Hey now, we love a good plot twist
in a video game story, but, man,
sometimes plot twists just
don’t turn out too great.
Here are 10 of the worst
plot twists in video games.
Starting off with number 10,
back when “Stranger of
Paradise: Final Fantasy Origin”
was first announced, Square
Enix tried to make a big deal
about the main character
Jack’s mysterious identity,
the identity that literally
everyone immediately guessed.
He’s actually Jack Garland,
the bad guy from the
original “Final Fantasy.”
Wow, what a twist.
We could easily dedicate this entry
just to that brainless
twist all on its own,
but that’s just really the starting point
of the goofy stuff this game introduces.
It’s not just that your guy
is destined to be a bad guy,
it’s also that he’s actually an agent
sent from a different
dimension to control Chaos
or something in Cornelia.
There’s actually a super high-tech species
that secretly controls the
war between light and chaos
that often comes up in the
“Final Fantasy” Series,
and it seems to imply that these goofs
are actually responsible for the plots
of multiple “Final Fantasy
games, not just the first one.
It’s weird enough that
they’re taking a simple
and charming game like OG “Final Fantasy”
and adding in all this mid-2000s
edgy nonsense on top of it,
but then they’re also vaguely
gonna imply that this stuff
also connects to the other
retro games in the series.
I don’t know, man.
Here at Gameranx, like, it just
did not land for a lot of us
and we like “Final Fantasy,”
but the entire ending sequence
is where things get really dumb.
You somehow manage to break
into, like, another world
and they spout a bunch
of techno babble at you
and then Chaos appears,
which is like a digital recreation
of darkness or something.
I don’t know, but the whole
thing goes off the rails.
We’re not super smart, but
Garland’s entire mission
up to this point is to tear down
the alien’s false civilization,
but now he’s just talking with them
and comes up with a scheme to trick people
into being warriors of light or something.
That’s what the ending
kind of boils down to.
The goofy guy in armor that you fought
in the very first “Final Fantasy” game
is actually a master manipulator
and everything the players
did in the original game
was just a big trick by
this laughing dumbass.
It’s so stupid that it almost
comes back around to being amazing,
so that’s why I’m putting it
on the top of this list here.
Like, Square Enix is no stranger to weird,
ridiculously terrible plot points
that are actually kind
of good, and I mean,
this one is at least entertaining,
even if for the wrong reasons.
Next, over at number nine,
let’s talk “Call of Duty: Ghosts.”
This takes a hard turn from
the amusingly dumb stuff
from number 10 to just infuriating.
Now, many “Call of Duty”
games have twists in them
and they’ll well, like, a
lot of them aren’t great.
They’re usually at least serviceable
to keep you invested in what’s happening.
The big twist at the end
of the “Ghosts,” though,
mostly just made players want to throw
their controllers out a window.
Here’s what happens.
At the end of the game,
you fight the bad guy,
this guy called Gabriel Rorke.
He’s on the front of this train,
so you do what all “Call of Duty” guys do:
you bust into their car in slow motion
and get into a hand-to-hand
fight with this guy
and the train crashes and
you do the customary crawl
to get to the gun first sequence.
You grab the gun, you shoot him.
That’s about as dead as it gets, right?
You literally shoot
him square in the chest
and leave him the drown.
You make it to the beach,
the bad guys are defeated,
and then the screen fades to black.
That’s the end, right? Right?
Now, in any rational world,
that would be the end of it, okay ending,
but for some reason
they decided to throw in
a pointless twist ending here
where Rorke somehow is still alive
and manages to overpower
both of you single-handedly.
This is with a bullet in his chest.
I guess the real twist is
that this guy is actually,
like, a superhero or something.
What makes it even worse is
that it’s never really
gonna get followed up on.
“Ghosts” ended up being
a sales disappointment
for Activision, so they
never made a follow up.
So that’s just how the story ends.
Now, next over at number eight,
let’s start some fights here.
“Heavy Rain,” it’s story is less of a plot
and more of like a bunch
of stuff that happens,
but the main mystery revolves
around the true identity
of the mysterious, of
course, Origami Killer.
There are a ton of suspects.
Even the main character,
Ethan, might be a suspect
because of his mysterious blackouts.
Like, there was an opportunity
to make a satisfying reveal here,
but instead of going with
something that makes sense,
they decided to go in
a different direction.
