Most of the time gaming’s pretty straightforward.
You got a goal, you go for it,you overcome, you defeat, you win.
Sometimes it’s a little more bizarre though.
Hi folks, it’s Falcon,and today, on Gameranx the 10 weirdest in-game scenes that we can’t really explain.
I was sitting here trying to think of something to say
at the beginning of this to prepare you for it,and the fact is, there’s really no way.
Sometimes game developers just get weird.
That’s the best I can put it.
So let’s not delay any
more. Starting at number 10.
And this one’s gonna hit you hard.
The Honey Bee Inn, you know,
from “Final Fantasy VII.”
Before you bum rush the Shinra tower
and have to get the hell out of Midgar,
you have to get through Wall Market
Now, this area is one of the most dense
and interesting towns in the entire game.
There’s a bunch of
stores, some side quests,
and even some mini-games
to play around with.
But the thing everyone really remembers
is the Honey Bee Inn.
Now, Wall Market is kind of
already a bit of a seedy place,
but the Honey Bee Inn is so seedy
that it’s off in its own little corner,
its own separate screen.
It’s a hotel, it’s got four
possible rooms to enter.
All of them are awkward,
is probably the best word.
But, by far, the most
infamous is the group room.
You go in and there’s
just this whole crowd
of ridiculously stereotypical musclemen
that barrel into the room.
Cloud literally has to jump out of the way
so they can fit in.
Then the camera pans up,
all these guys get up in Cloud’s business,
and the camera pans over to all
of them sitting in a hot tub
in a sauna all together in
a cartoonishly awkward way.
(light playful music)
Once this scene is done,
the main muscleman,
the head honcho of these guys,
gives you a memento of your time together,
some bikini briefs.
Now, that’s just things going
according to plan, of course.
Cloud intends to use the bikini briefs
as part of his disguise to rescue Tifa
from Don Corneo’s mansion, long story.
Like I said, the place
is quite seedy though,
so you can imagine why she is there.
The thing that’s happened to Tifa
is actually, like, actively
harmful to Tifa though,
and she’s using it.
Whereas the thing you did
was the most awkward thing in the world
so you could acquire some
bikini briefs to cross-dress.
Which is fine.
Not going after trying
some different clothes on.
Nothing wrong with cross-dressing.
But the path to it,
(laughing) let’s just say
it’s the part of the game where
that sort of dead expression
the main in-world model of
Cloud has makes the most sense.
At number nine is the
Sengoku family headquarters
from “Yakuza Kiwami 2.”
Sengoku family headquarters
situated directly under the Osaka castle.
It also happens to be another,
larger gold-plated castle
that rises up out of the ground.
The security measures include
ninjas, pitfalls, samurai,
and two actual tigers for a boss fight.
So, yeah, not exactly too
friendly to an endangered species.
This sequence is so
jarringly out of place,
in and otherwise, and, yes, I
understand that this is also
a slightly relative statement,
fairly down-to-earth crime drama.
Yes, there’s stuff in
“Yakuza” that is so far away
from down to earth, but,
like, on average, okay?
And just nothing is ever
made of this at all.
Like, we’ve already talked about
the insane Be My Baby
sub-mission “Yakuza Kiwami 2,”
which is weird, don’t get me wrong.
But if you want to talk about
bafflingly weird in-game scenes,
it doesn’t get much crazier
than Sengoku headquarters.
In fact, it might actually
be the most ridiculous thing
in the entire series,
and that is saying a lot.
You arrive at the place in chapter 12
on a mission to rescue
your adopted daughter.
And for the most part,
this game’s been pretty
serious up to this point.
“Yakuza 2” and “Kiwami,” the remake,
we’re kind of one of the most serious
and violent games in the series,
but that just stops here,
’cause this place is…
I mean, it’s a yakuza headquarters
that’s an entire castle.
But then, out of nowhere,
the castle splits in two
and a bigger golden castle,
a castle made of gold,
rises up out of the ground in its place.
(tense foreboding music)
(castle rumbling)
That is happening in a “Yakuza” game,
which usually takes place in
a small area called Kamurocho,
which is a fictionalized kabuto.
I think I’m saying that
right, I don’t know.
