glu
Gun, which is meant to freeze enemies in place
before you kill them, but some smart players
may also figure out it can be used to build
makeshift bridges to get to places you are
supposed to see only later in the story.
It’s moments like that that make Prey so
great, and even more tragically Prey Moon
Crash, a massive DLC for the base game is
even more underloved and appreciated, as it
took the immersive simulation genre to new
heights by adding a temporal element to heighten
tension while playing with all the base game
mechanics.
You see the reason everyone should play Prey
before they die is because of just how well
made the game truly is.
On a systems level each and every item can
interact with the world in interesting ways,
each zone has multiple secret entrances, multiple
hidden lore terminals, expert environmental
storytelling, and a creepy edge that really
builds tension as you play the game.
As someone that usually hates horror the game
was so enthralling after I dedicated more
hours to it that even when I felt scared I
had to push on, and not only that but the
actual themes and storytelling of prey harkin
back to many of the great games of old like
Bioshock, System Shock, and Half-Life, being
stuck on a demented space station trying to
find a way out.
And more than anything what Prey does so well
is it respects its players, their intelligence
and ability to problem solve and come up with
solutions on their own, and it shows why putting
power in players hands is so important, because
figuring out something on your own and feeling
that sense of pride and achievement is something
only games can do, not movies and television.
I think back to times like accidentally causing
a fire that melted an ice block blocking my
path and realizing how I could utilize this
in another room I had seen before, it makes
you appreciate just how much work and thought
went into the game, and I promise you if you
haven’t played prey you need to do yourself
a favor and at least give it a shot.
Most of my friends only play Call of Duty
every year and no matter what game I recommend
they get bored of it and never play again,
but Prey was one of the exceptions, a game
that may take some time to grow on you but
if it does you will be treated with one of
the most interesting and thought provoking
stories and experiences ever made, that almost
no one knows about.
Even the mere mention of the name Cyberpunk
2077 can send people into a flury.
After all, the release of this game was notoriously
shrouded in deceit and hyperbole, so much
so that it caused a partial downfall of a
once beloved studio.
But you see that deceit and hyperbole didn’t
just come from one side.
Because even from the day of its original
release Cyberpunk 2077 has been a very very
special game.
The type of game that achieves things that
so many other forms of art, not just games,
only wish they could accomplish.
However because of the hate and vitriol that
was rightfully given to the game, these aspects
of greatness have been ignored or forgotten
by many.
You see, Cyberpunk tells more than the story
of V saving his or her own life, it tells
the story of humanity’s greatest struggle.
The struggle to become something in this world,
to become the legend of your own story, only
to let that go in pursuit of more meaningful
things.
When I first beat Cyberpunk and got the Star
ending with Panam and the Aldacadoes it arose
something deep within my soul, it spoke to
that inner drive we all have to one day achieve
the things we know deep down we are capable
of, but to never forget that none of those
things matter when compared to the things
that actually do.
Family, friends, and those we truly love and
care about.
And the only reason the game was able to have
such a drastic effect was because it really
is special.
Behind all the bugs and issues there is a
game that has characters with real emotions
and amazing drive and passion, a world teeming
with life and some of the most densely packed
and detailed zones of all time.
A world full of lies, crime, death, and despite,
yet still full of so many beautiful people
who make it all worth it.
Not much unlike our real world.
Ironically the most hyped game of all time
went from being massively overrated to now
massively underrated, because the core tenets
of Cyberpunks world and storytelling have
the potential to evoke emotions and realizations
reserved for only the best art has to offer.
And even on top of this the gameplay is deep
and fun, letting players sneak, shoot, hack,
and talk their way in and out of situations,
while the world lacks the decision and consequence
of some of my favorite RPGs it makes up for
it by making those linear sections it does
have so impactful.
While the world doesn’t feel as alive as
in Red Dead Redemption 2 when you walk up
to characters and they react to what you do,
it’s main character and the journey they
go on feels so real and well realized that
it makes you forgive the shortcomings.
