video games are always presenting us
with choices some are easy and some are
hi folks its Falcon and today on game
ranks that 10 hardest choices we’ve had
to make in video games just a quick
disclaimer keep in mind there are a ton
of other games that have very hard
decisions in them
we just ironically enough couldn’t
decide on which ones to do there’s
really no way to do all of this in one
videos so we will be doing more in the
future and also just a really quick
spoiler warning there’s gonna be
spoilers in this video for sure starting
off with number 10 in life is strange
you had to do a bunch of well strange
things obviously and this includes
bending time and doing a lot of sort of
traveling with in interdimensional stuff
and it eventually lands you in a place
where stuff gets too messed up to save
everyone and the choice you’re
eventually presented with is do you save
Chloe or do you sacrifice Arcadia Bay
now throughout the whole game you end up
saving Chloe because that’s like the
thing you tend to do in this kind of
game and as it turns out it’s been
gradually building up as sort of cosmic
disaster and you could kind of choose to
ignore it if Chloe is more important to
you at that point sure yes there’s
really nothing stopping you from
choosing her over a bunch of people
except you kill a bunch of people to
save one person and therein lies the
difficulty moving on to number 9 Caden
or Ashley from Mass Effect Oh what a
decision did not expect that decision to
come up at any point because they do
plenty to characterize pretty much
everybody in Mass Effect
everybody has their flaws everybody has
their strengths and if you go looking
you’ll find some pretty wild arguments
about which one is right to save and
which one isn’t you’ll find people who
talk about how they never really made a
connection with one of the two
characters as far as flaws well one of
them is fairly xenophobic obviously but
the other isn’t exactly like super
Pleasant he’s kind of whiny actually
they both certainly have their use as
far as utility goes ashley outranks you
and chitin has all of his biotics and
that’s obviously quite useful in a fight
but I have a feeling a lot of people
more make this choice based on who they
can
with and who didn’t there’s one very
slightly redeeming element of this
choice and that is that these two seem
fairly mutually exclusive even in the
game you end up liking one and usually
not caring about the other it kind of
depends on what you get into the game
for and what you’re enjoying about it
and moving on to number eight this one
is less about specific characters or
sacrificing an individual and more about
how you go about handling something
throughout the game in BioShock you’re
given the opportunity to either harvest
or rescue the little sisters this of
course has a direct effect on the ending
and is a big deal you get the nice
ending or the depressing ending based on
which one you do but the game kind of
incentivizes you to do the thing that
gives you the bad ending and harvest the
little sisters for their Adam Adam being
the substance that allows one to rewrite
DNA given one the powers that one gets
in Bioshock obviously making the game
easier to have more of it makes you more
powerful of course so when the thing
that makes you more powerful gives you
the less good ending it presents you
with quite a quandary do you sort of
unleash the possibilities of the game’s
mechanics or do you attempt to get an
ending that feels more satisfying and
significantly more cathartic that’s a
hell of a choice to present the player
with and during the course of the game
you may not even know that this is what
you’re choosing moving on to number
seven in Far Cry 3 you’re given the
opportunity to either kill your friends
or save your friends this is pretty much
the defining choice as far as the ending
goes if you choose to kill your friends
you end up with citro who that gets
steamy quick and then after it gets
steamy she gets stabby some people think
that’s worth it the Warriors death you’d
I don’t know that it’s worth the steamy
elements of things but if you choose
your friends you live Citra dies as a
matter of fact because Dennis gets into
an altercation with you and ends up
accidentally stabbing her you see he’s
mad that he didn’t get with her I guess
and also mad that you didn’t get with
her which is I don’t know I don’t fully
understand Dennis
in there I realized he can’t see the
future and understand that you’re gonna
die if you picked that ending but I mean
what else you gonna say to him I was
gonna die if I pick that one he doesn’t
know you’re a video game he doesn’t know
he’s a video game anyway you end up
monologuing over shots of the island
lamenting if you decide to save your
friends you never recover from it either
way so I don’t know maybe dying was
better moving on to number six in spec
ops the line you are presented with a
scenario in which a convicted soldier
and a convicted civilian and you have to
decide who gets executed now the
civilian stole water which I don’t know
if you consider that a real crime but in
the world of the game it’s a massive one
I don’t know if it was real life I could
probably understand wanting some water
and the soldiers job was to apprehend
the civilian who had stolen the water
but in the process and said killed his
entire family the game presents these
two as responsible for the man’s
family’s death but I don’t know for me
the choice isn’t really that hard if he
stole water and stealing waters of
crimes and the obvious thing is not to
kill his family but instead I don’t know
charge him for the crime but there’s
also people who I know who would say
well if he just decided not to steal the
water my argument against that is that
of course water is a fundamental
building block of life at least on earth
and it’s really hard to fault somebody
with a family who’s stealing water in an
area that is well you know devoid of
water much much harder for me to play
him that person then the soldier who
just decided oh he’s stealing water it’s
worth killing his whole family to get to
him that’s just me though I’ve gotten
into arguments about this one online and
I’ll tell you there are people that are
pretty stringently opposed to my
viewpoint on this indicating it’s a much
harder choice than it seems the question
really is what is realistic letting him
just have the water or not as I said
water isn’t exactly abundant in the
world of the game so I got it at least
it’s just impossible for me to fault the
guy bring water your family duh I would
totally do it moving on to number five
sacrifice love or wealth in fable two
now if able to is a friggin awesome game
did it over promise yes did I
by peter molyneux you over-promised yes
that doesn’t mean it’s not an awesome
game and it presents you with the choice
at the end of the game of going down a
path of sacrifice of love or of wealth
now it’s a bit of a tough one
not necessarily the wealth one it’s
pretty easy to put the wealth one aside
you can make tons of money in fable two
it’s not hard but between sacrifice and
love sacrifice of course gives you the
best alignment as far as good goes and
it gives you a statue
everybody loves having their own statue
right everybody who has a statue anyways
I don’t have a statue so I don’t really