Something that makes a lot less sense,
’cause one of the characters
you play as in the game
is this private investigator
guy named Scott Shelby.
He’s trying to solve the case
and he goes to some ridiculous lengths
to try and hunt down this killer.
There’s literally, like,
a John Woo shootout.
This guy is serious.
Like, this is one character
you’d assume isn’t the killer
because it wouldn’t make any sense.
The game literally lets you
read your character’s thoughts.
So if he was the killer,
you should know, right?
This guy’s whole thing is
that he’s trying to find the killer.
Why would he be doing all this otherwise?
Also, he seems like a
pretty cool character,
but it turns out he’s the Origami Killer.
Now, it doesn’t make any sense.
I guess the guy he was
hunting was just a copycat,
but why would he go to such insane lengths
to catch a fake when nobody’s watching?
I mean, like, you’re, you
the player are watching,
but, like, and even, like,
he puts himself at risk.
You can literally get shot multiple times
during the mansion sequence, so it’s wild.
The only way this game is
able to make this twist work
in any way is that it’s
just ’cause it lies to you.
It shows you scenes
that you did previously
play out differently, and they
have Shelby investigate stuff
that he, as the killer, would already know
and there’s no explanation given.
It’s an all-around absurd twist
that introduces way more
plot holes than it resolves.
Apparently the decision
to make Shelby the killer
came late in development,
so it makes sense why it
feels like it this way.
It’s a shame too because, otherwise,
“Heavy Rain” is pretty cool.
There’s a lot of really memorable moments
and some good storytelling in there,
but the whole Shelby Origami Killer thing
just didn’t really work out for us.
Next up at number seven,
let’s get even more spicy.
Let’s talk about “Batman: Arkham Knight,”
a video game that we absolutely love,
but there’s a couple of
things that bother us
and it’s the twist, of course, here.
You knew we were gonna say it.
What makes the twist of
“Arkham Knight” so lame
is just how obvious it was.
The first trailers introduced
this mysterious new enemy
called the Arkham Knight,
and all the pre-release
developer interviews
made it a big deal about
this completely new character
in their words.
That is, you know, “Believe
us, it’s totally new.
We swear.”
A lot of things about him
seemed kind of similar
to the character of the Red Hood,
but when confronted about it,
Rocksteady swore up and down
that Arkham Knight wasn’t the Red Hood.
Sure, like, he’s got guns,
kind of a red color scheme,
and kind of a helmet type thing similarly,
but he’s a different,
totally new character.
Fast forward to the game’s release
and at the end of the
game, oh, what’s this?
You can finally confront
the Arkham Knight,
and it’s Red Hood, AKA
Jason Todd, obviously, yeah.
They barely even tried to hide his voice.
If you’re a Batman fan,
you probably called this
one almost immediately.
It’s easily one of the most
obvious twists of all time.
The funny thing is that I think this twist
actually distracted people
from the even bigger
and better twist, the return
of Mark Hamill’s Joker.
The Red Hood thing was
pretty disappointing,
because, like, the game was
literally named after this guy.
People were expecting some
new spin on Batman lore,
some cool shocking twist that’ll
change everything we knew,
and it was just something
that we had ultimately seen before.
It’s ultimately a weak
point in what we think
is still a really good game.
Next, over at number
six, let’s talk “Haze.”
This completely forgettable
2008 PlayStation era shooter
should have been a lot better.
You know, I mean, it was
made by Free Radical,
the guys who made the awesome
“TimeSplitters” games,
but this one ended up
being a big disappointment.
Right from the start, the story was, like,
a big load of nothing.
You start off as a
mercenary who gets pumped
with this special stuff called Nectar
that made the world seem
bright and colorful,
way better than it actually was.
It seemed like it was kind of
some ill-conceived critique
of modern military shooters,
like, there was something smart there,
but it ultimately never
really made too much sense.
The guys you’re a part of,
the Mantel Corporation,
are obviously bad guys and
the Rebels you’re fighting,
these guys called the Promise Hand,
are actually the good guys.
So you switch sides about
halfway through the game
but that’s not the twist,
because it’s literally just the plot.
Anyone with a working brain
would know the direction
things were going,
but it’s the end of the game
where they throw a real doozy at you.