More than anything Cyberpunk is a look into
what makes video games so beautiful, an interactive
set of memorable moments that by the end can
fundamentally change how we see the world,
through the applications of hardship, horror,
friendship, and love.
Before you die, take the chance to ignore
all the hate you see in the world, and give
this game a shot when so many others told
you it was horrible, because it just might
be the greatest game you have ever played,
it was for me.
I have never really liked survival games all
that much, I get why other people do and lord
knows I’ve played my fair share on steam with
you guys, but to be honest they just never
click with me.
I find base building tedious, scavenging for
resources boring, and the worlds almost always
seem unimaginative.
That was all until I first played subnautica
though.
It’s one of the most unique games of all
time which takes place almost entirely underwater.
But where most games underwater levels seem
to be the stuff of nightmares, subnautica
somehow figured the formula out and made a
series which is not only extremely fun to
play, but hits on that sense of wonder better
than almost any game.
You start the game with only a small range
of supplies and the ability to explore the
unknown, finding new fish, plant life, and
monsters as you slowly descend your way deeper
and deeper into the mysteries and vast ocean
of this unknown planet.
All while building new bases and vehicles
that can help you survive the deeper you go
into the ocean, to uncover the secrets it
holds.
It’s the first survival game at least for
me that finally captured what I always wanted,
a world that was genuinely extremely interesting
to just explore and move around in, there
is literally nothing else like it in gaming
and finding your first leviathan monster or
stumbling your way into a brand new biome
deep underground you didn’t even know existed
is the type of exploration not just survival
but all games should be looking to achieve.
And more than anything it shows what makes
survival games so good, it’s not even about
the actual survival mechanics of needing oxygen
or running from big fish, but the fact that
the world design and environments are so cool
that our natural human curiosity can’t help
but to continue.
Subnautica is one of those games that once
you pick it up it is almost impossible to
put it down, because the ocean and mysteries
it holds speak to the core of our imaginations,
and make us want to know more.
And I think this is something almost all game
devs could learn from, and also the same reason
Bethesda games are so beloved, even decades
after release, because no matter what mechanics,
story, characters, and gameplay you put into
your game, if you don’t have a interesting
world that houses them then no one will ever
truly fall in love.
And in subnautica for as simple as the game
can be at times, it gets that core value right,
of creating a world that players can just
get lost in, a world we have never seen before,
that lights that fire in our souls to know
more.
I would give anything to play this game and
its sequel blind again, and if you haven’t
already, do yourself a favor and get immersed
into one of the most memorable world experiences
out there.
And if games with a rich story and universe
is what you are into, then there is no better
place to look than Mass Effect, and specifically
the first game.
Because even though by today’s standards
the gunplay, movement, and gameplay is somewhat
archaic, even in the legendary edition, the
core of what makes the first Mass Effect game
so great is its worldbuilding and story.
The first Mass Effect tells the story of a
hero named Commander Sheaprd who discovers
a galaxy wide conspiracy and threat called
the reapers that are hell bent on destroying
all life in the galaxy, and from this starting
point the sci fi epic branches into multiple
stories of crazy lost alien species, mind
control, and what it even means to be human.
It’s one of if not the only big budget video
game sci fi sagas and worlds that truly creates
an immersive world, full of different species,
backstory, and history that you can dig into.
And you see that is what makes the first Mass
Effect specifically so special.
It’s players first introduction to the world
of Mass Effect and thus takes ample time to
show players what the world is about.
Early on you unlock access to a codex where
you can sit for hours and listen to the history
and backstory of each and every thing in the
universe from the elcor to how guns use mass
effect fields to fire projectiles at high
speeds.
And it’s this rich and colorful backstory
that leads to such an amazing experience.
Landing on the citadel for the first time
and realizing just how fast this game and
its history is is awe inspiring, as you make
your way from the rich and pompous presidium,
to the dark and crime infested lower wards.
