[Falcon] Some games out there
follow a very specific formula.
Open-world games all have certain things
that you’ll find in them, but
some games are totally unique.
10 games that aren’t like any other game.
And before I get going here,
like, it has to be said
we’re not gonna focus on indies today.
The indie game scene
is extremely creative.
People come up with
unique stuff all the time.
What we’re really gonna do
is focus on mainstream games.
Like big games where, if
you really think about it,
there really isn’t anything
else quite like them.
There aren’t really any
good imitators, you know?
With that in mind, let’s
start off at number 10,
“Ghostwire: Tokyo.”
Now, this is probably the
most recent game on the list,
it’s also one of the most unusual.
It’s a Japanese FPS set in
an open-world recreation
of the real-world Shibuya
district in Tokyo, Japan.
You play a ghost hunter.
It’s your job to exercise the
demons that have taken over.
And that sounds like a horror game, right?
More of an action game.
Yeah, there are some
minor horror elements,
but mainly an action game.
Instead of guns, you use
magic to defeat the ghosts
which makes this game feel kind of like
a first-person “Devil May
Cry,” rather than an FPS.
It’s really unusual.
(magic whooshing)
(dramatic music)
It has the trappings of a
lot of open-world FPS games,
but how it pulls everything off
makes the game feel really
unique and different.
It doesn’t always work.
Like there are times where this
game can be a bit of a chore
to get through all the open-world stuff,
but the visual style alone
makes the game stand out.
And again, it just has a
weird cadence to the gameplay
that you don’t really get anywhere else.
It clearly does take inspiration
from a lot of other games out there,
but the sum of its parts,
the way it incorporates all those ideas,
is just really unique.
At number nine is
“Undertale,” a subversive RPG
that can feel similar to
other games in terms of tone
and some of the ideas of the plot,
but the presentation
and style make it
completely unique even now.
There’s a few imitators
out there at this point,
but they just don’t hit the
same way as “Undertale.”
“Undertale” is set in an underground world
filled with monsters
and has a very strange,
but easy-to-understand
turn-based battle system
where whenever an enemy attacks
you manually control a heart
in order to dodge them.
The battle system alone would be enough
to make this game stand out
because it’s basically
a JRPG battle system
that plays nothing like
a JRPG battle system,
but if you know how to
play a JRPG battle system,
you know how to play “Undertale.”
That’s kind of the best
way to describe it,
which is laborious.
But they manage to do
a lot of clever things
with what seems like a
really basic concept.
But the real noteworthy thing
that everybody remembers
is that this is an RPG
where you do not have to kill anything.
You could choose to be totally nonviolent
by selecting the spare option in battle.
And that’s not all you can do.
If you’re not feeling so
friendly you can kill everything.
Like literally everything.
And depending on what you do,
it can have a major impact
on the ending you get.
(upbeat electronic music)
It’s a game with tons of inspirations,
but there’s just nothing out there
that managed to pull it all off
the way that “Undertale” does.
At number eight it’s “Bully.”
It’s easy to call “Bully”
“GTA” but in a school,
but I think that’s selling
the game a little short.
You almost never see Western-developed
and published games set in a school,
let alone one by a studio like Rockstar,
and never with this
kind of love and detail.
Instead of being set in a
sprawling open-world playground,
“Bully’s” set in a small
town called Bullworth.
You play as Jimmy, a new
kid at Bullworth Academy.
And at least, at first, the
game is probably the opposite
of a “Grand Theft Auto” game.
You have to go to school,
avoid getting into trouble,
you can’t kill anyone for fun.
Hell, you can’t even leave the Academy
for the first few hours.
Rather than being an
unstoppable killing machine
like a “GTA” game
where you’re free to basically
do whatever you want,
in “Bully” you’re a kid,
and at best, you can beat someone up
and maybe avoid detention by
running away from the prefects.
(upbeat techno music)
Yeah, there’s a lot of
Japanese games set in schools,
but they are nothing like “Bully.”
Like, most of those games
involve making choices
as to who you date and
what spells to learn
when you take out the invading army.
Yeah, those are weird too,
but there’s a lot of them.
There’s only one “Bully.”
At number seven is the “Hitman” series.
Now, when you think of stealth,
most people think of sneaking
around in the shadows,
hiding in closets, avoiding enemy patrols.