know but love of course gets you a
family and saves your dog dogs are great
right in their own way they’re all kind
of a sacrifice because they put you down
a path that definitely limits you
particularly wealth if you decide that
you want wealth in the game you
definitely don’t need to pick wealth
it’s a total waste of a choice
the statues not great honestly it’s
probably about what would happen if
somebody made a statue of me in real
life they’d put it somewhere that’s out
of the way and it wouldn’t be that big
be basically a passive-aggressive statue
but on the other hand that’s the one you
need to pick if you do the DLC so ah
moving on to number four in black ops 2
you’re given a lot of choices for people
to kill and at some point you need to
choose whether or not you kill Harper
and Menendez now you’re given these
choices at different times any of you
kill Harper his friend farad more or
less never recovers and ends up taking a
bullet for someone later really he ends
up suffering either way so it’s kind of
a wash neither choice is really a good
one per se and then later you’re also
presented with the choice of killing the
bad guy are capturing him Menendez is of
course kind of a bad fella basically if
you kill Menendez his plan doesn’t stop
the white house burns down so you have
to capture him in order to stop
everything but on the other hand it’s a
lot more satisfying to put a bullet in
the dudes head his plan is not cool
moving on to number 3 in The Witcher 3
there’s a hell of a time where you have
to pick between putting a baby in the
oven or not now you don’t really put a
baby in the oven and like cook it or
anything
it’s actually an elaborate trick in
which you’re intended to make it look as
if you’ve done something bad
for a demon that is possessing a person
and feeding off of them it’s still a
heat-of-the-moment thing where you’re
saying to yourself do I put a baby in an
oven but the tension is relieved fairly
quickly when they bring the baby out and
like hey look we didn’t Charbroil the
baby the demon sees is that the baby is
whole and realizes it can’t feed on
geralt conscience because Geralt didn’t
just do something that he regretted the
outcome is obviously better to put the
baby in the oven however you just heard
what I said we’re talking about putting
a baby in the oven it’s very hard to be
in the moment when it’s really forcing
you to make a decision fast go yeah put
the baby in the oven of course and at
number two the final choice of killing
Michael or killing trevor or going into
the big Death Wish then essentially
Death Wish is the cannon ending and I
picked it without a lot of trouble but
at the same time both of the other
endings give you a lot of insight as to
the other character and what they really
think of the character that you picked
to die so in my opinion it’s actually
kind of worth it just to do all of them
and obviously do Death Wish last because
it ends the best but like if you had to
pick one you really do give it some
pause they’re all actually quite
interesting and I guess that’s kind of
the real pickle you’re in so to speak
regarding the choice but of course we
all want our characters not dead
so death wish although named maybe an
inappropriately make sure that they all
stay alive and in my opinion is of
course the best and also cannon choice
and finally at number one Jane or kenny
from the walking dead season 2 now The
Walking Dead telltale series is just
littered with choices that are difficult
to make and this is one of the doozies
the reason is basically you want both of
these characters alive for very
different reasons of course kenny is
decent jane is kind of not decent but
very interesting and it’s kenny
selflessness the trait that you might
want to save him for that is actually
kind of his weakness when it comes to
Clementine Clementine is of course able
to manipulate him through that
whereas Jane not as good person at all
isn’t so easily coerced it basically
makes you grapple with
fact that in the very harsh world of the
game the things that you value aren’t
necessarily things that are useful and
it asks you to figure out whether you
prioritize human goodness over survival
which is again really not an easy choice
what did you do in all these instances
leave us a comment let us know what you
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falcon you can follow me on twitter at
falcon the hero and we’ll see you next
time right here on game ranks
Video games can give you crazy amounts of choice,and sometimes they make it really hard on you.
Hi folks, it’s Falcon,
and today on Gameranx,
10 of the most difficult decisions
in video games, part two.
Now, before we get going,
basically wanna say
consider this list a sequel
to the “10 Hardest Video Games Choices
“That Made Us Sweat,” video,
which came out a while ago.
It covers a similar topic,
so we’re gonna avoid repeating ourselves.
I’ll give off a quick list
of what’s in that video.
So if you’re interested
in watching that one,
it’s also good.
Of course, we enjoyed making it,
and we hope that you enjoyed it.
The “Life is Strange” ending choice.
Saving Kaidan or Ashley in “Mass Effect.”
Killing or sparing the
Little Sisters in “BioShock.”
The ending of “Far Cry 3.”
The ending of “Spec Ops: The Line.”
The ending of “Fable.”
Whether or not you kill an ally
to keep up cover in “Black Ops II.”
“Witcher 3’s” baby in the oven choice.
“GTA V’s” Deathwish ending.
And the “Walking Dead’s” final choice.
So without any further ado,
starting off at number 10 is
“Wolfenstein: The New Order’s”
branching timeline.
“The New Order” is a game
that’s kind of unique.
It’s not really a choice game.
You’re not making moral decisions in it.
But the story starts with one huge choice
that affects the outcome
of not just this game,
but the sequel as well.
It happens at the end
of the first mission,
Deathshead’s Compound.
You, along with your allies,
manage to break into this lab,
but you’re ambushed and captured
by the mad scientist’s super soldiers.
That’s when he gives
you a sadistic choice,
either he kills Fergus or Wyatt.
You don’t get a third
option or any way out.
One of these guys has to die.
At this point of the story,
you barely know who these guys are,
but just the fact that this
freak makes you choose who dies
makes you not want the decision.
Nobody wants to make
that decision, you know?
Depending on who lives though,
the character becomes
one of your major allies
for the rest of the story.
They don’t just play a small role either,
they’re important characters,
so that choice is actually
a lot more important
than it seems.
It even affects what kind of
things you can do in the game,
like if you can hot-wire
electronics or pick locks on doors.
And it’s hardly the only sadistic
choice decision out there,
but it’s one of the most memorable.
– In your opinion, which
one of these two varieties
would best support my research?
– [Falcon] At number nine
is “Saints Row: The Third,”
the ending choice.
Now, the third entry into
the “Saints Row” series
likes to hit you with
choices from time to time
but they’re usually
pretty inconsequential,
until you hit the penultimate
mission, Three Way.
The whole thing starts
with a three-way battle
between the Saints, STAG
soldiers, and the Luchadores gang.
Mid-mission you find out two things.