And it’s because Mass Effect isn’t afraid
to sit in these slower moments that the game
has such great payoffs, after forcing players
to simply slow down and learn about the world
the events that happen later on in the story
become so powerful because of the buildup
before.
The game also has my personal favorite moments
in the entire series, like first speaking
with Sovereign on Virmire, not only one of
the best speeches in Mass Effect, but all
of gaming ever.
It’s a throwback to a now gone era of Bioware
at their peak, creating worlds and stories
that captured the hearts and minds of so many,
and is a perfect example of what a new RPG
should be in terms of worldbuilding and storytelling.
And it’s also something that to this day
no one has been able to pull off since, a
giant multi game space opera epic that tells
a story only rivaled by the greatest books
and television of our generation.
The more love and time you put into the game
the more the game will give back, providing
players with the richest sci-fi gaming world
ever crafted.
It’s a shame that so many mass effect players
only started with the second game, and that
so many kids nowadays never got the chance
to play this game as a kid, because it’s
the type of game that can make you fall in
love with the medium all together.
Crafting a world that you can truly get lost
in.
If you haven’t already do yourself a favor
and give the first Mass Effect a shot, it
may be the jankiest of the games and probably
least fun to play on a gameplay level, but
it’s harboring a love and heart that none
of the others quite achieved, with a focus
on making a universe that will stay with you
forever.
FromSoft at this point has become a household
name.
First finding massive cult success with Dark
Souls, then branching off to games like Bloudbourne
and Sekiro, most recently they released the
worldwide phenomenon that took the studio
to the next level, Elden Ring.
And its massive success was no mistake.
You see, Elden Ring takes players through
a massive and sprawling journey across many
different zones and locations, all with their
own distinct bosses and lore.
But the real thing that makes Elden Ring so
great is the same thing that makes games like
Prey so great as well, it trusts the player.
Whether it is deep and hard to master mechanics
or a story that twists and turns at every
point, becoming convoluted and hard to understand,
Elden Ring is a game that forces players to
put in the work to find reward.
Each and every boss provides a suitable level
of challenge, some to a grueling level, but
this means that everything you do in Elden
Ring feels purposeful.
Even killing one small enemy feels like an
accomplishment, and knowing you could lose
all your runes in one day makes every step
you take important.
On top of this even the map of Elden Ring
is more hardcore than most of it’s contemporaries
in the RPG space, instead of placing endless
map markers leading players to each and every
quest and objective, Elden Ring’s map instead
is simple, proving no way points for quests
besides a guiding light to the Elden Ring.
The reason the Elden Ring is so great is because
it forces challenges upon players in every
instance, forcing us to endure hardship constantly
in order to see reward.
Most games are made to just be fun and while
that is fine in and of itself, it will never
be as rewarding as the experience of overcoming
an obstacle.
In a lot of ways Elden Ring mirrors our own
life, where we must face adversity every day
endlessly in order to become something great,
so the reason everyone should play Elden Ring
is it’s just more fulfilling than almost
any game out there.
After spending hundreds of hours fighting
every boss in every zone and slowly unraveling
the story and coming up with theories for
yourself, by the end of the game most players
will have gone on a journey almost no game
can rival, a journey that was grueling and
painful, but one that will stay with you forever.
Before you die you should play and beat the
Elden Ring, because regardless of whether
you will ever pick it up and play again, it’s
a game that teaches us how satisfying it is
to try, try and try again, and finally conquer
our hardships.
And on top of that it is one of the most beautiful
and innovative games of the last decade, that
fundamentally has changed how open world games
should be made, it’s as wide as an ocean,
and as deep as one too, and while it may be
the most daunting game on this list, it’s
also one of the most rewarding as well.
Back in October of 2007 almost two decades
ago, Valve, who at the time was the juggernaut
studio of the industry, released the orange
box.
Which included half life, team fortress, and
portal all in one package.
And while the Orange Box was revolutionary
for the time, the game that really, at least
for me, should be played by everyone is Portal
2.
Portal 2 is one of those games that most people
would put on a list like this, and it’s
for good reason.