What follows is the most ridiculous level
in the entire series.
It’s complete nonsense, and
it comes out of nowhere,
and it’s never mentioned again.
At number eight is in
Emil’s mansion basement
in “NieR Replicant.”
“NieR” was already a weird game, right?
But the moment it really
starts to get out of control
is when you unlock Emil’s basement.
First time through the
mansion’s weird enough, right?
The black-and-white visuals are spooky.
It’s got this kind of
haunted ambiance to it.
But when you return,
they go from regular run-of-the-mill weird
to just eyeball-searing
bafflement, for lack of a…
Is that a real word?
It doesn’t matter. It
described it correctly.
After opening up the secret
passage that leads underground,
you find this surprisingly
modern-looking bunker,
and, for some reason, you explore it
in a “Diablo”-style top-down 3/4 view.
Nothing else quite like this
in the story to this point,
but it’s just the start
of the strangeness.
At the end, you find this thing, Number 6,
a manmade super weapon
that’s also a Emil’s sister.
Why it looks like a
bobble-headed skeleton,
your guess is as good as mine.
It fights like an insane monster,
not some kind of magic weapon.
And when you finally kill
it, it fuses with Emil
and creates the form he’s more famous for.
I didn’t know about any of this stuff
or what Emil’s true form was,
so this whole sequence was really nuts.
– Welcome back, Emil.
You’ve been through a lot.
– But my…
(sobbing) My body.
I can’t stand to be with you
when I look like this. (crying)
– I mean, how many games transform
one of the main characters
into whatever this is supposed to be?
And it’s not temporary, it’s permanent.
That’s just what he looks like now.
It’s weird.
And number seven is a Billy
Idol concert in “ELEX II.”
Yeah, I said that.
This is nonsense, and
it speaks for itself.
It’s exactly what it sounds like.
“ELEX II’s” is already pretty
strange from the start.
Setting’s basically post-apocalyptic,
but with some fantasy
and sci-fi thrown in.
One of the factions are
a bunch of fantasy guys
who use magic, they’re
literally called the Berserkers.
Another faction uses high-tech weapons,
with max and plasma guns.
It’s that type of game.
Second one was a little better
than the first in my opinion.
I like that it leaned
more into the bizarre.
I’m not a big fan of the first, actually.
Besides the point.
And, in video game terms, that
stuff is all pretty standard.
But I’ll tell you what’s not standard,
it’s a Billy Idol concert
that gets triggered
when you go by a stage.
And no, it’s not a cover of Billy Idol,
it’s literally Billy Idol.
This thing’s set, supposedly,
way into the future,
don’t know why he’s there.
But you walk in, there’s a full concert.
I do have to say they didn’t
do Billy any favors here.
Like, look him up
performing in recent years.
I mean, he’s older, but he’s
not basically asleep on stage.
And then they just disappear.
So it’s like, why is it there?
I don’t know.
Perhaps one of the developers
really likes Billy Idol,
because I cannot think of any other
real explanation for this.
At number six, the cut scene
from “Zelda: Twilight Princess.”
“Twilight Princess” is just a weird game.
It’s up there with “Majora’s Mask”
as one of the strangest
of the “Zelda” games.
In terms of gameplay,
it’s very traditional
in terms of the “Zelda” series.
But there’s some pretty weird cut scenes
and I don’t know why they’re like this.
The big one everyone remembers
is when you meet the Spirit of Light
before the Lakebed Temple.
They tell you about a forbidden power
and the creation of the land of Hyrule.
And things take a turn for
the weird almost immediately,
where, in the vision,
Ilia, the Spirit of Light,
suddenly has a knife
and tries to kill Link.
But he kills her, and then he
gets these weird white eyes
and for some reason,
three Shadow Links rise
up outta the ground.
They all hold up their
hands, Link turns into dust,
then the camera pans back
and shows that Link is
now one of them, I think.
I’m not 100% sure.
The vision ends with a
close-up of Link’s face
like he’s screaming in terror.
So, yeah, weird.
The whole thing is meant to
be a visual representation
of the story of the spirit’s
telling, but I don’t…
(sighs) It’s so much more weird
and twisted than what people
expect from “Zelda” games.