First, the leader of the
Luchadores, Killbane,
is fleeing the city, and that
one of the leaders of STAG
has kidnapped some of
your people and the mayor,
who is, by the way, Burt Reynolds,
and tied them up on the big
statue at Magarac Island
and they’re planning on blowing it up.
So you can’t do both things at
once, so you have to choose.
Do you save Shaundi and stop the explosion
or go after Killbane and get your revenge?
For most players, saving Shaundi
is the obvious hero choice,
but what makes this decision difficult
is how it affects your ending.
So these two endings,
based on this choice,
are wildly different.
If you go after Killbane,
the more evil option,
you take on STAG in
their flying helicarrier.
And it’s an inappropriately
over-the-top mission,
and one of the most
entertaining in the game
in terms of pure spectacle, at very least.
If you save Shaundi, the good option,
you get the significantly
goofier final mission,
Gangstas in Space, which
puts you on the set
of the titular film.
The whole thing is a joke.
It’s almost like the
game’s making fun of you
for taking the nice option.
– But I found something…
Shit.
Damn it. Line
– Cut.
(buzzer rings)
– [Falcon] And depending on who you are,
it’s a tough choice already,
but add in the really
different final missions
and you have a legitimately
tough choice here.
And number eight is “Pokemon,”
picking your starter.
Going in a totally different direction,
not all decisions in games
have to be intense moral dilemmas.
Sometimes a decision comes
along that’s very tough,
but for entirely different reasons.
Like picking a class in an RPG
or deciding what abilities to unlock.
Depending on the game,
these kinds of decisions
might be just as difficult
as deciding who lives and who
dies, sometimes even tougher.
Maybe the ultimate expression
of these kinds of choices
can be found in the “Pokemon” series,
where you gotta make one of
the most difficult decisions
in gaming at the start
in picking a starter,
the Pokemon you start with.
Depending on what generation
you’re playing and who you are,
this can feel like a no-brainer.
One Pokemon’s clearly
better than the rest,
so it’s a simple choice.
But it’s also usually a
very personal decision.
Depends on what Pokemon
you think looks cool.
What kind of like elements
you’re interested in
building first, et cetera?
For me, the toughest decision
was always between Charmander
or Bulbasaur and Squirtle.
They’re all good in their own right,
but they also all have their downsides.
I always remember wanting
to go with Charmander
but then having to remind myself
that he’s basically useless
against both Brock and Misty.
So I had to decide if I
really wanted to grind out
a second Pokemon or just pick
one of the other starters.
You know, both of which are much better
at the first two gym trainings.
Most of the time, all that really matters
is if you think they look cool.
But when you do have to deal
with gameplay consequences,
like that with Charmander
in “Red and Blue,”
it makes a tough choice even harder.
Moving on to number seven,
“Black Ops Cold War’s”
lying or telling the truth.
Kind of a spiritual
sequel to “Black Ops II,”
“Cold War” is another “Call of Duty” game
that gives the players some choices
that are not easy to make.
There’s not as many overall,
but at least with this choice,
it completely changes not just the ending,
but the entire finale.
In the penultimate mission,
you’re given a choice,
either tell Adler the truth
about where, Perseus, the
Soviet bad guy’s heading,
or a lie and lead your
team to the wrong location.
Seems like an obvious choice.
You wanna make the good guy choice, right?
Good at very least from the standpoint
the game is giving you.
But the devil’s in the
details on this one,
and those details make this
whole thing way more nebulous.
For one thing, the supposed good guys,
who are asking you for your help,
are also responsible for brainwashing you
and basically era your old personality.
You used to be an agent for Perseus
that Adler used experimental CIA drugs on,
which turns you into Bell,
and you have a pretty good reason
not really to wanna help this guy.
Perseus isn’t a great guy.
I mean, he wants to
basically nuke all of Europe.
But the United States
put all those nukes
there in the first place.
Blowing everything up is
tough to justify for sure,
but it’s not as if your
side has no hand in it.
It’s a very complex set of circumstances.
So the choice basically boils down
to if you wanna help Adler,
who’s been screwing with your
brain the entire game, or not.
Depending on what you choose,
the final mission is wildly different.
You tell the truth, you play
through a pretty short mission
where you attack Perseus’s secret base
and stop the broadcast.
If you lie, you kill all your squad mates
in a pretty wild final mission,
which is intense, to say the least.
And then you have a final
battle with Adler, which, yeah.
And then you get to press the nuke button.
(man on radio speaks in foreign language)
– I think you deserve
this moment, comrade.
(tense choral music)
(button clunking)
(man on radio speaks in foreign language)
– [Falcon] It’s totally ridiculous,
but it actually kind of feels
more like the intended ending
than the quote-unquote good one,
even though the consequences
are pretty dire.
It’s one of those choices
where you’re really kind of
picking between the more boring
and the more interesting option,
rather than the moral and the immoral one.
At number six is “Detroit: Become Human,”
the pacifism versus violence with Marcus,
Even though it could be
pretty blunt and heavy-handed,
the consensus on “Detroit: Become Human”
is it’s probably Quantic Dream’s
most consistently good game.
There’s a lot of choices to make
and a lot of them actually matter,
but probably the biggest of all of them
is whether you choose pacifism or violence
while playing is Marcus.
For most of the story, you’re
kind of a lot of just waffle
between peaceful protest
and violent revolt.
But at the freedom march,
you’re forced to make a final choice
whether the robot resistance
is gonna be nonviolent or not.
And this is one of those damned if you do,
damned if you don’t kind of choices.
During the march, when
the police block your way,
you either stand your ground,
which causes police to fire
into the crowd unprovoked,
attack, which, of course, causes
the police to fire anyway,
or run away, which makes
you look like a chump.
Your choice here basically
determines what the rest
of the game looks like.
And it’s a major turning
point in the story
that has huge ramifications
for every single character
that you play as.
– I repeat, this is an illegal gathering.
If you do not disperse
immediately, we will shoot!
– [Falcon] And number five
is “Fallout: New Vegas’s” Vault 34.
Here’s the game that loves
its complex moral questions.
And almost nothing seems to come easy
in “Fallout: New Vegas.”
When it comes to decisions,
there’s dozens to pick through.
But probably the most
memorable to me is Vault 34.
The story starts out pretty basic.
There’s an NCR sharecropper
that needs your help.
The crops are dying
and so they want you to
investigate the water supply
for contamination.
That eventually brings you to Vault 34,
which is this hellish place
filled with ghouls and
heavy pockets of radiation.
When you get to the reactor room,
that’s when you’ve got a decision to make.
There are vault dwellers
still alive behind a flooded
section of the vault,
and only way to rescue
them is to reroute control
of the computer system to them.
Now, if you wanna help the sharecroppers,
you have to disable the reactor,
which will trap those
vault dwellers forever.
So you’re forced to choose
to either save lives of
a small group of people
or save the livelihoods of a
larger settlement of people.
Either way, one group suffers,
and you have to make a decision,
since you’re there and involved
and putting stuff in motion.
It’s a cruel choice with no easy answers
and that’s kind of how the game is.
(guns blasting)
(fire roaring)
(gun clunking)
At number four, in “Witcher
3,” killing the tree spirit.
Another game with a lot of tough choices,
without a lot of easy answers.
Probably one of the
toughest occurs in the quest
The Whispering Hillock.
There’s a lot of stuff leading up to this,
but to make a long story short,
your decision here has
a ton of consequences,
and can easily have some
pretty serious ramifications
for the villagers of Downwarren.
Also, the orphans trapped in Crookback Bog
and the Bloody Baron and his family.
There’s a lot of factors to consider.
If you kill the spirit,
the villagers are safe,
but the orphans disappear,
they’re most likely eaten,
and, Anna, the Bloody Barron’s
wife goes mad because of it.
Freeing the spirit, on the other hand,
makes it so you can save the orphans,
but the villagers are
punished and many are killed.
Anna’s fate is actually worse,
she’s turned into a water hag.
Even if you don’t know
the outcome ahead of time,
it’s just a tough choice in general.
Do you kill an evil spirit
that’s tormenting people
or do you let it live so you
can find more about Ciri?
A lot of factors.
Not a lot of good outcomes though,
which makes it a pretty
difficult decision.
(explosions blasting)
– [Weavess] He has come for you.
– [Falcon] At number three, “Infamous 2,”
making everyone conduits or
killing all the conduits.
Most of the time, the decisions
in the “Infamous” games are obvious.
If you want the evil powers,
you choose the red option.
If you want the good
powers, you choose the blue.
It doesn’t really matter
all that much otherwise,
but the ending to “Infamous
2” is, of course, different.
It’s actually kind of a
legitimately difficult decision
that has a big effect
on the final mission.
Basically, you’re given two
options, side with the beast,
spread the conduit powers
all over the world,
or kill basically everyone in New Marais,
including your new best friend,
or sacrifice yourself and
kill all the conduits.
No matter what you do,
someone who doesn’t
deserve it is gonna die.
They even subvert your expectation
because if you choose the less
evil self-sacrifice option,
the evil character, Nix,
is actually the one to side with you,
while the good character,
Kuo, tries to stop you.
It just goes to show the
final decision in “Infamous 2”
goes beyond the usual good
and evil binary choices
that happen the rest of the game.
It’s actually a really tough choice.
(explosion rumbles)
(laser blasting)
(explosion blasting)
And number two, in “Dragon Age: Origins,”
going with Morrigan’s plan
or sacrificing yourself.
At the end of “Origins,”
they drop the bombshell
that, the Archdemon,
the thing you’ve been trying
to kill the entire game,
can’t actually be
destroyed by stabbing it,
you gotta sacrifice something.
There’s a few options to pick from,
either sacrifice yourself, one
of your Grey Warden allies,
or take the third option,
which depending on who you ask
is either the obvious correct
one or a very bad idea.
I am, of course, talking
about Morrigan’s ritual.
Instead of the Archdemon
possessing the nearest Darkspawn
and coming back to life,
the ritual will make it so
it possesses an unborn child,
Morrigan’s child.
And, and yes,
to do this you have to
get it on with Morrigan.
And the eventual result
is that you created this game’s
version of the antichrist.
(laughs) It’s a bizarre
choice, to say the least,
but you’re choosing whether
you or one of your allies dies
or nobody dies.
If you’re playing a female character,
someone with a different love interest,
it makes the choice especially awkward.
If you’re into Morrigan,
it’s probably a no-brainer.
And as of this video, the actual
consequences of this choice
have yet to have been felt
with the “Dragon Age” universe.
But it’s one of the more stranger,
complicated choices
you can make in gaming.
(Archdemon growling)
(dramatic music)
(sword swishing)
(Archdemon roaring)
(Archdemon crashing)
And finally, at number one, is in “NieR,”
saving Kaine I or not.
Here’s a choice that is unique
because it’s one of the most
agonizing for the character,
as it is for the player.
If you know anything about this game,
you’ve probably heard about this,
but after playing through
the game three times,
you’re given another new ending,
but this time you have a choice.
This time around, your ally, Kaine,
has lost control of the Shade
within her so she attacks you.
After fighting her off,
you’re given a simple choice,
either sacrifice yourself to
restore Kaine back to normal
or kill her and end her suffering.
That first option seems
like the obvious one,
but there’s a huge hangup.
It’s not just the character of Nier
who has to sacrifice
themselves to save Kaine,
you, the player, have to sacrifice too
by deleting all your
save files permanently.
That’s dozens of hours of
gameplay just down the drain.
Brutal back in the 360 days
when backing up your saves
wasn’t quite as easy as it is now.
But if you get blindsided by
this choice, in the moment,
it’s a hell of a thing they have to decide
without taking some time
to think about first.
Thing is, game is over.
You don’t really need a save anymore.
But it also feels really wrong
to delete everything like that.
All that progress just gone.
Hell, if you got a secondary
save, that gets deleted too.
So if you started a new
game in between, sorry,
you’re just gonna have to
start over from scratch.
Most of the time you’re
not really losing anything
when you make a choice in a game,
but here you’re forced to delete
one of the most precious things
that a gamer can possibly
have, a completed save file.
– [Kaine] It’s like I just
found something special.
– [Falcon] And that’s all for today.
Leave us a comment. Let
us know what you think.