And while you do a little
of that in “Hitman,”
these games are way more out in the open.
Stealth in the “Hitman” games
is more like a puzzle than anything else.
It’s about finding the right uniform,
sneaking in the correct weapons,
setting up the perfect situation
so you can kill your target
without anyone even
knowing you were there.
The “Hitman” games are exactly
what their name implies,
their hitman simulators.
You play his Agent 47,
a guy that you would think would stand out
because he’s bald
and has a distinct barcode
tattoo on the back of his neck,
but he seems to fit in pretty all right.
To eliminate whatever target
or targets you’ve got
for a specific level,
you usually have a ton of options.
You can snipe them from
a good vantage point,
orchestrate some kind of accident,
push them off a ledge
when no one’s looking.
As long as you’re wearing
the right thing in the right place,
most people won’t question you
and you’re free to move around
the area as you see fit.
(needle plunging)
(tense music)
– [Announcer] Rico Delgado
has been eliminated.
– [Falcon] All these interlocking systems
make each level in a “Hitman” game
basically a huge puzzle
that needs to be solved.
It’s all about trying to get
that coveted Silent Assassin ranking,
which you can get by killing your target
without alerting anyone or
leaving a trace of your presence.
Getting that perfect
assassination is super satisfying,
but it’s almost just as
fun when you screw up
because that’s when you
just grab a machine gun
and go on a rampage.
The “Hitman” games have
elements of stealth games,
adventure games, and
third-person shooters,
but the way all those pieces come together
just make it something
nothing like anything else.
At number six is the “Splatoon” series.
This has gotta be one
of the weirdest concepts
for a multiplayer shooter at all, right?
In the “Splatoon” games, you
play as a kid or a squid,
maybe a kid.
How about a squid kid?
I don’t really know what to say here.
The commercial really made it
so that it’s impossible to
get past those two words.
But you’re going up
against other squid kids
in a multiplayer battle arena.
The difference is that
instead of shooting bullets,
you shoot ink ’cause
you’re a kid and a squid.
And kids don’t shoot bullets at each other
and squid shoot ink.
I know I’m, you know,
having as much fun as I can
with saying this stuff, but
it’s actually pretty simple
and straightforward and
extremely enjoyable.
Now, instead of being about getting kills,
“Splatoon’s” basic game mode, Turf War,
is about spreading ink.
Whoever covers the surface
of the map the most
is the winning team.
Now, the ink is also not
just for splashing around, of course,
you can use it, you can
kind of get kills with it.
They don’t really matter in
terms of score per se though,
they just kind of knock the
enemy team out of action.
Now, to refill your ink, you
transform into squid form,
which actually also has other benefits.
Like you’re hidden, the ink recharges,
you can move much faster
through your own ink.
Like, normally, the
movement is pretty slow,
but traveling through the ink is essential
to getting back to the frontline quickly,
especially after you’ve been knocked out.
And you can flank opponents this way,
using all of these
moves to your advantage.
This is all wrapped up in
a really cool urban style
which is pretty unlike
anything else out there.
The “Splatoon” games are both
kid-friendly and weirdly dark.
Just the fact that the series
comes from the usually
risk-averse Nintendo
kind of makes the thing seem
that much more original.
And really, “Splatoon,” fantastic games.
(lively upbeat music)
(ink splattering)
At number five is “Sea of Thieves,”
a large-scale cooperative
multiplayer action game.
“Sea of Thieves” is
really hard to pin down.
It’s a multiplayer game
where teams of four players
can control various parts of a
pirate ship and go exploring,
you can get in fights with other players,
or you can just trade
items like fish and meat.
I mean, you’re a pirate so, obviously,
people are questioning where
that meat is coming from,
at least internally,
or I like to think of it that way anyhow.
That’s a pretty basic rundown
of what the game has to offer
because it’s getting consistent updates,
and has since it came out
way back in March of 2018.
Basically, if you want a
game to do pirate stuff in
this is the game to do it.
The entire package is wrapped up in Rare’s
unusual brand of humor as well,
which gives it a really unique flavor.
And there are a few
pirate games out there,
there’s just nothing even
close to the ambition
and weirdness of “Sea of Thieves” though.
(dramatic music)
(thunder rumbles)
(waves crashing)
Which, when the game came out,
is not something I expected
I would ever say, also,
’cause it was kind of bland at launch.