(eerie mysterious music)
(children laughing)
At number five is Guy Savage
in “Metal Gear Solid 3.”
After getting captured
near the end of “MGS 3,”
you’d expect Snake to start
having some weird dreams.
What I didn’t expect is that he’d dream up
an entirely different game though.
For some reason, instead of
having a dream related to,
you know, the game,
Snake dreams about being
a kind of warrior dude,
hacking and slashing
these zombie policemen.
It’s set in a warehouse
area with destructible walls
and all you can do is attack enemies
until the main guy transforms.
Whole thing lasts for about five minutes.
But just looking at it,
you could tell it’s a
completely different game
that was apparently being
developed at the time
and was canceled, and
maybe they used it here.
I really just don’t know.
The whole thing’s so baffling
because it clearly took
some effort to put in
and has nothing to do with the game.
It doesn’t even seem to be
set in the same universe.
I mean, “MGS 3” is a 1960s
Cold War espionage game,
while this looks some kind
of supernatural, modern-day,
near-future slasher thing.
Genuinely have absolutely
nothing in common.
At number four is Andre from
“Shadow Hearts: Covenant.”
For a game at least partially
meant to evoke the horrors of World War I,
“Shadow Hearts: Covenant”
is pretty goofy when it wants to be.
This is a game where you
get both a vampire wrestler
and Gepetto is part of your team.
So, yeah, it’s weird.
But there are a few moments
that are really out there,
even for this game.
Like there’s one where your team
gets lured out into a forest,
only for your friend to pull a giant lever
and reveal Andre, a giant cat.
Even in a game filled with
bizarre, grotesque monsters,
having to find an overgrown
purple cat, little extreme.
The whole scene’s really dumb too.
For some reason, it becomes
a full-blown comedy,
with Yuri blurting up,
“That’s one big pussy.”
(suspenseful music)
(cat meowing)
– That is one giant pussy.
– And yes, it’s referring to a cat.
So don’t even try to act like
we’re outta line for quoting him.
Just compare this scene
to the opening cutscene
for a near-terminal case of mood whiplash.
There’s a lot of goofy
scenes in this game,
but this is so weird, I
don’t know why it’s there.
At number three, are the negotiations
from “Armed and Dangerous.”
Being a comedy game,
you’re gonna expect some out-there stuff,
but “Armed and Dangerous,” that
finds a way to surprise you.
The whole sequence needs
to be seen to be believed.
It’s just rapid-fire right from the start.
It opens with heroes trying to negotiate
with the king’s messenger, who
is comically hard of hearing,
and climaxes with the supposed good guys
blowing off their hostage’s
foot, mistakenly castrating him
and then reattaching the foot.
I’m sure the foot is
what he wanted reattached
in this situation.
Actually, he probably forgot
about that foot pretty quick
with the castration aspect of things.
– Take your scalpel and
make a small circumcision.
– Don’t you mean inci-
– Don’t argue!
We don’t have time.
– What? What is it?
– They’re circumcising him.
(thunder crashing)
– This one has so much going on,
it’s actually kind of hard to follow.
The jokes are really
rapid-fire and very ridiculous.
Basically, any scene for
“Armed and Dangerous”
could count for a list like this
but this is probably the
one that works the best.
Our favorite, at least.
And for good reason.
And number two is the
death of Travis Touchdown
from “No More Heroes 3.”
If you want a dose of pure uncut Suda51
pumped directly in your veins,
“No More Heroes 3” is the game to do it.
In game design terms, it’s kind of a mess.
But there are so many bizarre
and head-scratching scenes in it,
it’s hard not to love.
Near the end of the game,
Travis Touchdown finally gets
a rematch against his brother,
and the final boss of the
first “No More Heroes,”
Henry Cooldown.
Without context, the
whole encounter’s bizarre,
but in context is actually more confusing.
Henry’s character is suddenly different
from the last two games.
Instead of being the Blue
Oni to Travis’s Red Oni,
he’s become a zombie
cultist with magic powers
and he wants to single-mindedly
destroy his brother.
I mean, in the last game,
these guys were allies.
What happened?
At the end of the battle,
Travis cuts his brother in half,
who, somehow, still
keeps trying to kill him
even though he’s a torso.