After you beat the game,
the leader of the Rebels
states his own plans for the Nectar
and plans to use it to control people,
but in a more effective
way than the other guys.
Oh no, the bad guys who
turn out to be good guys
are actually the bad guys.
Really makes you think, doesn’t it?
No. Here, it really doesn’t.
Kind of just makes your character
look like a total clown
who will follow orders
from literally anyone.
It’s one of those kind of more edgy,
“actually, everyone’s
bad” types of endings
that sometimes land and sometimes don’t,
and here they really didn’t.
Next, over at number five,
let’s talk “Bionic Commando”.
This one is infamous because
all you have to do is say it
and then you wanna laugh.
Your wife is the arm.
Your wife is the Bionic
Commando guy’s arm.
Yes, that’s the twist.
Part of the plot of this
rebooted “Bionic Commando” game
from 2009 was that the main guy, Spencer,
was looking for information
on his wife and, oh boy,
I mean, at the end of the game you got it.
For some reason, the
only way the government
was able to get the robot arms to work
is by implanting human
souls into them or whatever.
So it turns out that
Spencer’s titular bionic arm
is actually also his wife.
It’s literally just as dumb as it sounds
and basically serves no purpose
other than for there to be a
twist here, for twists sake.
Seriously, the first time
we saw this, we all laughed.
It’s incredibly dumb.
Yeah, the game is kind of tongue in cheek,
but like, I, this part kind of felt like
it was meant to be taken seriously.
I don’t know. I love it
for what it is though.
I will always bring it up
anytime I talk about video games
and people hate me for it.
Now, next, over at number
four, we had to mention it,
even though we may not feel as strongly,
but “Mass Effect 3.”
Honestly, up until the ending,
“Mass Effect 3” was going pretty well.
I mean, you might not have
liked how certain plots resolved
or how certain characters
were written or written out,
but things were very
dramatic and it felt like
all of your choices made a difference
in how things played out.
The main goal of the game was to build
this thing called The Crucible,
which was meant to be some kind of weapon
to stop the Reapers.
That’s sort of what it is,
but, like, let’s get into it
and it is messy.
At the end of the game, you
pacify the Illlusive Man
and enter the Crucible to find
whatever this thing is supposed to be.
Often called the Star
Child, derisively, by fans,
this thing is supposed to
be some kind of super AI
that’s entirely responsible
for the Reapers.
Now, what follows is
basically the architect scene
from “The Matrix Reloaded,”
but to some people it’s worse,
because this isn’t a movie
where everything plays out the same.
It’s a game where the
whole point of the thing
is that your choices
are supposed to matter,
but then this AI kid comes
around and tells you,
“Nope, sorry, actually all the
stuff you did was pointless.”
And you basically pick three
colors for your ending,
which all, for most people,
were a lot less satisfying
because you lose a lot of that agency.
So for a lot of people,
it wasn’t just that it was disappointing,
it’s that it kind of
just comes out of nowhere
and tries to make sense
and try and build on things
that didn’t really need to be done.
Me personally, I’ve played
many great video games
that ended up having
endings that were wet farts.
I actually didn’t think “Mass
Effect 3” was the worst ever,
but BioWare did eventually
end up acknowledging things
and it was, like, a whole big thing,
but I’m glad we’re past it now.
“Mass Effect” is still an awesome series,
worth playing if you never have,
and it’s still worth
seeing through to the end.
Now, over at number three,
let’s have a little fun.
“Final Fantasy VIII”
It made some kind of sense here.
I mean, you play as these
special forces teenagers
taking on an evil sorcerers
who’s taken over a country.
You know, pretty simple stuff.
Along the way, you meet various characters
at different points and
locations in the story.
It’s a JRPG with JRPG story stuff.
But then, near the end of disc one,
the game drops an insane bombshell on you.
Everyone in your party is
somehow from the same orphanage.
They just don’t remember it.
That’s some seriously
soap opera-level stuff,
like, with the writing.
Everyone’s secretly connected.
Even Seifer, the rival character,
and the evil sorceress were there.
All of the “Final
Fantasy” babies were there
in the orphanage.
The revelation on its own is ridiculous,
but how you find out is somewhat worse.
One character, Irvine, actually
remembers what happened.
He just decided to never
mention it to anyone.