Not only are there almost no games like it
in terms of mechanics, but even its storytelling
and witty writing have seldom been done anywhere
else.
It’s a unique experience where you go from
room to room solving puzzles and slowly unraveling
the story beat by beat.
But while the premise is simple, the execution
is so immaculate.
For me it is Valve at their best, and while
half-life surely revolutionized the industry,
Portal 2 was Valve’s last great hooray before
the success of their steam platform transformed
the company entirely.
It’s the peak of a now bygone era where
first person shooters were coming into the
mold that they are defined by today, and Portal
2 itself is simply what many people would
call a perfect game.
It doesn’t overstay its welcome, its clear
art design makes it easy to swallow, its small
but great list of characters all leave an
impression on you immediately, and the way
all the mechanics and rooms build upon one
another into increasingly difficult puzzle
solving is perfect.
On top of this the game is one of the greatest
co-op games of all time with its own separate
campaign, only being surmounted by a very
recent game we will talk about later on this
list.
`The puzzles are smart but also clear, making
players think outside the box multiple times
which means we it always keeps you engaged,
where other games relay on moments of struggle
and brevity alike, Portal’s core gameplay
loop is so strong that it essentially paces
the game the entire way through on its merits
alone.
Because after all, the more thought out and
well constructed the core of your game is,
the less you have to think about all the other
bullshit you put around it.
And another thing Portal 2 does so right that
I honestly see almost no games do right now
is comedy, Wheatley and Glados arguing back
and forth or Wheatley simply acting like a
buffoon is never not amazing, and it adds
a righteousness and happiness to a world that
can otherwise be somewhat eerily and creepy.
More than anything though, Portal 2 shows
us that sometimes less is more, we don’t
always need the most complex environments
and largest cast of characters in the biggest
game ever, it’s the opposite of Elden Ring,
where the experience is short but sweet and
relays on keeping you attention at all times
with a smile on your face.
There is and has never been up to this point
a game made quite like Portal 2, and it’s
a look into a legendary studio operating at
their absolute pinnacle, the type of game
that can make someone fall in love with games
entirely.
If you haven’t already played Portal 2,
do yourself a favor and play it over a weekend,
because while it may be old, the core and
fundamental mechanics and storytelling of
this game are so well constructed and simple,
that it will forever stand the test of time,
a true marvel in the industry.
I don’t know if I have ever played a game
that surprised me as much as Inscryption did.
You see, after hearing so many good things
about the game I finally decided to try it
almost a year after release, only to find
out Inscryption is one of the most wildly
unknown and underloved games of all time.
And that’s because inscyrption does something
almost no game ever manages to do.
It truly leaves you awe struck.
After all, if we are being honest for most
games, you have them figured out fairly quickly,
there may be a twist at the end like the original
Bioshock, there may be constantly shifting
game mechanics like It Takes Two, but on the
whole you understand what the game is almost
immediately regardless.
It’s not like that for Inscrpytion though,
because for the entirety of your playthrough
Inscryption will not just warp and change
itself, but your own mind as well.
The game is so magical with these twists and
turns that it is almost hard to talk about
it without spoiling things, which would ruin
the entire experience if you haven’t tried
it.
All I can say is that this game goes places
and turns into things you would never have
expected ever, and will leave you speechless
by the end.
And on top of that the game itself simply
is really fun to play, with the base card
game mechanics being great and requiring a
lot of thought while being simple.
More than anything though Inscryption shows
what games can be when given unlimited creative
freedom, and why they are so great.
It shows us that what makes a game truly special
is its ability to not only let us play it,
but it play us.
It’s a unique thing that only games can
do, not movies, television, or books, and
if you want a better understanding of what
I am even saying I can’t stress enough how
much you need to play this game before you
die, it is one of the most terrifying and
awe inspiring experiences I have had in a
while gaming, and shows just how good modern
gaming is too, despite the naysayers.
Another game that surely many people would
put on a list like this, is the Halo series,
and for good reason.