So, I mean, even on that level,
that launch in a way
that not everybody loves
that turn into something that you go,
“Wow, that’s just nothing
like anything else
“and it does it well.”
At number four is “Driver: San Francisco,”
maybe the strangest turn
for a major franchise
I can think of.
In the PS1 era, “Driver”
was a huge franchise.
They were semi-realistic driving games
set in a massive open-world city
and you could really only drive,
but, I mean, they were
pretty ambitious in that way.
With “Driver: San Francisco,”
they just completely changed the formula.
Instead of just being
able to control one car,
you can possess any car you want.
It’s done seamlessly.
When you leave a car, the
world goes into slow motion
and you can fly around
and possess a new car,
which is weird.
This little mechanic
lets you do crazy stuff
like swap into a new car mid-race,
switched to a vehicle
heading the right direction
if you take a wrong turn
during a time trial,
or if you’re feeling spicy,
you can possess a bus
and crash it head first
in your rival racers.
It completely changes
the dynamic of the game
and takes what would otherwise
be a pretty simple driving game
and makes it one of the most fun
and unique racers out there.
At number three, “Brothers:
A Tale of Two Sons.”
An adventure game created by Josef Fares,
the guy who would go on to
create some amazing co-op games
like “A Way Out” and “It Takes Two.”
This has a simple premise,
it’s a co-op game, but single-player.
How does that possibly work you ask?
Simple, one brother’s
controlled by the left stick
and the others is controlled
by the right stick.
So instead of controlling
one character at all times,
you control two.
Thankfully, they put in a lot of effort
to make it go as smoothly as possible
and ease players into the experience,
but it’s still something that
takes a lot of getting used to
and not something that
other people have done.
Story is very simple.
It’s two brothers on a
journey to find medicine
to help their sick father,
and along the way, you’re solving puzzles
and avoiding danger.
It’s kind of short,
but it smartly doesn’t
overstay its welcome
and try to do anything too complicated.
It’s brilliant and a
creative control method
that I really don’t think
has ever been replicated,
at least in a way that works.
At number two is “Shadow of the Colossus.”
Few games manage to both
be incredibly strange
and entertaining in a way
that “Shadow of the
Colossus” manages to do.
It’s a game that’s set
in a really desolate land
and you have a really simple goal,
hunt all these huge
creatures down and kill them.
Now, in truth, that doesn’t
sound particularly unique,
but it’s actually some of the limits
and the mechanics that make it
into just a completely
different experience
than anything else.
You only have a few tools,
a sword, a bow and arrow, a horse
and you have, you know,
hands so you can climb.
To take out the colossi,
you have to find a way to
climb up to their weak points
and take them out.
It’s part action game, part
platform, part puzzle game.
And each colossus is different,
so it’s not like they all
have the same weak points,
and getting them to expose
their weak points isn’t easy.
Further, this whole experience
has a really melancholy feel to it
that gives the game a
really unique atmosphere.
I mean, it’s hard to
mention open-world games
without mentioning “Breath of the Wild,”
but it’s not what you think here.
This is a game that a
lot of this game’s DNA
can be felt in “Breath of the Wild.”
Hell, a lot of this game’s DNA
can be felt in “Sonic Frontiers”
once you get into the bigger bosses.
Not quite the same thing, but
you know if you’ve played it.
But even though a lot of games
have taken influence from it,
it is totally unique.
There’s just nothing else quite like it.
And finally, at number
one is “Death Stranding.”
From the mad mind of Hideo
Kojima comes possibly
the strangest AAA
big-budget game of all time.
As best as I can describe it,
“Death Stranding” is an
open-world post-apocalyptic
supernatural FedEx simulator.
Yeah, as a follow-up to the
masterful stealth action
of the “Metal Gear Solid” series,
Kojima made a game about
delivering packages.
The setting itself is also one
of the weirdest of all time.
Most of the world’s been devastated
and the mere presence of a
dead body can be catastrophic.
And your goal is basically to
reconnect humanity to itself,
one delivery at a time.
Little bit higher stakes
than the Amazon guy.
I mean, unless you’re really
anticipating a package,
then it seems like the stakes
are super high for the Amazon guy.
But no, he is not reconnecting
humanity with itself.