You’d think the bizarre coincidence
that everyone in the party used
to know each other as babies
would come up, but I
guess it’s no big deal.
Oh yeah, and the reason why
everyone else has amnesia
is because of the guardian forces you use.
Now you think that would come up again
and be some serious defect your leaders
should probably tell you about,
but no, don’t worry about it.
We just made that up to explain
this silly amnesia reveal.
The twist alone is bad enough,
but to add insult to injury,
this whole sequence goes on for a while.
It’s something that if you
played it when you were young,
maybe it wasn’t really that big of a deal,
but once you’re older
and you think about it
and nostalgia wears
off, what the hell, man?
Now over at number two,
let’s talk “Star Ocean 3.”
As far as plot twists go,
this one definitely goes big.
For most of the game, the
story to “Star Ocean 3”
is typical “Star Ocean” stuff.
You play as a ridiculously
named sci-fi dude
who spends most of his time running around
a traditional fantasy world.
It’s all pretty typical JRPG stuff
until you get to the big twist.
Near the end of the game,
they drop a lot on you.
There’s some kind of 4D dimension
where hyper-advanced
beings are coming from,
who may be responsible for the creation
of the game’s universe.
That’s certainly something,
but as far as JRPG twists,
it hits about a four out of
10 on the craziness scale.
God-like beings being the
bad guys are pretty common
for this genre, but the real twist
is when you actually go to 4D space.
That’s when it’s revealed
that the universe
the game takes place in is actually,
and I’m dead serious here,
an MMORPG called “The Eternal Sphere.”
The entire universe in the
game is set in a video game.
So basically, everything that’s
happened up to this point
is just a simulation.
None of it matters because it’s all fake,
created for the amusement
of these God-like aliens.
That’s a hell of a twist to drop on you
at the end of the game.
It’s bad enough that
everything you thought was real
in the world of “Star
Ocean 3” was actually fake,
it’s that it retroactively
makes everything
in the previous two games fake as well.
It’s a completely insane twist
to throw into the third game
in the franchise, but
it’s so weird and goofy
that, at this point, it’s
hard not to laugh about it,
and you know what, it’s
definitely high on this list,
but you gotta give them props
for doing something crazy.
There’s a lot of ambition there.
Now, down to number one,
let’s talk “The 3rd Birthday.”
Where do we even start with this one?
I mean, “The 3rd Birthday.”
is absolutely despised
by fans of “Parasite Eve,”
and if you manage to get to the end of it,
then you’ll understand why.
The entire game, it seems
like, the main character, Aya,
is a different person.
In the original “Parasite
Eve,” she’s tough and capable,
but in this game she’s,
like, a total pushover,
a wet noodle.
The reason for her personality change
is eventually explained, but
it didn’t make anyone happy.
The thing is, the plot
of “The 3rd Birthday”
is already an insane, time-bending
mess that’s nonsensical
even before the big
twist, but it gets worse.
The whole ending sequence has
to be seen to be believed.
Aya gets shot up, and somehow,
Eve’s soul goes into her body
and then Aya dies for real,
and also she’s erased from
history for some reason.
Everything that happened in
the game before didn’t happen.
So now Aya is, like, a 12-year-old
girl in an adult’s body
and then you marry this
dude for some reason,
but actually you don’t.
It’s all, like, so incredibly
bad in a way that transcends
everything else on this
list, if you ask us.
You seriously have to
see it to believe it.
Even if you have no
attachment to the series
or Aya as a character,
or really know anything that’s going on,
it’s still gonna make you mad
because it’s all so self serious and lame
while also trying to tug
at your heartstrings,
but it didn’t work at all for us.
“The 3rd Birthday” is basically
worst plot twists, the game.
You could seriously just list 10 twists
from this game alone for a list.
A lot of the twists are bad,
but the worst by far was the ending.
What was that even supposed to be?
Anyway, we’ve ranted enough.
Those are 10 ridiculous
plot twists in video games.
Some ridiculously awful,
some ridiculously absurd,
some ridiculously wacky.
Chances are you got your own examples
from playing games over the years,
so let us know in the
comments what you think.
If you enjoyed this video
and you like talking video games with us,
all you gotta do is click the like button.
It really helps us out.
But regardless, thank you
very much for watching,
and we’ll see you guys next time.