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The most difficult game choice
video games are always presenting us
with choices some are easy and some are
hi folks its Falcon and today on game
ranks that 10 hardest choices we’ve had
to make in video games just a quick
disclaimer keep in mind there are a ton
of other games that have very hard
decisions in them
we just ironically enough couldn’t
decide on which ones to do there’s
really no way to do all of this in one
videos so we will be doing more in the
future and also just a really quick
spoiler warning there’s gonna be
spoilers in this video for sure starting
off with number 10 in life is strange
you had to do a bunch of well strange
things obviously and this includes
bending time and doing a lot of sort of
traveling with in interdimensional stuff
and it eventually lands you in a place
where stuff gets too messed up to save
everyone and the choice you’re
eventually presented with is do you save
Chloe or do you sacrifice Arcadia Bay
now throughout the whole game you end up
saving Chloe because that’s like the
thing you tend to do in this kind of
game and as it turns out it’s been
gradually building up as sort of cosmic
disaster and you could kind of choose to
ignore it if Chloe is more important to
you at that point sure yes there’s
really nothing stopping you from
choosing her over a bunch of people
except you kill a bunch of people to
save one person and therein lies the
difficulty moving on to number 9 Caden
or Ashley from Mass Effect Oh what a
decision did not expect that decision to
come up at any point because they do
plenty to characterize pretty much
everybody in Mass Effect
everybody has their flaws everybody has
their strengths and if you go looking
you’ll find some pretty wild arguments
about which one is right to save and
which one isn’t you’ll find people who
talk about how they never really made a
connection with one of the two
characters as far as flaws well one of
them is fairly xenophobic obviously but
the other isn’t exactly like super
Pleasant he’s kind of whiny actually
they both certainly have their use as
far as utility goes ashley outranks you
and chitin has all of his biotics and
that’s obviously quite useful in a fight
but I have a feeling a lot of people
more make this choice based on who they
can
with and who didn’t there’s one very
slightly redeeming element of this
choice and that is that these two seem
fairly mutually exclusive even in the
game you end up liking one and usually
not caring about the other it kind of
depends on what you get into the game
for and what you’re enjoying about it
and moving on to number eight this one
is less about specific characters or
sacrificing an individual and more about
how you go about handling something
throughout the game in BioShock you’re
given the opportunity to either harvest
or rescue the little sisters this of
course has a direct effect on the ending
and is a big deal you get the nice
ending or the depressing ending based on
which one you do but the game kind of
incentivizes you to do the thing that
gives you the bad ending and harvest the
little sisters for their Adam Adam being
the substance that allows one to rewrite
DNA given one the powers that one gets
in Bioshock obviously making the game
easier to have more of it makes you more
powerful of course so when the thing
that makes you more powerful gives you
the less good ending it presents you
with quite a quandary do you sort of
unleash the possibilities of the game’s
mechanics or do you attempt to get an
ending that feels more satisfying and
significantly more cathartic that’s a
hell of a choice to present the player
with and during the course of the game
you may not even know that this is what
you’re choosing moving on to number
seven in Far Cry 3 you’re given the
opportunity to either kill your friends
or save your friends this is pretty much
the defining choice as far as the ending
goes if you choose to kill your friends
you end up with citro who that gets
steamy quick and then after it gets
steamy she gets stabby some people think
that’s worth it the Warriors death you’d
I don’t know that it’s worth the steamy
elements of things but if you choose
your friends you live Citra dies as a
matter of fact because Dennis gets into
an altercation with you and ends up
accidentally stabbing her you see he’s
mad that he didn’t get with her I guess
and also mad that you didn’t get with
her which is I don’t know I don’t fully
understand Dennis
in there I realized he can’t see the
future and understand that you’re gonna
die if you picked that ending but I mean
what else you gonna say to him I was
gonna die if I pick that one he doesn’t
know you’re a video game he doesn’t know
he’s a video game anyway you end up
monologuing over shots of the island
lamenting if you decide to save your
friends you never recover from it either
way so I don’t know maybe dying was
better moving on to number six in spec
ops the line you are presented with a
scenario in which a convicted soldier
and a convicted civilian and you have to
decide who gets executed now the
civilian stole water which I don’t know
if you consider that a real crime but in
the world of the game it’s a massive one
I don’t know if it was real life I could
probably understand wanting some water
and the soldiers job was to apprehend
the civilian who had stolen the water
but in the process and said killed his
entire family the game presents these
two as responsible for the man’s
family’s death but I don’t know for me
the choice isn’t really that hard if he
stole water and stealing waters of
crimes and the obvious thing is not to
kill his family but instead I don’t know
charge him for the crime but there’s
also people who I know who would say
well if he just decided not to steal the
water my argument against that is that
of course water is a fundamental
building block of life at least on earth
and it’s really hard to fault somebody
with a family who’s stealing water in an
area that is well you know devoid of
water much much harder for me to play
him that person then the soldier who
just decided oh he’s stealing water it’s
worth killing his whole family to get to
him that’s just me though I’ve gotten
into arguments about this one online and
I’ll tell you there are people that are
pretty stringently opposed to my
viewpoint on this indicating it’s a much
harder choice than it seems the question
really is what is realistic letting him
just have the water or not as I said
water isn’t exactly abundant in the
world of the game so I got it at least
it’s just impossible for me to fault the
guy bring water your family duh I would
totally do it moving on to number five
sacrifice love or wealth in fable two
now if able to is a friggin awesome game
did it over promise yes did I
by peter molyneux you over-promised yes
that doesn’t mean it’s not an awesome
game and it presents you with the choice
at the end of the game of going down a
path of sacrifice of love or of wealth
now it’s a bit of a tough one
not necessarily the wealth one it’s
pretty easy to put the wealth one aside
you can make tons of money in fable two
it’s not hard but between sacrifice and
love sacrifice of course gives you the
best alignment as far as good goes and
it gives you a statue
everybody loves having their own statue
right everybody who has a statue anyways
I don’t have a statue so I don’t really
know but love of course gets you a
family and saves your dog dogs are great
right in their own way they’re all kind
of a sacrifice because they put you down
a path that definitely limits you
particularly wealth if you decide that
you want wealth in the game you
definitely don’t need to pick wealth
it’s a total waste of a choice
the statues not great honestly it’s
probably about what would happen if
somebody made a statue of me in real
life they’d put it somewhere that’s out
of the way and it wouldn’t be that big
be basically a passive-aggressive statue
but on the other hand that’s the one you
need to pick if you do the DLC so ah
moving on to number four in black ops 2
you’re given a lot of choices for people
to kill and at some point you need to
choose whether or not you kill Harper
and Menendez now you’re given these
choices at different times any of you
kill Harper his friend farad more or
less never recovers and ends up taking a
bullet for someone later really he ends
up suffering either way so it’s kind of
a wash neither choice is really a good
one per se and then later you’re also
presented with the choice of killing the
bad guy are capturing him Menendez is of
course kind of a bad fella basically if
you kill Menendez his plan doesn’t stop
the white house burns down so you have
to capture him in order to stop
everything but on the other hand it’s a
lot more satisfying to put a bullet in
the dudes head his plan is not cool
moving on to number 3 in The Witcher 3
there’s a hell of a time where you have
to pick between putting a baby in the
oven or not now you don’t really put a
baby in the oven and like cook it or
anything
it’s actually an elaborate trick in
which you’re intended to make it look as
if you’ve done something bad
for a demon that is possessing a person
and feeding off of them it’s still a
heat-of-the-moment thing where you’re
saying to yourself do I put a baby in an
oven but the tension is relieved fairly
quickly when they bring the baby out and
like hey look we didn’t Charbroil the
baby the demon sees is that the baby is
whole and realizes it can’t feed on
geralt conscience because Geralt didn’t
just do something that he regretted the
outcome is obviously better to put the
baby in the oven however you just heard
what I said we’re talking about putting
a baby in the oven it’s very hard to be
in the moment when it’s really forcing
you to make a decision fast go yeah put
the baby in the oven of course and at
number two the final choice of killing
Michael or killing trevor or going into
the big Death Wish then essentially
Death Wish is the cannon ending and I
picked it without a lot of trouble but
at the same time both of the other
endings give you a lot of insight as to
the other character and what they really
think of the character that you picked
to die so in my opinion it’s actually
kind of worth it just to do all of them
and obviously do Death Wish last because
it ends the best but like if you had to
pick one you really do give it some
pause they’re all actually quite
interesting and I guess that’s kind of
the real pickle you’re in so to speak
regarding the choice but of course we
all want our characters not dead
so death wish although named maybe an
inappropriately make sure that they all
stay alive and in my opinion is of
course the best and also cannon choice
and finally at number one Jane or kenny
from the walking dead season 2 now The
Walking Dead telltale series is just
littered with choices that are difficult
to make and this is one of the doozies
the reason is basically you want both of
these characters alive for very
different reasons of course kenny is
decent jane is kind of not decent but
very interesting and it’s kenny
selflessness the trait that you might
want to save him for that is actually
kind of his weakness when it comes to
Clementine Clementine is of course able
to manipulate him through that
whereas Jane not as good person at all
isn’t so easily coerced it basically
makes you grapple with
fact that in the very harsh world of the
game the things that you value aren’t
necessarily things that are useful and
it asks you to figure out whether you
prioritize human goodness over survival
which is again really not an easy choice
what did you do in all these instances
leave us a comment let us know what you
think and if you like this video please
click like if you’re not subscribed
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notification bell as always we thank you
very much for watching this video i’m
falcon you can follow me on twitter at
falcon the hero and we’ll see you next
time right here on game ranks
Video games can give you crazy amounts of choice,and sometimes they make it really hard on you.
Hi folks, it’s Falcon,
and today on Gameranx,
10 of the most difficult decisions
in video games, part two.
Now, before we get going,
basically wanna say
consider this list a sequel
to the “10 Hardest Video Games Choices
“That Made Us Sweat,” video,
which came out a while ago.
It covers a similar topic,
so we’re gonna avoid repeating ourselves.
I’ll give off a quick list
of what’s in that video.
So if you’re interested
in watching that one,
it’s also good.
Of course, we enjoyed making it,
and we hope that you enjoyed it.
The “Life is Strange” ending choice.
Saving Kaidan or Ashley in “Mass Effect.”
Killing or sparing the
Little Sisters in “BioShock.”
The ending of “Far Cry 3.”
The ending of “Spec Ops: The Line.”
The ending of “Fable.”
Whether or not you kill an ally
to keep up cover in “Black Ops II.”
“Witcher 3’s” baby in the oven choice.
“GTA V’s” Deathwish ending.
And the “Walking Dead’s” final choice.
So without any further ado,
starting off at number 10 is
“Wolfenstein: The New Order’s”
branching timeline.
“The New Order” is a game
that’s kind of unique.
It’s not really a choice game.
You’re not making moral decisions in it.
But the story starts with one huge choice
that affects the outcome
of not just this game,
but the sequel as well.
It happens at the end
of the first mission,
Deathshead’s Compound.
You, along with your allies,
manage to break into this lab,
but you’re ambushed and captured
by the mad scientist’s super soldiers.
That’s when he gives
you a sadistic choice,
either he kills Fergus or Wyatt.
You don’t get a third
option or any way out.
One of these guys has to die.
At this point of the story,
you barely know who these guys are,
but just the fact that this
freak makes you choose who dies
makes you not want the decision.
Nobody wants to make
that decision, you know?
Depending on who lives though,
the character becomes
one of your major allies
for the rest of the story.
They don’t just play a small role either,
they’re important characters,
so that choice is actually
a lot more important
than it seems.
It even affects what kind of
things you can do in the game,
like if you can hot-wire
electronics or pick locks on doors.
And it’s hardly the only sadistic
choice decision out there,
but it’s one of the most memorable.
– In your opinion, which
one of these two varieties
would best support my research?
– [Falcon] At number nine
is “Saints Row: The Third,”
the ending choice.
Now, the third entry into
the “Saints Row” series
likes to hit you with
choices from time to time
but they’re usually
pretty inconsequential,
until you hit the penultimate
mission, Three Way.
The whole thing starts
with a three-way battle
between the Saints, STAG
soldiers, and the Luchadores gang.
Mid-mission you find out two things.