There’s so much weird stuff in this game,
it would take a whole day to explain it.
It’s so strange.
It’s a game where you
have a baby in a tank
strapped to your chest,
which warns you about invisible ghosts
that appear as handprints.
There’s rain that makes you age.
When people die, they
essentially become a time bomb.
When you die, you are
transported to a beach
and you can swim back to life.
I mean, everything about it is strange.
It’s probably one of the all-time
strangest video game experiences
of this or any generation.
Some bonus games for you too.
The “God of War” reboot series.
Some people might bulk at
this, but think about it,
the reboot is super weird.
Instead of a usual third-person
action game camera,
it looks more like “Gears of War,”
with its close
over-the-shoulder camera angle.
It’s partially an open-world
narrative fiction game,
but the presentation is so unique
that it doesn’t seem like
anything else in that genre.
It’s easy to forget how revolutionary
“God of War” felt in 2018.
And it’s sequel,
I mean, it’s still like the
only other game like that.
There’s just nothing else out
there quite like these games.
And then I gotta also
mention “Katamari Damacy.”
You can’t do a unique games list
without mentioning this PS2 classic.
It’s a puzzle game, I mean, I think,
where the goal is to roll a
sticky ball called a Katamari
around various environments
to collect larger and larger objects
until the ball is big
enough to reach a goal.
It starts off small,
eventually, you’re rolling
up house pets, people,
and even entire cities.
This is all because the King of All Cosmos
destroyed the stars in the sky,
and I guess rolling up random
junk is able to make stars.
Don’t question it.
It’s a game that is actually pretty fun.
But don’t think about it,
that’s more difficult
than the game itself.
And that’s all for today.
Leave us a comment. Let
us know what you think.
If you liked this video, click like.
If you’re not subscribed,
now’s a great time to do so.
We upload brand-new videos
every day of the week.
Best way to see them first is,
of course, of subscription,
so click subscribe.
Don’t forget to enable notifications.
And as always, we thank you very much
for watching this video.
I’m Falcon. You can follow me
on Twitter, @FalconTheHero.
We’ll see you next time,
right here on Gameranx.
(upbeat music)
10 games that aren’t like any other game.
[Falcon] Some games out there
follow a very specific formula.
Open-world games all have certain things
that you’ll find in them, but
some games are totally unique.
10 games that aren’t like any other game.
And before I get going here,
like, it has to be said
we’re not gonna focus on indies today.
The indie game scene
is extremely creative.
People come up with
unique stuff all the time.
What we’re really gonna do
is focus on mainstream games.
Like big games where, if
you really think about it,
there really isn’t anything
else quite like them.
There aren’t really any
good imitators, you know?
With that in mind, let’s
start off at number 10,
“Ghostwire: Tokyo.”
Now, this is probably the
most recent game on the list,
it’s also one of the most unusual.
It’s a Japanese FPS set in
an open-world recreation
of the real-world Shibuya
district in Tokyo, Japan.
You play a ghost hunter.
It’s your job to exercise the
demons that have taken over.
And that sounds like a horror game, right?
More of an action game.
Yeah, there are some
minor horror elements,
but mainly an action game.
Instead of guns, you use
magic to defeat the ghosts
which makes this game feel kind of like
a first-person “Devil May
Cry,” rather than an FPS.
It’s really unusual.
(magic whooshing)
(dramatic music)
It has the trappings of a
lot of open-world FPS games,
but how it pulls everything off
makes the game feel really
unique and different.
It doesn’t always work.
Like there are times where this
game can be a bit of a chore
to get through all the open-world stuff,
but the visual style alone
makes the game stand out.
And again, it just has a
weird cadence to the gameplay
that you don’t really get anywhere else.
It clearly does take inspiration
from a lot of other games out there,
but the sum of its parts,
the way it incorporates all those ideas,
is just really unique.
At number nine is
“Undertale,” a subversive RPG
that can feel similar to
other games in terms of tone
and some of the ideas of the plot,
but the presentation
and style make it
completely unique even now.
There’s a few imitators
out there at this point,
but they just don’t hit the
same way as “Undertale.”
“Undertale” is set in an underground world
filled with monsters
and has a very strange,
but easy-to-understand
turn-based battle system
where whenever an enemy attacks
you manually control a heart
in order to dodge them.