Review the worst game scenarios in video games
Hey now, we love a good plot twist
in a video game story, but, man,
sometimes plot twists just
don’t turn out too great.
Here are 10 of the worst
plot twists in video games.
Starting off with number 10,
back when “Stranger of
Paradise: Final Fantasy Origin”
was first announced, Square
Enix tried to make a big deal
about the main character
Jack’s mysterious identity,
the identity that literally
everyone immediately guessed.
He’s actually Jack Garland,
the bad guy from the
original “Final Fantasy.”
Wow, what a twist.
We could easily dedicate this entry
just to that brainless
twist all on its own,
but that’s just really the starting point
of the goofy stuff this game introduces.
It’s not just that your guy
is destined to be a bad guy,
it’s also that he’s actually an agent
sent from a different
dimension to control Chaos
or something in Cornelia.
There’s actually a super high-tech species
that secretly controls the
war between light and chaos
that often comes up in the
“Final Fantasy” Series,
and it seems to imply that these goofs
are actually responsible for the plots
of multiple “Final Fantasy
games, not just the first one.
It’s weird enough that
they’re taking a simple
and charming game like OG “Final Fantasy”
and adding in all this mid-2000s
edgy nonsense on top of it,
but then they’re also vaguely
gonna imply that this stuff
also connects to the other
retro games in the series.
I don’t know, man.
Here at Gameranx, like, it just
did not land for a lot of us
and we like “Final Fantasy,”
but the entire ending sequence
is where things get really dumb.
You somehow manage to break
into, like, another world
and they spout a bunch
of techno babble at you
and then Chaos appears,
which is like a digital recreation
of darkness or something.
I don’t know, but the whole
thing goes off the rails.
We’re not super smart, but
Garland’s entire mission
up to this point is to tear down
the alien’s false civilization,
but now he’s just talking with them
and comes up with a scheme to trick people
into being warriors of light or something.
That’s what the ending
kind of boils down to.
The goofy guy in armor that you fought
in the very first “Final Fantasy” game
is actually a master manipulator
and everything the players
did in the original game
was just a big trick by
this laughing dumbass.
It’s so stupid that it almost
comes back around to being amazing,
so that’s why I’m putting it
on the top of this list here.
Like, Square Enix is no stranger to weird,
ridiculously terrible plot points
that are actually kind
of good, and I mean,
this one is at least entertaining,
even if for the wrong reasons.
Next, over at number nine,
let’s talk “Call of Duty: Ghosts.”
This takes a hard turn from
the amusingly dumb stuff
from number 10 to just infuriating.
Now, many “Call of Duty”
games have twists in them
and they’ll well, like, a
lot of them aren’t great.
They’re usually at least serviceable
to keep you invested in what’s happening.
The big twist at the end
of the “Ghosts,” though,
mostly just made players want to throw
their controllers out a window.
Here’s what happens.
At the end of the game,
you fight the bad guy,
this guy called Gabriel Rorke.
He’s on the front of this train,
so you do what all “Call of Duty” guys do:
you bust into their car in slow motion
and get into a hand-to-hand
fight with this guy
and the train crashes and
you do the customary crawl
to get to the gun first sequence.
You grab the gun, you shoot him.
That’s about as dead as it gets, right?
You literally shoot
him square in the chest
and leave him the drown.
You make it to the beach,
the bad guys are defeated,
and then the screen fades to black.
That’s the end, right? Right?
Now, in any rational world,
that would be the end of it, okay ending,
but for some reason
they decided to throw in
a pointless twist ending here
where Rorke somehow is still alive
and manages to overpower
both of you single-handedly.
This is with a bullet in his chest.
I guess the real twist is
that this guy is actually,
like, a superhero or something.
What makes it even worse is
that it’s never really
gonna get followed up on.
“Ghosts” ended up being
a sales disappointment
for Activision, so they
never made a follow up.
So that’s just how the story ends.
Now, next over at number eight,
let’s start some fights here.
“Heavy Rain,” it’s story is less of a plot
and more of like a bunch
of stuff that happens,
but the main mystery revolves
around the true identity
of the mysterious, of
course, Origami Killer.
There are a ton of suspects.
Even the main character,
Ethan, might be a suspect
because of his mysterious blackouts.
Like, there was an opportunity
to make a satisfying reveal here,
but instead of going with
something that makes sense,
they decided to go in
a different direction.
Something that makes a lot less sense,
’cause one of the characters
you play as in the game
is this private investigator
guy named Scott Shelby.
He’s trying to solve the case
and he goes to some ridiculous lengths
to try and hunt down this killer.
There’s literally, like,
a John Woo shootout.
This guy is serious.
Like, this is one character
you’d assume isn’t the killer
because it wouldn’t make any sense.
The game literally lets you
read your character’s thoughts.
So if he was the killer,
you should know, right?
This guy’s whole thing is
that he’s trying to find the killer.
Why would he be doing all this otherwise?
Also, he seems like a
pretty cool character,
but it turns out he’s the Origami Killer.
Now, it doesn’t make any sense.
I guess the guy he was
hunting was just a copycat,
but why would he go to such insane lengths
to catch a fake when nobody’s watching?
I mean, like, you’re, you
the player are watching,
but, like, and even, like,
he puts himself at risk.
You can literally get shot multiple times
during the mansion sequence, so it’s wild.
The only way this game is
able to make this twist work
in any way is that it’s
just ’cause it lies to you.
It shows you scenes
that you did previously
play out differently, and they
have Shelby investigate stuff
that he, as the killer, would already know
and there’s no explanation given.
It’s an all-around absurd twist
that introduces way more
plot holes than it resolves.
Apparently the decision
to make Shelby the killer
came late in development,
so it makes sense why it
feels like it this way.
It’s a shame too because, otherwise,
“Heavy Rain” is pretty cool.
There’s a lot of really memorable moments
and some good storytelling in there,
but the whole Shelby Origami Killer thing
just didn’t really work out for us.
Next up at number seven,
let’s get even more spicy.
Let’s talk about “Batman: Arkham Knight,”
a video game that we absolutely love,
but there’s a couple of
things that bother us
and it’s the twist, of course, here.
You knew we were gonna say it.
What makes the twist of
“Arkham Knight” so lame
is just how obvious it was.
The first trailers introduced
this mysterious new enemy
called the Arkham Knight,
and all the pre-release
developer interviews
made it a big deal about
this completely new character
in their words.
That is, you know, “Believe
us, it’s totally new.
We swear.”
A lot of things about him
seemed kind of similar
to the character of the Red Hood,
but when confronted about it,
Rocksteady swore up and down
that Arkham Knight wasn’t the Red Hood.
Sure, like, he’s got guns,
kind of a red color scheme,
and kind of a helmet type thing similarly,
but he’s a different,
totally new character.
Fast forward to the game’s release
and at the end of the
game, oh, what’s this?
You can finally confront
the Arkham Knight,
and it’s Red Hood, AKA
Jason Todd, obviously, yeah.
They barely even tried to hide his voice.
If you’re a Batman fan,
you probably called this
one almost immediately.
It’s easily one of the most
obvious twists of all time.
The funny thing is that I think this twist
actually distracted people
from the even bigger
and better twist, the return
of Mark Hamill’s Joker.
The Red Hood thing was
pretty disappointing,
because, like, the game was
literally named after this guy.
People were expecting some
new spin on Batman lore,
some cool shocking twist that’ll
change everything we knew,
and it was just something
that we had ultimately seen before.
It’s ultimately a weak
point in what we think
is still a really good game.
Next, over at number
six, let’s talk “Haze.”
This completely forgettable
2008 PlayStation era shooter
should have been a lot better.
You know, I mean, it was
made by Free Radical,
the guys who made the awesome
“TimeSplitters” games,
but this one ended up
being a big disappointment.
Right from the start, the story was, like,
a big load of nothing.
You start off as a
mercenary who gets pumped
with this special stuff called Nectar
that made the world seem
bright and colorful,
way better than it actually was.
It seemed like it was kind of
some ill-conceived critique
of modern military shooters,
like, there was something smart there,
but it ultimately never
really made too much sense.
The guys you’re a part of,
the Mantel Corporation,
are obviously bad guys and
the Rebels you’re fighting,
these guys called the Promise Hand,
are actually the good guys.
So you switch sides about
halfway through the game
but that’s not the twist,
because it’s literally just the plot.
Anyone with a working brain
would know the direction
things were going,
but it’s the end of the game
where they throw a real doozy at you.
After you beat the game,
the leader of the Rebels
states his own plans for the Nectar
and plans to use it to control people,
but in a more effective
way than the other guys.
Oh no, the bad guys who
turn out to be good guys
are actually the bad guys.
Really makes you think, doesn’t it?
No. Here, it really doesn’t.
Kind of just makes your character
look like a total clown
who will follow orders
from literally anyone.
It’s one of those kind of more edgy,
“actually, everyone’s
bad” types of endings
that sometimes land and sometimes don’t,
and here they really didn’t.
Next, over at number five,
let’s talk “Bionic Commando”.
This one is infamous because
all you have to do is say it
and then you wanna laugh.
Your wife is the arm.
Your wife is the Bionic
Commando guy’s arm.
Yes, that’s the twist.
Part of the plot of this
rebooted “Bionic Commando” game
from 2009 was that the main guy, Spencer,
was looking for information
on his wife and, oh boy,
I mean, at the end of the game you got it.
For some reason, the
only way the government
was able to get the robot arms to work
is by implanting human
souls into them or whatever.
So it turns out that
Spencer’s titular bionic arm
is actually also his wife.
It’s literally just as dumb as it sounds
and basically serves no purpose
other than for there to be a
twist here, for twists sake.
Seriously, the first time
we saw this, we all laughed.
It’s incredibly dumb.
Yeah, the game is kind of tongue in cheek,
but like, I, this part kind of felt like
it was meant to be taken seriously.
I don’t know. I love it
for what it is though.
I will always bring it up
anytime I talk about video games
and people hate me for it.
Now, next, over at number
four, we had to mention it,
even though we may not feel as strongly,
but “Mass Effect 3.”
Honestly, up until the ending,
“Mass Effect 3” was going pretty well.
I mean, you might not have
liked how certain plots resolved
or how certain characters
were written or written out,
but things were very
dramatic and it felt like
all of your choices made a difference
in how things played out.
The main goal of the game was to build
this thing called The Crucible,
which was meant to be some kind of weapon
to stop the Reapers.
That’s sort of what it is,
but, like, let’s get into it
and it is messy.
At the end of the game, you
pacify the Illlusive Man
and enter the Crucible to find
whatever this thing is supposed to be.
Often called the Star
Child, derisively, by fans,
this thing is supposed to
be some kind of super AI
that’s entirely responsible
for the Reapers.
Now, what follows is
basically the architect scene
from “The Matrix Reloaded,”
but to some people it’s worse,
because this isn’t a movie
where everything plays out the same.
It’s a game where the
whole point of the thing
is that your choices
are supposed to matter,
but then this AI kid comes
around and tells you,
“Nope, sorry, actually all the
stuff you did was pointless.”
And you basically pick three
colors for your ending,
which all, for most people,
were a lot less satisfying
because you lose a lot of that agency.
So for a lot of people,
it wasn’t just that it was disappointing,
it’s that it kind of
just comes out of nowhere
and tries to make sense
and try and build on things
that didn’t really need to be done.
Me personally, I’ve played
many great video games
that ended up having
endings that were wet farts.
I actually didn’t think “Mass
Effect 3” was the worst ever,
but BioWare did eventually
end up acknowledging things
and it was, like, a whole big thing,
but I’m glad we’re past it now.
“Mass Effect” is still an awesome series,
worth playing if you never have,
and it’s still worth
seeing through to the end.
Now, over at number three,
let’s have a little fun.
“Final Fantasy VIII”
It made some kind of sense here.
I mean, you play as these
special forces teenagers
taking on an evil sorcerers
who’s taken over a country.
You know, pretty simple stuff.
Along the way, you meet various characters
at different points and
locations in the story.
It’s a JRPG with JRPG story stuff.
But then, near the end of disc one,
the game drops an insane bombshell on you.
Everyone in your party is
somehow from the same orphanage.
They just don’t remember it.
That’s some seriously
soap opera-level stuff,
like, with the writing.
Everyone’s secretly connected.
Even Seifer, the rival character,
and the evil sorceress were there.
All of the “Final
Fantasy” babies were there
in the orphanage.
The revelation on its own is ridiculous,
but how you find out is somewhat worse.
One character, Irvine, actually
remembers what happened.
He just decided to never
mention it to anyone.
You’d think the bizarre coincidence
that everyone in the party used
to know each other as babies
would come up, but I
guess it’s no big deal.
Oh yeah, and the reason why
everyone else has amnesia
is because of the guardian forces you use.
Now you think that would come up again
and be some serious defect your leaders
should probably tell you about,
but no, don’t worry about it.
We just made that up to explain
this silly amnesia reveal.
The twist alone is bad enough,
but to add insult to injury,
this whole sequence goes on for a while.
It’s something that if you
played it when you were young,
maybe it wasn’t really that big of a deal,
but once you’re older
and you think about it
and nostalgia wears
off, what the hell, man?
Now over at number two,
let’s talk “Star Ocean 3.”
As far as plot twists go,
this one definitely goes big.
For most of the game, the
story to “Star Ocean 3”
is typical “Star Ocean” stuff.
You play as a ridiculously
named sci-fi dude
who spends most of his time running around
a traditional fantasy world.
It’s all pretty typical JRPG stuff
until you get to the big twist.
Near the end of the game,
they drop a lot on you.
There’s some kind of 4D dimension
where hyper-advanced
beings are coming from,
who may be responsible for the creation
of the game’s universe.
That’s certainly something,
but as far as JRPG twists,
it hits about a four out of
10 on the craziness scale.
God-like beings being the
bad guys are pretty common
for this genre, but the real twist
is when you actually go to 4D space.
That’s when it’s revealed
that the universe
the game takes place in is actually,
and I’m dead serious here,
an MMORPG called “The Eternal Sphere.”
The entire universe in the
game is set in a video game.
So basically, everything that’s
happened up to this point
is just a simulation.
None of it matters because it’s all fake,
created for the amusement
of these God-like aliens.
That’s a hell of a twist to drop on you
at the end of the game.
It’s bad enough that
everything you thought was real
in the world of “Star
Ocean 3” was actually fake,
it’s that it retroactively
makes everything
in the previous two games fake as well.
It’s a completely insane twist
to throw into the third game
in the franchise, but
it’s so weird and goofy
that, at this point, it’s
hard not to laugh about it,
and you know what, it’s
definitely high on this list,
but you gotta give them props
for doing something crazy.
There’s a lot of ambition there.
Now, down to number one,
let’s talk “The 3rd Birthday.”
Where do we even start with this one?
I mean, “The 3rd Birthday.”
is absolutely despised
by fans of “Parasite Eve,”
and if you manage to get to the end of it,
then you’ll understand why.
The entire game, it seems
like, the main character, Aya,
is a different person.
In the original “Parasite
Eve,” she’s tough and capable,
but in this game she’s,
like, a total pushover,
a wet noodle.
The reason for her personality change
is eventually explained, but
it didn’t make anyone happy.
The thing is, the plot
of “The 3rd Birthday”
is already an insane, time-bending
mess that’s nonsensical
even before the big
twist, but it gets worse.
The whole ending sequence has
to be seen to be believed.
Aya gets shot up, and somehow,
Eve’s soul goes into her body
and then Aya dies for real,
and also she’s erased from
history for some reason.
Everything that happened in
the game before didn’t happen.
So now Aya is, like, a 12-year-old
girl in an adult’s body
and then you marry this
dude for some reason,
but actually you don’t.
It’s all, like, so incredibly
bad in a way that transcends
everything else on this
list, if you ask us.
You seriously have to
see it to believe it.
Even if you have no
attachment to the series
or Aya as a character,
or really know anything that’s going on,
it’s still gonna make you mad
because it’s all so self serious and lame
while also trying to tug
at your heartstrings,
but it didn’t work at all for us.
“The 3rd Birthday” is basically
worst plot twists, the game.
You could seriously just list 10 twists
from this game alone for a list.
A lot of the twists are bad,
but the worst by far was the ending.
What was that even supposed to be?
Anyway, we’ve ranted enough.
Those are 10 ridiculous
plot twists in video games.
Some ridiculously awful,
some ridiculously absurd,
some ridiculously wacky.
Chances are you got your own examples
from playing games over the years,
so let us know in the
comments what you think.
If you enjoyed this video
and you like talking video games with us,
all you gotta do is click the like button.
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But regardless, thank you
very much for watching,
and we’ll see you guys next time.
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