First, the leader of the
Luchadores, Killbane,
is fleeing the city, and that
one of the leaders of STAG
has kidnapped some of
your people and the mayor,
who is, by the way, Burt Reynolds,
and tied them up on the big
statue at Magarac Island
and they’re planning on blowing it up.
So you can’t do both things at
once, so you have to choose.
Do you save Shaundi and stop the explosion
or go after Killbane and get your revenge?
For most players, saving Shaundi
is the obvious hero choice,
but what makes this decision difficult
is how it affects your ending.
So these two endings,
based on this choice,
are wildly different.
If you go after Killbane,
the more evil option,
you take on STAG in
their flying helicarrier.
And it’s an inappropriately
over-the-top mission,
and one of the most
entertaining in the game
in terms of pure spectacle, at very least.
If you save Shaundi, the good option,
you get the significantly
goofier final mission,
Gangstas in Space, which
puts you on the set
of the titular film.
The whole thing is a joke.
It’s almost like the
game’s making fun of you
for taking the nice option.
– But I found something…
Shit.
Damn it. Line
– Cut.
(buzzer rings)
– [Falcon] And depending on who you are,
it’s a tough choice already,
but add in the really
different final missions
and you have a legitimately
tough choice here.
And number eight is “Pokemon,”
picking your starter.
Going in a totally different direction,
not all decisions in games
have to be intense moral dilemmas.
Sometimes a decision comes
along that’s very tough,
but for entirely different reasons.
Like picking a class in an RPG
or deciding what abilities to unlock.
Depending on the game,
these kinds of decisions
might be just as difficult
as deciding who lives and who
dies, sometimes even tougher.
Maybe the ultimate expression
of these kinds of choices
can be found in the “Pokemon” series,
where you gotta make one of
the most difficult decisions
in gaming at the start
in picking a starter,
the Pokemon you start with.
Depending on what generation
you’re playing and who you are,
this can feel like a no-brainer.
One Pokemon’s clearly
better than the rest,
so it’s a simple choice.
But it’s also usually a
very personal decision.
Depends on what Pokemon
you think looks cool.
What kind of like elements
you’re interested in
building first, et cetera?
For me, the toughest decision
was always between Charmander
or Bulbasaur and Squirtle.
They’re all good in their own right,
but they also all have their downsides.
I always remember wanting
to go with Charmander
but then having to remind myself
that he’s basically useless
against both Brock and Misty.
So I had to decide if I
really wanted to grind out
a second Pokemon or just pick
one of the other starters.
You know, both of which are much better
at the first two gym trainings.
Most of the time, all that really matters
is if you think they look cool.
But when you do have to deal
with gameplay consequences,
like that with Charmander
in “Red and Blue,”
it makes a tough choice even harder.
Moving on to number seven,
“Black Ops Cold War’s”
lying or telling the truth.
Kind of a spiritual
sequel to “Black Ops II,”
“Cold War” is another “Call of Duty” game
that gives the players some choices
that are not easy to make.
There’s not as many overall,
but at least with this choice,
it completely changes not just the ending,
but the entire finale.
In the penultimate mission,
you’re given a choice,
either tell Adler the truth
about where, Perseus, the
Soviet bad guy’s heading,
or a lie and lead your
team to the wrong location.
Seems like an obvious choice.
You wanna make the good guy choice, right?
Good at very least from the standpoint
the game is giving you.
But the devil’s in the
details on this one,
and those details make this
whole thing way more nebulous.
For one thing, the supposed good guys,
who are asking you for your help,
are also responsible for brainwashing you
and basically era your old personality.
You used to be an agent for Perseus
that Adler used experimental CIA drugs on,
which turns you into Bell,
and you have a pretty good reason
not really to wanna help this guy.
Perseus isn’t a great guy.
I mean, he wants to
basically nuke all of Europe.
But the United States
put all those nukes
there in the first place.
Blowing everything up is
tough to justify for sure,
but it’s not as if your
side has no hand in it.
It’s a very complex set of circumstances.
So the choice basically boils down
to if you wanna help Adler,
who’s been screwing with your
brain the entire game, or not.
Depending on what you choose,
the final mission is wildly different.
You tell the truth, you play
through a pretty short mission
where you attack Perseus’s secret base
and stop the broadcast.
If you lie, you kill all your squad mates
in a pretty wild final mission,
which is intense, to say the least.
And then you have a final
battle with Adler, which, yeah.
And then you get to press the nuke button.
(man on radio speaks in foreign language)
– I think you deserve
this moment, comrade.
(tense choral music)
(button clunking)
(man on radio speaks in foreign language)
– [Falcon] It’s totally ridiculous,
but it actually kind of feels
more like the intended ending
than the quote-unquote good one,
even though the consequences
are pretty dire.
It’s one of those choices
where you’re really kind of
picking between the more boring
and the more interesting option,
rather than the moral and the immoral one.
At number six is “Detroit: Become Human,”
the pacifism versus violence with Marcus,
Even though it could be
pretty blunt and heavy-handed,
the consensus on “Detroit: Become Human”
is it’s probably Quantic Dream’s
most consistently good game.
There’s a lot of choices to make
and a lot of them actually matter,
but probably the biggest of all of them
is whether you choose pacifism or violence
while playing is Marcus.
For most of the story, you’re
kind of a lot of just waffle
between peaceful protest
and violent revolt.
But at the freedom march,
you’re forced to make a final choice
whether the robot resistance
is gonna be nonviolent or not.
And this is one of those damned if you do,
damned if you don’t kind of choices.
During the march, when
the police block your way,
you either stand your ground,
which causes police to fire
into the crowd unprovoked,
attack, which, of course, causes
the police to fire anyway,
or run away, which makes
you look like a chump.
Your choice here basically
determines what the rest
of the game looks like.
And it’s a major turning
point in the story
that has huge ramifications
for every single character
that you play as.
– I repeat, this is an illegal gathering.
If you do not disperse
immediately, we will shoot!
– [Falcon] And number five
is “Fallout: New Vegas’s” Vault 34.
Here’s the game that loves
its complex moral questions.
And almost nothing seems to come easy
in “Fallout: New Vegas.”