The battle system alone would be enough
to make this game stand out
because it’s basically
a JRPG battle system
that plays nothing like
a JRPG battle system,
but if you know how to
play a JRPG battle system,
you know how to play “Undertale.”
That’s kind of the best
way to describe it,
which is laborious.
But they manage to do
a lot of clever things
with what seems like a
really basic concept.
But the real noteworthy thing
that everybody remembers
is that this is an RPG
where you do not have to kill anything.
You could choose to be totally nonviolent
by selecting the spare option in battle.
And that’s not all you can do.
If you’re not feeling so
friendly you can kill everything.
Like literally everything.
And depending on what you do,
it can have a major impact
on the ending you get.
(upbeat electronic music)
It’s a game with tons of inspirations,
but there’s just nothing out there
that managed to pull it all off
the way that “Undertale” does.
At number eight it’s “Bully.”
It’s easy to call “Bully”
“GTA” but in a school,
but I think that’s selling
the game a little short.
You almost never see Western-developed
and published games set in a school,
let alone one by a studio like Rockstar,
and never with this
kind of love and detail.
Instead of being set in a
sprawling open-world playground,
“Bully’s” set in a small
town called Bullworth.
You play as Jimmy, a new
kid at Bullworth Academy.
And at least, at first, the
game is probably the opposite
of a “Grand Theft Auto” game.
You have to go to school,
avoid getting into trouble,
you can’t kill anyone for fun.
Hell, you can’t even leave the Academy
for the first few hours.
Rather than being an
unstoppable killing machine
like a “GTA” game
where you’re free to basically
do whatever you want,
in “Bully” you’re a kid,
and at best, you can beat someone up
and maybe avoid detention by
running away from the prefects.
(upbeat techno music)
Yeah, there’s a lot of
Japanese games set in schools,
but they are nothing like “Bully.”
Like, most of those games
involve making choices
as to who you date and
what spells to learn
when you take out the invading army.
Yeah, those are weird too,
but there’s a lot of them.
There’s only one “Bully.”
At number seven is the “Hitman” series.
Now, when you think of stealth,
most people think of sneaking
around in the shadows,
hiding in closets, avoiding enemy patrols.
And while you do a little
of that in “Hitman,”
these games are way more out in the open.
Stealth in the “Hitman” games
is more like a puzzle than anything else.
It’s about finding the right uniform,
sneaking in the correct weapons,
setting up the perfect situation
so you can kill your target
without anyone even
knowing you were there.
The “Hitman” games are exactly
what their name implies,
their hitman simulators.
You play his Agent 47,
a guy that you would think would stand out
because he’s bald
and has a distinct barcode
tattoo on the back of his neck,
but he seems to fit in pretty all right.
To eliminate whatever target
or targets you’ve got
for a specific level,
you usually have a ton of options.
You can snipe them from
a good vantage point,
orchestrate some kind of accident,
push them off a ledge
when no one’s looking.
As long as you’re wearing
the right thing in the right place,
most people won’t question you
and you’re free to move around
the area as you see fit.
(needle plunging)
(tense music)
– [Announcer] Rico Delgado
has been eliminated.
– [Falcon] All these interlocking systems
make each level in a “Hitman” game
basically a huge puzzle
that needs to be solved.
It’s all about trying to get
that coveted Silent Assassin ranking,
which you can get by killing your target
without alerting anyone or
leaving a trace of your presence.
Getting that perfect
assassination is super satisfying,
but it’s almost just as
fun when you screw up
because that’s when you
just grab a machine gun
and go on a rampage.
The “Hitman” games have
elements of stealth games,
adventure games, and
third-person shooters,
but the way all those pieces come together
just make it something
nothing like anything else.
At number six is the “Splatoon” series.
This has gotta be one
of the weirdest concepts
for a multiplayer shooter at all, right?
In the “Splatoon” games, you
play as a kid or a squid,
maybe a kid.
How about a squid kid?
I don’t really know what to say here.
The commercial really made it
so that it’s impossible to
get past those two words.
But you’re going up
against other squid kids
in a multiplayer battle arena.
The difference is that
instead of shooting bullets,
you shoot ink ’cause
you’re a kid and a squid.
And kids don’t shoot bullets at each other
and squid shoot ink.