Travis leaves,
camera zooms in on a window
like a horror movie shot,
revealing that Henry
is still alive somehow.
Then he kills Travis
while he’s on the toilet,
which somehow leads to Travis
going into the “Deathman” game
and asking Deathman to
bring him back to life,
which he does.
Then Travis bursts out of a coffin
and inexplicably meets
his idol, Takashi Miike,
who is the actual Takashi Miike.
– I’ve got a request.
– What is it?
I’d be happy to do whatever I can.
– Could you film a live-action
version of “No More Heroes?”
– There is no semblance
of logic at this point.
And finally, at number one,
is wedding crashers from “SaGa Frontier.”
You want weird game
scenes we can’t explain?
This is not something anybody can explain.
The guys from the game can’t explain it.
“SaGa Frontier” is a unique RPG,
where instead of just telling one story,
you actually pick from
several different characters
who all have different stories.
Emelia’s story starts off normal enough.
She’s hunting down the
man who killed her husband
so she can find out the
truth and get revenge.
Sounds pretty straightforward, right?
Seems things are going in that direction,
and then end up with a final confrontation
with the villain, Joker,
and then things take a
turn for the baffling.
Out of nowhere, the heroes decide
to put on a fake wedding for Emelia
so she’ll get over her husband,
which seems emotionally incorrect to me.
And completely out of nowhere,
someone says, “Watch out.
Something’s coming from above.”
And then this boss named Diva appears.
There’s no foreshadowing, no explanation.
It’s just a final boss
because her story needed a final boss.
The “SaGa Frontier” Wiki says this thing
is “under Joker’s control,”
but there’s not really
any evidence for this
because nothing in the game implies
that it is the case at all.
RPGs tend to have final bosses
that come out of nowhere,
but not this out of nowhere.
It’s random. It’s totally random.
It’s a dramatic climax to Emelia’s story
that seems like it’s gonna
culminate with a fake wedding
and then ends with this boss fight.
I don’t even know what to take from it.
It’s insane. It makes no sense.
What do you think?
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I’m Falcon. You can follow
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We’ll see you next time,
right here on Gameranx.
On Gameranx the 10 weirdest in-game scenes that we can’t really explain
Most of the time gaming’s pretty straightforward.
You got a goal, you go for it,you overcome, you defeat, you win.
Sometimes it’s a little more bizarre though.
Hi folks, it’s Falcon,and today, on Gameranx the 10 weirdest in-game scenes that we can’t really explain.
I was sitting here trying to think of something to say
at the beginning of this to prepare you for it,and the fact is, there’s really no way.
Sometimes game developers just get weird.
That’s the best I can put it.
So let’s not delay any
more. Starting at number 10.
And this one’s gonna hit you hard.
The Honey Bee Inn, you know,
from “Final Fantasy VII.”
Before you bum rush the Shinra tower
and have to get the hell out of Midgar,
you have to get through Wall Market
Now, this area is one of the most dense
and interesting towns in the entire game.
There’s a bunch of
stores, some side quests,
and even some mini-games
to play around with.
But the thing everyone really remembers
is the Honey Bee Inn.
Now, Wall Market is kind of
already a bit of a seedy place,
but the Honey Bee Inn is so seedy
that it’s off in its own little corner,
its own separate screen.
It’s a hotel, it’s got four
possible rooms to enter.
All of them are awkward,
is probably the best word.
But, by far, the most
infamous is the group room.
You go in and there’s
just this whole crowd
of ridiculously stereotypical musclemen
that barrel into the room.
Cloud literally has to jump out of the way
so they can fit in.
Then the camera pans up,
all these guys get up in Cloud’s business,
and the camera pans over to all
of them sitting in a hot tub
in a sauna all together in
a cartoonishly awkward way.
(light playful music)
Once this scene is done,
the main muscleman,
the head honcho of these guys,
gives you a memento of your time together,
some bikini briefs.
Now, that’s just things going
according to plan, of course.
Cloud intends to use the bikini briefs
as part of his disguise to rescue Tifa
from Don Corneo’s mansion, long story.
Like I said, the place
is quite seedy though,
so you can imagine why she is there.
The thing that’s happened to Tifa
is actually, like, actively
harmful to Tifa though,
and she’s using it.
Whereas the thing you did
was the most awkward thing in the world
so you could acquire some
bikini briefs to cross-dress.
Which is fine.
Not going after trying
some different clothes on.
Nothing wrong with cross-dressing.
But the path to it,
(laughing) let’s just say
it’s the part of the game where
that sort of dead expression
the main in-world model of
Cloud has makes the most sense.
At number nine is the
Sengoku family headquarters
from “Yakuza Kiwami 2.”
Sengoku family headquarters
situated directly under the Osaka castle.
It also happens to be another,
larger gold-plated castle
that rises up out of the ground.
The security measures include
ninjas, pitfalls, samurai,
and two actual tigers for a boss fight.
So, yeah, not exactly too
friendly to an endangered species.
This sequence is so
jarringly out of place,
in and otherwise, and, yes, I
understand that this is also
a slightly relative statement,
fairly down-to-earth crime drama.
Yes, there’s stuff in
“Yakuza” that is so far away
from down to earth, but,
like, on average, okay?
And just nothing is ever
made of this at all.
Like, we’ve already talked about
the insane Be My Baby
sub-mission “Yakuza Kiwami 2,”
which is weird, don’t get me wrong.
But if you want to talk about
bafflingly weird in-game scenes,
it doesn’t get much crazier
than Sengoku headquarters.
In fact, it might actually
be the most ridiculous thing
in the entire series,
and that is saying a lot.
You arrive at the place in chapter 12
on a mission to rescue
your adopted daughter.
And for the most part,
this game’s been pretty
serious up to this point.
“Yakuza 2” and “Kiwami,” the remake,
we’re kind of one of the most serious
and violent games in the series,
but that just stops here,
’cause this place is…
I mean, it’s a yakuza headquarters
that’s an entire castle.
But then, out of nowhere,
the castle splits in two
and a bigger golden castle,
a castle made of gold,
rises up out of the ground in its place.
(tense foreboding music)
(castle rumbling)
That is happening in a “Yakuza” game,
which usually takes place in
a small area called Kamurocho,
which is a fictionalized kabuto.
I think I’m saying that
right, I don’t know.
What follows is the most ridiculous level
in the entire series.
It’s complete nonsense, and
it comes out of nowhere,
and it’s never mentioned again.
At number eight is in
Emil’s mansion basement
in “NieR Replicant.”
“NieR” was already a weird game, right?
But the moment it really
starts to get out of control
is when you unlock Emil’s basement.
First time through the
mansion’s weird enough, right?
The black-and-white visuals are spooky.
It’s got this kind of
haunted ambiance to it.
But when you return,
they go from regular run-of-the-mill weird
to just eyeball-searing
bafflement, for lack of a…
Is that a real word?
It doesn’t matter. It
described it correctly.
After opening up the secret
passage that leads underground,
you find this surprisingly
modern-looking bunker,
and, for some reason, you explore it
in a “Diablo”-style top-down 3/4 view.
Nothing else quite like this
in the story to this point,
but it’s just the start
of the strangeness.
At the end, you find this thing, Number 6,
a manmade super weapon
that’s also a Emil’s sister.
Why it looks like a
bobble-headed skeleton,
your guess is as good as mine.
It fights like an insane monster,
not some kind of magic weapon.
And when you finally kill
it, it fuses with Emil
and creates the form he’s more famous for.
I didn’t know about any of this stuff
or what Emil’s true form was,
so this whole sequence was really nuts.
– Welcome back, Emil.
You’ve been through a lot.
– But my…
(sobbing) My body.
I can’t stand to be with you
when I look like this. (crying)
– I mean, how many games transform
one of the main characters
into whatever this is supposed to be?
And it’s not temporary, it’s permanent.
That’s just what he looks like now.
It’s weird.
And number seven is a Billy
Idol concert in “ELEX II.”
Yeah, I said that.
This is nonsense, and
it speaks for itself.
It’s exactly what it sounds like.
“ELEX II’s” is already pretty
strange from the start.
Setting’s basically post-apocalyptic,
but with some fantasy
and sci-fi thrown in.
One of the factions are
a bunch of fantasy guys
who use magic, they’re
literally called the Berserkers.