When it comes to decisions,
there’s dozens to pick through.
But probably the most
memorable to me is Vault 34.
The story starts out pretty basic.
There’s an NCR sharecropper
that needs your help.
The crops are dying
and so they want you to
investigate the water supply
for contamination.
That eventually brings you to Vault 34,
which is this hellish place
filled with ghouls and
heavy pockets of radiation.
When you get to the reactor room,
that’s when you’ve got a decision to make.
There are vault dwellers
still alive behind a flooded
section of the vault,
and only way to rescue
them is to reroute control
of the computer system to them.
Now, if you wanna help the sharecroppers,
you have to disable the reactor,
which will trap those
vault dwellers forever.
So you’re forced to choose
to either save lives of
a small group of people
or save the livelihoods of a
larger settlement of people.
Either way, one group suffers,
and you have to make a decision,
since you’re there and involved
and putting stuff in motion.
It’s a cruel choice with no easy answers
and that’s kind of how the game is.
(guns blasting)
(fire roaring)
(gun clunking)
At number four, in “Witcher
3,” killing the tree spirit.
Another game with a lot of tough choices,
without a lot of easy answers.
Probably one of the
toughest occurs in the quest
The Whispering Hillock.
There’s a lot of stuff leading up to this,
but to make a long story short,
your decision here has
a ton of consequences,
and can easily have some
pretty serious ramifications
for the villagers of Downwarren.
Also, the orphans trapped in Crookback Bog
and the Bloody Baron and his family.
There’s a lot of factors to consider.
If you kill the spirit,
the villagers are safe,
but the orphans disappear,
they’re most likely eaten,
and, Anna, the Bloody Barron’s
wife goes mad because of it.
Freeing the spirit, on the other hand,
makes it so you can save the orphans,
but the villagers are
punished and many are killed.
Anna’s fate is actually worse,
she’s turned into a water hag.
Even if you don’t know
the outcome ahead of time,
it’s just a tough choice in general.
Do you kill an evil spirit
that’s tormenting people
or do you let it live so you
can find more about Ciri?
A lot of factors.
Not a lot of good outcomes though,
which makes it a pretty
difficult decision.
(explosions blasting)
– [Weavess] He has come for you.
– [Falcon] At number three, “Infamous 2,”
making everyone conduits or
killing all the conduits.
Most of the time, the decisions
in the “Infamous” games are obvious.
If you want the evil powers,
you choose the red option.
If you want the good
powers, you choose the blue.
It doesn’t really matter
all that much otherwise,
but the ending to “Infamous
2” is, of course, different.
It’s actually kind of a
legitimately difficult decision
that has a big effect
on the final mission.
Basically, you’re given two
options, side with the beast,
spread the conduit powers
all over the world,
or kill basically everyone in New Marais,
including your new best friend,
or sacrifice yourself and
kill all the conduits.
No matter what you do,
someone who doesn’t
deserve it is gonna die.
They even subvert your expectation
because if you choose the less
evil self-sacrifice option,
the evil character, Nix,
is actually the one to side with you,
while the good character,
Kuo, tries to stop you.
It just goes to show the
final decision in “Infamous 2”
goes beyond the usual good
and evil binary choices
that happen the rest of the game.
It’s actually a really tough choice.
(explosion rumbles)
(laser blasting)
(explosion blasting)
And number two, in “Dragon Age: Origins,”
going with Morrigan’s plan
or sacrificing yourself.
At the end of “Origins,”
they drop the bombshell
that, the Archdemon,
the thing you’ve been trying
to kill the entire game,
can’t actually be
destroyed by stabbing it,
you gotta sacrifice something.
There’s a few options to pick from,
either sacrifice yourself, one
of your Grey Warden allies,
or take the third option,
which depending on who you ask
is either the obvious correct
one or a very bad idea.
I am, of course, talking
about Morrigan’s ritual.
Instead of the Archdemon
possessing the nearest Darkspawn
and coming back to life,
the ritual will make it so
it possesses an unborn child,
Morrigan’s child.
And, and yes,
to do this you have to
get it on with Morrigan.
And the eventual result
is that you created this game’s
version of the antichrist.
(laughs) It’s a bizarre
choice, to say the least,
but you’re choosing whether
you or one of your allies dies
or nobody dies.
If you’re playing a female character,
someone with a different love interest,
it makes the choice especially awkward.
If you’re into Morrigan,
it’s probably a no-brainer.
And as of this video, the actual
consequences of this choice
have yet to have been felt
with the “Dragon Age” universe.
But it’s one of the more stranger,
complicated choices
you can make in gaming.
(Archdemon growling)
(dramatic music)
(sword swishing)
(Archdemon roaring)
(Archdemon crashing)
And finally, at number one, is in “NieR,”
saving Kaine I or not.
Here’s a choice that is unique
because it’s one of the most
agonizing for the character,
as it is for the player.
If you know anything about this game,
you’ve probably heard about this,
but after playing through
the game three times,
you’re given another new ending,
but this time you have a choice.
This time around, your ally, Kaine,
has lost control of the Shade
within her so she attacks you.
After fighting her off,
you’re given a simple choice,
either sacrifice yourself to
restore Kaine back to normal
or kill her and end her suffering.
That first option seems
like the obvious one,
but there’s a huge hangup.
It’s not just the character of Nier
who has to sacrifice
themselves to save Kaine,
you, the player, have to sacrifice too
by deleting all your
save files permanently.
That’s dozens of hours of
gameplay just down the drain.
Brutal back in the 360 days
when backing up your saves
wasn’t quite as easy as it is now.
But if you get blindsided by
this choice, in the moment,
it’s a hell of a thing they have to decide
without taking some time
to think about first.
Thing is, game is over.
You don’t really need a save anymore.
But it also feels really wrong
to delete everything like that.
All that progress just gone.
Hell, if you got a secondary
save, that gets deleted too.
So if you started a new
game in between, sorry,
you’re just gonna have to
start over from scratch.
Most of the time you’re
not really losing anything
when you make a choice in a game,
but here you’re forced to delete
one of the most precious things
that a gamer can possibly
have, a completed save file.
– [Kaine] It’s like I just
found something special.
– [Falcon] And that’s all for today.
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