I know I’m, you know,
having as much fun as I can
with saying this stuff, but
it’s actually pretty simple
and straightforward and
extremely enjoyable.
Now, instead of being about getting kills,
“Splatoon’s” basic game mode, Turf War,
is about spreading ink.
Whoever covers the surface
of the map the most
is the winning team.
Now, the ink is also not
just for splashing around, of course,
you can use it, you can
kind of get kills with it.
They don’t really matter in
terms of score per se though,
they just kind of knock the
enemy team out of action.
Now, to refill your ink, you
transform into squid form,
which actually also has other benefits.
Like you’re hidden, the ink recharges,
you can move much faster
through your own ink.
Like, normally, the
movement is pretty slow,
but traveling through the ink is essential
to getting back to the frontline quickly,
especially after you’ve been knocked out.
And you can flank opponents this way,
using all of these
moves to your advantage.
This is all wrapped up in
a really cool urban style
which is pretty unlike
anything else out there.
The “Splatoon” games are both
kid-friendly and weirdly dark.
Just the fact that the series
comes from the usually
risk-averse Nintendo
kind of makes the thing seem
that much more original.
And really, “Splatoon,” fantastic games.
(lively upbeat music)
(ink splattering)
At number five is “Sea of Thieves,”
a large-scale cooperative
multiplayer action game.
“Sea of Thieves” is
really hard to pin down.
It’s a multiplayer game
where teams of four players
can control various parts of a
pirate ship and go exploring,
you can get in fights with other players,
or you can just trade
items like fish and meat.
I mean, you’re a pirate so, obviously,
people are questioning where
that meat is coming from,
at least internally,
or I like to think of it that way anyhow.
That’s a pretty basic rundown
of what the game has to offer
because it’s getting consistent updates,
and has since it came out
way back in March of 2018.
Basically, if you want a
game to do pirate stuff in
this is the game to do it.
The entire package is wrapped up in Rare’s
unusual brand of humor as well,
which gives it a really unique flavor.
And there are a few
pirate games out there,
there’s just nothing even
close to the ambition
and weirdness of “Sea of Thieves” though.
(dramatic music)
(thunder rumbles)
(waves crashing)
Which, when the game came out,
is not something I expected
I would ever say, also,
’cause it was kind of bland at launch.
So, I mean, even on that level,
that launch in a way
that not everybody loves
that turn into something that you go,
“Wow, that’s just nothing
like anything else
“and it does it well.”
At number four is “Driver: San Francisco,”
maybe the strangest turn
for a major franchise
I can think of.
In the PS1 era, “Driver”
was a huge franchise.
They were semi-realistic driving games
set in a massive open-world city
and you could really only drive,
but, I mean, they were
pretty ambitious in that way.
With “Driver: San Francisco,”
they just completely changed the formula.
Instead of just being
able to control one car,
you can possess any car you want.
It’s done seamlessly.
When you leave a car, the
world goes into slow motion
and you can fly around
and possess a new car,
which is weird.
This little mechanic
lets you do crazy stuff
like swap into a new car mid-race,
switched to a vehicle
heading the right direction
if you take a wrong turn
during a time trial,
or if you’re feeling spicy,
you can possess a bus
and crash it head first
in your rival racers.
It completely changes
the dynamic of the game
and takes what would otherwise
be a pretty simple driving game
and makes it one of the most fun
and unique racers out there.
At number three, “Brothers:
A Tale of Two Sons.”
An adventure game created by Josef Fares,
the guy who would go on to
create some amazing co-op games
like “A Way Out” and “It Takes Two.”
This has a simple premise,
it’s a co-op game, but single-player.
How does that possibly work you ask?
Simple, one brother’s
controlled by the left stick
and the others is controlled
by the right stick.
So instead of controlling
one character at all times,
you control two.
Thankfully, they put in a lot of effort
to make it go as smoothly as possible
and ease players into the experience,
but it’s still something that
takes a lot of getting used to
and not something that
other people have done.
Story is very simple.
It’s two brothers on a
journey to find medicine
to help their sick father,
and along the way, you’re solving puzzles
and avoiding danger.
It’s kind of short,
but it smartly doesn’t
overstay its welcome
and try to do anything too complicated.
It’s brilliant and a
creative control method
that I really don’t think
has ever been replicated,
at least in a way that works.
At number two is “Shadow of the Colossus.”