Another faction uses high-tech weapons,
with max and plasma guns.
It’s that type of game.
Second one was a little better
than the first in my opinion.
I like that it leaned
more into the bizarre.
I’m not a big fan of the first, actually.
Besides the point.
And, in video game terms, that
stuff is all pretty standard.
But I’ll tell you what’s not standard,
it’s a Billy Idol concert
that gets triggered
when you go by a stage.
And no, it’s not a cover of Billy Idol,
it’s literally Billy Idol.
This thing’s set, supposedly,
way into the future,
don’t know why he’s there.
But you walk in, there’s a full concert.
I do have to say they didn’t
do Billy any favors here.
Like, look him up
performing in recent years.
I mean, he’s older, but he’s
not basically asleep on stage.
And then they just disappear.
So it’s like, why is it there?
I don’t know.
Perhaps one of the developers
really likes Billy Idol,
because I cannot think of any other
real explanation for this.
At number six, the cut scene
from “Zelda: Twilight Princess.”
“Twilight Princess” is just a weird game.
It’s up there with “Majora’s Mask”
as one of the strangest
of the “Zelda” games.
In terms of gameplay,
it’s very traditional
in terms of the “Zelda” series.
But there’s some pretty weird cut scenes
and I don’t know why they’re like this.
The big one everyone remembers
is when you meet the Spirit of Light
before the Lakebed Temple.
They tell you about a forbidden power
and the creation of the land of Hyrule.
And things take a turn for
the weird almost immediately,
where, in the vision,
Ilia, the Spirit of Light,
suddenly has a knife
and tries to kill Link.
But he kills her, and then he
gets these weird white eyes
and for some reason,
three Shadow Links rise
up outta the ground.
They all hold up their
hands, Link turns into dust,
then the camera pans back
and shows that Link is
now one of them, I think.
I’m not 100% sure.
The vision ends with a
close-up of Link’s face
like he’s screaming in terror.
So, yeah, weird.
The whole thing is meant to
be a visual representation
of the story of the spirit’s
telling, but I don’t…
(sighs) It’s so much more weird
and twisted than what people
expect from “Zelda” games.
(eerie mysterious music)
(children laughing)
At number five is Guy Savage
in “Metal Gear Solid 3.”
After getting captured
near the end of “MGS 3,”
you’d expect Snake to start
having some weird dreams.
What I didn’t expect is that he’d dream up
an entirely different game though.
For some reason, instead of
having a dream related to,
you know, the game,
Snake dreams about being
a kind of warrior dude,
hacking and slashing
these zombie policemen.
It’s set in a warehouse
area with destructible walls
and all you can do is attack enemies
until the main guy transforms.
Whole thing lasts for about five minutes.
But just looking at it,
you could tell it’s a
completely different game
that was apparently being
developed at the time
and was canceled, and
maybe they used it here.
I really just don’t know.
The whole thing’s so baffling
because it clearly took
some effort to put in
and has nothing to do with the game.
It doesn’t even seem to be
set in the same universe.
I mean, “MGS 3” is a 1960s
Cold War espionage game,
while this looks some kind
of supernatural, modern-day,
near-future slasher thing.
Genuinely have absolutely
nothing in common.
At number four is Andre from
“Shadow Hearts: Covenant.”
For a game at least partially
meant to evoke the horrors of World War I,
“Shadow Hearts: Covenant”
is pretty goofy when it wants to be.
This is a game where you
get both a vampire wrestler
and Gepetto is part of your team.
So, yeah, it’s weird.
But there are a few moments
that are really out there,
even for this game.
Like there’s one where your team
gets lured out into a forest,
only for your friend to pull a giant lever
and reveal Andre, a giant cat.
Even in a game filled with
bizarre, grotesque monsters,
having to find an overgrown
purple cat, little extreme.
The whole scene’s really dumb too.
For some reason, it becomes
a full-blown comedy,
with Yuri blurting up,
“That’s one big pussy.”
(suspenseful music)
(cat meowing)
– That is one giant pussy.
– And yes, it’s referring to a cat.
So don’t even try to act like
we’re outta line for quoting him.
Just compare this scene
to the opening cutscene
for a near-terminal case of mood whiplash.
There’s a lot of goofy
scenes in this game,
but this is so weird, I
don’t know why it’s there.
At number three, are the negotiations
from “Armed and Dangerous.”
Being a comedy game,
you’re gonna expect some out-there stuff,
but “Armed and Dangerous,” that
finds a way to surprise you.
The whole sequence needs
to be seen to be believed.
It’s just rapid-fire right from the start.
It opens with heroes trying to negotiate
with the king’s messenger, who
is comically hard of hearing,
and climaxes with the supposed good guys
blowing off their hostage’s
foot, mistakenly castrating him
and then reattaching the foot.
I’m sure the foot is
what he wanted reattached
in this situation.
Actually, he probably forgot
about that foot pretty quick
with the castration aspect of things.
– Take your scalpel and
make a small circumcision.
– Don’t you mean inci-
– Don’t argue!
We don’t have time.
– What? What is it?
– They’re circumcising him.
(thunder crashing)
– This one has so much going on,
it’s actually kind of hard to follow.
The jokes are really
rapid-fire and very ridiculous.
Basically, any scene for
“Armed and Dangerous”
could count for a list like this
but this is probably the
one that works the best.
Our favorite, at least.
And for good reason.
And number two is the
death of Travis Touchdown
from “No More Heroes 3.”
If you want a dose of pure uncut Suda51
pumped directly in your veins,
“No More Heroes 3” is the game to do it.
In game design terms, it’s kind of a mess.
But there are so many bizarre
and head-scratching scenes in it,
it’s hard not to love.
Near the end of the game,
Travis Touchdown finally gets
a rematch against his brother,
and the final boss of the
first “No More Heroes,”
Henry Cooldown.
Without context, the
whole encounter’s bizarre,
but in context is actually more confusing.
Henry’s character is suddenly different
from the last two games.
Instead of being the Blue
Oni to Travis’s Red Oni,
he’s become a zombie
cultist with magic powers
and he wants to single-mindedly
destroy his brother.
I mean, in the last game,
these guys were allies.
What happened?
At the end of the battle,
Travis cuts his brother in half,
who, somehow, still
keeps trying to kill him
even though he’s a torso.
Travis leaves,
camera zooms in on a window
like a horror movie shot,
revealing that Henry
is still alive somehow.
Then he kills Travis
while he’s on the toilet,
which somehow leads to Travis
going into the “Deathman” game
and asking Deathman to
bring him back to life,
which he does.
Then Travis bursts out of a coffin
and inexplicably meets
his idol, Takashi Miike,
who is the actual Takashi Miike.
– I’ve got a request.
– What is it?
I’d be happy to do whatever I can.
– Could you film a live-action
version of “No More Heroes?”
– There is no semblance
of logic at this point.
And finally, at number one,
is wedding crashers from “SaGa Frontier.”
You want weird game
scenes we can’t explain?
This is not something anybody can explain.
The guys from the game can’t explain it.
“SaGa Frontier” is a unique RPG,
where instead of just telling one story,
you actually pick from
several different characters
who all have different stories.
Emelia’s story starts off normal enough.
She’s hunting down the
man who killed her husband
so she can find out the
truth and get revenge.
Sounds pretty straightforward, right?
Seems things are going in that direction,
and then end up with a final confrontation
with the villain, Joker,
and then things take a
turn for the baffling.
Out of nowhere, the heroes decide
to put on a fake wedding for Emelia
so she’ll get over her husband,
which seems emotionally incorrect to me.
And completely out of nowhere,
someone says, “Watch out.
Something’s coming from above.”
And then this boss named Diva appears.
There’s no foreshadowing, no explanation.
It’s just a final boss
because her story needed a final boss.
The “SaGa Frontier” Wiki says this thing
is “under Joker’s control,”
but there’s not really
any evidence for this
because nothing in the game implies
that it is the case at all.
RPGs tend to have final bosses
that come out of nowhere,
but not this out of nowhere.
It’s random. It’s totally random.
It’s a dramatic climax to Emelia’s story
that seems like it’s gonna
culminate with a fake wedding
and then ends with this boss fight.
I don’t even know what to take from it.
It’s insane. It makes no sense.
What do you think?
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