Halo 1, at the time of its release was a revolution
we often don’t see in any industry.
It moved first person shooters to the modern
era with a riveting story, badass main character,
and massive playground to use crazy guns against
a horde of brand new enemies.
Halo 2 and 3 expanded on this with better
graphics, a more thematic story and world,
and improved gunplay and multiplayer offerings.
At one point Halo was even the king of FPS
esports and brought in huge audiences to watch
the best in the world play, as the game became
a phenomenon that propelled the original xbox
to stardom.
Not many franchises are so big they become
the face of an entire console generation,
but Master Chief and Halo were just that at
one point.
Sadly, in recent times games like Halo 4,
5, and Infinite have not found as much acclaim
or love for a wide assortment of reasons,
some right and some wrong, but regardless
this is one of the now longest running and
most rich series out there anyone can play.
Now with extensive remasters as well, each
game in the series is worth giving a shot
just to see how FPS games have evolved over
time yet all stem from the halo formula of
the past.
Some of the best moments in each of the games
are the amazing moments and set pieces fighting
droves of enemies in massive arenas with tanks,
helicopters, and massive guns all while that
halo theme music kicks in.
More than most games on this list Halo is
just focused on the fun of it all, in creating
a world that is fast paced and heart pumping
at all times, with a variety of locations
and places to go.
I’ll never forget those late nights playing
Halo co-op with friends growing up and for
anyone that hasn’t experienced it Halo is
one of those series you have to at least try
once in your life, they tell a riveting and
heartfelt story of a man hellbent on saving
those he loves, in a world that is simply
fun to exist and shoot aliens in.
And with each Halo iteration comes pluses
and minuses that some places will hate and
some will love, which means playing through
the whole series can give anyone an appreciation
for all the things halo has tried over the
years.
If you are even remotely interested in gaming
and FPS games specifically, it’s hard to
imagine how you couldn’t fall in love with
the original goat of the modern day FPS, Halo.
I mentioned earlier on this list that Portal
2 used to be the greatest co-op game of all
time but was only recently surpassed, and
well, it’s time we talk about what game
did it, It Takes Two.
It Takes Two is the most recent co-op focused
game from Hazelight studios that is designed
around two players playing the game side by
side and adventuring together.
What makes It Takes Two so great though is
just how inventive each new level is and how
much variety the game offers.
From Mortal Kombat style encounters to platforming
and diablo style hack and slash the pacing
of this game is what every studio in the industry
should shoot for.
Oftentimes the reason a gameplay loop in any
game is so important is because for the entirety
of a game you will be doing that same gameplay
loop over and over again, meaning if it’s
not fun and close to perfect, no one will
keep playing.
The alternative to this is simply mixing up
your formula constantly, but almost no studio
has the budget or talent to actually pull
this off, at least until Hazelight even with
a smaller team and funding managed to do so.
Because you see every single location in It
Takes Two is vastly different from the last,
every zone has an entirely new set of gameplay
mechanics to learn and master, and it seems
like everytime you are starting to become
used to the game, it completely and utterly
changes everything, which makes it super engaging
the whole way through.
On top of this It Takes Two shows just how
important co-op games can really be.
When I first played this game with my ex and
roommates it surprised me just how much everyone
loved it.
More than any single game on this list, THIS
is the game that all of my friends and family
adored, regardless of whether they were a
hardcore gamer or never picked up a controller
in their life.
Experiencing the story of divorce, love, and
family with another person can be really meaningful,
and while It Takes Two usually stays more
light hearted, it also has very heartwarming
and deep moments that when experienced with
someone else just make them even better.
There is absolutely no other game that has
ever been made like it, and you owe it to
yourself to experience this game with someone
close if you want a great look into what makes
gaming so unique in the first place.
The writing is heartwarming, the gameplay
is always fun and changing, and the experience
itself of doing that all with another is what
takes this game to one of the greatest of
all time, one that many people may have missed,
but surely need to check out.
Because at the end of the day if there is
one thing you truly need to do before you
die, it’s being close with the ones you
hold so dear, and if there is any game that
facilitates that, it’s the greatest co-op
game ever made, It Takes Two.
Whether you love or hate them, everyone seems
to have a favorite Bethesda game.
For some that game is from the Elder Scrolls
series, for some Fallout, and for even more
in the future potentially, that will be Starfield.
But for me, the Bethesda game that everyone
should actually play before they die, regardless
of their preference, is Oblivion.
In part this is because it was my first Bethesda
game, and honestly I have a lot of nostalgia
for it, but also because for all the faults
Oblivion has, and trust me there’s a lot,
there is a special feeling it evokes that
almost no other game does.
You see Oblivion released on the heels of
Morrowind, the game that saved the company,
and was Bethesda’s first true transition
away from the more hardcore RPGs they made
like Morrowind, into what they would eventually
become known for like Skyrim and Fallout 4.
And it’s because of this fact that Oblivion
is so special.
Not only does it have hardcore RPG mechaics
like creating your own custom spells and character
classes with their own backstory, but it also
has the accesibility features we have come
to know and love like your weapons actually
doing damage to enemies when you hit them.
Even more than all that though, Oblivion is
fantasy at its best, thrusting players into
a weird and mysterious world with tons of
large and sprawling towns and hundreds of
miles of dense and lush forests.
And in those forest lies many strange and
demented tales of sacrifical underground towns
folk, missing people, and daedra who are hellbent
on wrecking havok on the world.
It feels like the quests in this game are
some of the best in the series too, taking
players into schizophrenia madman’s dreams,
the planes of oblivion, and into the worlds
of painting, Oblivion is high fantasy at it’s
best while still having a unique twist.
While Morrowind has a more unique setting
and Skyrim a more diverse, while Fallout has
crazier quests with and stories with the vaults,
Oblivion simply is a look into a simpler time,
where the RPG genre was finally starting to
find the mainstream.
And that’s why I think everyone should play
it, because it truly gives us a greater appreciation
for the moment that the genre started to change,
with elements from both new and old that make
it great, it was a studio that had finally
found success and now was able to pour their
all into one big project to push the industry
forward.
And on top of that the game has some spectacular
moments that will live with you forever, like
becoming the hero of kvatch, joining the arena
for the first time, discovering underwater
treasure, finding a new tomb with loot, playing
one of Bethesda’s best DLCs ever the Shivering
Isles, and simply roleplaying a character
to your heart’s desire in whatever you see
fit.
More than anything though, Oblivion is the
type of game that makes you realize why RPGs
are so great, through deep mechanics and endless
possibilities, this is the Bethesda formula
in its purest form.
Starcraft was actually the game that originally
got me into gaming in the first place.
My dad always played with me growing up and
we even had a tradition where every time I
scored a goal in soccer I got to play a game
with him, so naturally I scored a lot of goals.
And you see the real reason I loved starcraft
so much was because of how fiercely competitive
it was.
Potentially more than any game of all time,
Starcraft 1 had an enormous skill ceiling
and floor, which made the game hard to get
into initially, but once you started to understand
how to play, it was endlessly addicting.
Each of the three races had limitless strategies
and build orders and each game was dynamic
based on what your opponent was doing, all
requiring the utmost of skill from you at
all times.
You had to focus on not only building and
expanding your economy but at the same time
commanding large armies of troops all with
their own special abilities and features,
separate micro patterns, and counters.
Where nowadays most games ask you to command
a unit, starcraft asked you to command an
army of them, oftentimes with each being just
as complex as a player character today.
It was the game that originally birthed the
juggernaut of esports in Korea and this love
bleed into other regions as well.
With battle.net and other online services
Blizzard led the way for people to grow their
love of not just single player games, but
now multiplayer too.
And that is why Starcraft is such an important
game to play, now with the remaster it is
much more accessible but really Starcraft
represents more than a beloved game that has
died in recent years.
Starcraft is a symbol of an age, where gaming
and esports were in their infancy but growing
fast, and players would create hundreds and
hundreds of custom games with in house map
editors that they would join in on with friends.
A game where pure skill and hard work won
and there were no easy ways out or handicaps
for bad players like many games today, simply
a focus on pure competition.
Even the campaign and cinematics for the time
were unbelievable, and playing Starcraft to
relive those moments can give you a way better
appreciation for how innovative Blizzard was
in the 90s.
More than anything Starcraft is a game that
puts into perspective how far we have come,
and sheds light on where it all started, something
that can vastly change how you see games,
especially competitive ones, and the industry
as a whole.
I’ve always thought that MMOs had so much
more potential than they’ve tapped into.
And those thoughts first arose when I fell
in love playing World of Warcraft as a kid,
during the Burning Crusade Era.
Because you see, the thing that makes MMOs
so distinct is that they are built on the
core idea of massive worlds with massive amounts
of people interacting with one another, or
at least they used to be.
And while recently WOW has finally begun to
lose its foothold on the genre, that doesn’t
mean it still doesn’t hold a special place
in the industry.
WOW at this point has become such a huge game
with so many features that it is almost unimaginable,
but there really is still a sense of magic
for new players that step in.
Choosing from a wide variety of races and
classes stepping into the world of Azeroth
for the first time is an experience in itself,
especially if you haven’t ever played before.
And that’s why everyone needs to at least
play and level up a few times in World of
Warcraft, because it’s a game with so much
rich history and places to go that the sheer
amount of things to do is exciting.
I remember the first time I made a blood elf
mage and opened my map and realized just how
big the world was, and that I had an entire
new universe to learn about and explore.
And with that comes a strong sense of community
and history that you can dive into, that shows
why social games like this are so awesome.
After all, being able to make guilds and create
stories with friends is what made MMOs so
great, and really playing modern day WOW makes
you realize how true that is, where creating
groups has been replaced by the dungeon finder,
and social interaction has been replaced by
single player focused storytelling instead.
MMOs as a genre have so much potential they
have left untapped, but that only is obvious
if you have played them yourselves, and no
other game shows that better than WOW, because
its a game that has gone through so much failure
that it’s actually become a good lesson.
If you haven’t, make your first WOW character
and just get to level 20, explore the world,
do some dungeons, and take it slow.
Love the world for what it offers, and realize
all the faults it has too, because more than
anything what WOW does is captures our imaginations,
to live and become a hero in a new world outside
of our own with real consequences, and to
just have fun.
It’s that sense of creating a world outside
our own with people that we can form real
friendships with that is so enticing about
MMOs, and realizing how much more potential
this genre has can only truly be realized
by playing the game that was bigger than everyone
else.
Inside is a weird game.
On one hand the mechanics and art style are
too basic and can get boring, but on another
this simplicity is what puts such a focus
on an amazing world and short story.
In Inside, you play as a mysterious boy making
his way through a dark and dreary world, simply
moving from the left side to the right side
of the screen for almost the entirety of the
game.
And on this journey you stumble upon many
weird and interesting things that slowly unravel
a crazy story full of intrigue.
And it’s the smaller and slower moments in
the game that are so poignant, and result
in such a huge payoff at the end.
Similar to other games like Journey Inside
is all about making you FEEL the whole way
through, and it does a fantastic job at it.
The puzzles are basic, the movements slow,
but everything in the game is purposely made
to evoke a sense of dread and inspiration
in the player.
It’s an experience that similar to Inscryption
is hard to explain, but its short and I promise
you worth it.
It’s the type of game that shows just how
beautiful games can be, and why games really
are art.
It’s the type of game to play on a cold
and rainy day with a hot cup of coffee stuck
inside.
And it’s the type of game that really can
stick with you forever.
The type that everyone should play in their
lifetime.
Just like every game on this list.
As always thanks for watching, and if you
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here on youtube or check me out on stream
and my second channel, have a great day!
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