Few games manage to both
be incredibly strange
and entertaining in a way
that “Shadow of the
Colossus” manages to do.
It’s a game that’s set
in a really desolate land
and you have a really simple goal,
hunt all these huge
creatures down and kill them.
Now, in truth, that doesn’t
sound particularly unique,
but it’s actually some of the limits
and the mechanics that make it
into just a completely
different experience
than anything else.
You only have a few tools,
a sword, a bow and arrow, a horse
and you have, you know,
hands so you can climb.
To take out the colossi,
you have to find a way to
climb up to their weak points
and take them out.
It’s part action game, part
platform, part puzzle game.
And each colossus is different,
so it’s not like they all
have the same weak points,
and getting them to expose
their weak points isn’t easy.
Further, this whole experience
has a really melancholy feel to it
that gives the game a
really unique atmosphere.
I mean, it’s hard to
mention open-world games
without mentioning “Breath of the Wild,”
but it’s not what you think here.
This is a game that a
lot of this game’s DNA
can be felt in “Breath of the Wild.”
Hell, a lot of this game’s DNA
can be felt in “Sonic Frontiers”
once you get into the bigger bosses.
Not quite the same thing, but
you know if you’ve played it.
But even though a lot of games
have taken influence from it,
it is totally unique.
There’s just nothing else quite like it.
And finally, at number
one is “Death Stranding.”
From the mad mind of Hideo
Kojima comes possibly
the strangest AAA
big-budget game of all time.
As best as I can describe it,
“Death Stranding” is an
open-world post-apocalyptic
supernatural FedEx simulator.
Yeah, as a follow-up to the
masterful stealth action
of the “Metal Gear Solid” series,
Kojima made a game about
delivering packages.
The setting itself is also one
of the weirdest of all time.
Most of the world’s been devastated
and the mere presence of a
dead body can be catastrophic.
And your goal is basically to
reconnect humanity to itself,
one delivery at a time.
Little bit higher stakes
than the Amazon guy.
I mean, unless you’re really
anticipating a package,
then it seems like the stakes
are super high for the Amazon guy.
But no, he is not reconnecting
humanity with itself.
There’s so much weird stuff in this game,
it would take a whole day to explain it.
It’s so strange.
It’s a game where you
have a baby in a tank
strapped to your chest,
which warns you about invisible ghosts
that appear as handprints.
There’s rain that makes you age.
When people die, they
essentially become a time bomb.
When you die, you are
transported to a beach
and you can swim back to life.
I mean, everything about it is strange.
It’s probably one of the all-time
strangest video game experiences
of this or any generation.
Some bonus games for you too.
The “God of War” reboot series.
Some people might bulk at
this, but think about it,
the reboot is super weird.
Instead of a usual third-person
action game camera,
it looks more like “Gears of War,”
with its close
over-the-shoulder camera angle.
It’s partially an open-world
narrative fiction game,
but the presentation is so unique
that it doesn’t seem like
anything else in that genre.
It’s easy to forget how revolutionary
“God of War” felt in 2018.
And it’s sequel,
I mean, it’s still like the
only other game like that.
There’s just nothing else out
there quite like these games.
And then I gotta also
mention “Katamari Damacy.”
You can’t do a unique games list
without mentioning this PS2 classic.
It’s a puzzle game, I mean, I think,
where the goal is to roll a
sticky ball called a Katamari
around various environments
to collect larger and larger objects
until the ball is big
enough to reach a goal.
It starts off small,
eventually, you’re rolling
up house pets, people,
and even entire cities.
This is all because the King of All Cosmos
destroyed the stars in the sky,
and I guess rolling up random
junk is able to make stars.
Don’t question it.
It’s a game that is actually pretty fun.
But don’t think about it,
that’s more difficult
than the game itself.
And that’s all for today.
Leave us a comment. Let
us know what you think.
If you liked this video, click like.
If you’re not subscribed,
now’s a great time to do so.
We upload brand-new videos
every day of the week.
Best way to see them first is,
of course, of subscription,
so click subscribe.
Don’t forget to enable notifications.
And as always, we thank you very much
for watching this video.
I’m Falcon. You can follow me
on Twitter, @FalconTheHero.
We’ll see you next time,
right here on Gameranx.
(upbeat music)
Related posts: