Here are 10 examples of some bad open world missions

13.01.2023 0 By admin

[Narrator] Open world games are often massive and have tons of missions and things to do,so every once in a while, there’s something the game makes you do that’s not so great.

Here are 10 examples of some bad open world missions.

First off with number 10, let’s talk Days Gone.

They’re Not Sleeping and the Narrow missions.

Now, we like Days Gone.

These missions from the
game aren’t necessarily

the worst things ever, but they
are a perfect example of one

of the most annoying types of
missions in open world games.

You know, the forced stealth mission?

These are the kinds of missions
where if you get caught,

then you have to restart the whole thing.

They’re frustrating enough in games

that are completely built around stealth,

let alone ones that just
have some stealth elements

in it like Days Gone and,
while there are definitely

worse examples out there,
their implementation

in this game is pretty ridiculous

and it makes it stand out as uniquely bad.

Pretty early on in Days Gone, you find out

that NERO, you know
the camp’s FEMA analog,

is still around, even
in the post-apocalypse.

They’re conducting some kind of research

and you want to go investigate
what they’re up to.

The problem is, if they catch
you, then it’s game over.

These guys are everywhere and
the location they’re all in

is pretty wide open, so it’s
very easy to get caught.

The whole thing boils down
to trial and error, really,

and rinse and repeating
until you figure out

the exact route the game wants you to take

to avoid the guards.

That’s annoying, but
the dumbest thing by far

about these missions is the
reason why you can’t get caught.

Apparently these guys in the
flimsy-looking hazmat suits

are actually totally bulletproof somehow?

That’s the reason the game gives,

that these floppy suits
are somehow strong enough

to deflect bullets.

Look, if they put these
guys in bomb disposal armor

or something, then sure we’d buy it.

But the hazmat suits, it just
didn’t make a lot of sense.

Anyway, these missions
are dull, frustrating,

and kind of plain nonsense,

which is a shame because, like we said,

the rest of the game is a lot better.

Next over at number nine,

let’s talk about Assassin’s Creed 3,

Something on the Side.

Now this entry is an example

of another truly terrible open world game

mission type overall,
the trailing mission,

the tailing mission,
whatever you wanna call it.

The ones where you’re
supposed to follow a car

or a person within a certain radius and

if you get too close or too far away,

then the mission fails.

And if they see you, the mission fails.


These things are always
usually kind of janky

or slow or frustrating And thankfully,

most games have the good sense not

to really include them anymore.

The Assassin’s Creed games
were basically the ones

that really overdid this mission type

and the Magnum Opus occurs
in Assassin’s Creed 3

with the mission that we
said, Something on the Side.

This is one where you’re supposed

to tail a guy through New York

and it’s got all the annoying aspects

of one of those missions.

It’s just taken to the next level.

This guy has some kind of
sixth sense where it seems

like he’ll notice you out of nowhere.

Somehow, tailing him from the rooftops

just doesn’t actually seem to work,

so you’re stuck following
him on the ground

where you’re at the
mercy of the game’s NPCs

if you wanna hide.

Assassin’s Creed 3 is a
notoriously iffy game.

Sometimes it just won’t
do what you want it to do.

And that’s especially true of its awkward,

crowd-hiding mechanic.

In the older games, it worked
fine. It’s pretty cool.

I have no idea why it got
so sloppy in this one,

but it makes what should be a relatively

basic filler mission a
huge pain in the butt

to actually finish.

Next over at number eight, Jak II

is a shockingly difficult game with a lot

of frustrating and annoying
missions to pick from.

But if we had to pick the worst,

then we gotta go with this one,

Hunt Haven Forest Metalheads.

It sounds simple, but believe
us, it’s anything but.

The problem is that all
these enemies you have

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to hunt are invisible.

They’re not too hard to notice close up,

but from a distance they’re easy to miss

and these guys just love to
ambush you out of nowhere.

There are 30 enemies total in this place

and you’ve got to take
them all out without dying.

There are no checkpoints here,

so if you die mid-mission,
then it’s back to the start

and back to hunting all
of them and finding them.

And to make things even more frustrating,

you lose any special ammo you brought,

so dying makes this mission even harder.

And if you remember how Jak II plays,

you know it’s not like
a Ratchet and Clank.

There are no aiming mechanics, really,

so you pretty much just
have to spray and pray

and hope that you hit these
guys before they hit you.

Most of the times, they’ll
just hit you anyway.

And they hit hard.

It’s just a total filler mission

that’s way more frustrating
than it should be.

Now over at number
seven, the Shenmue series

is a game series that just runs

at a very different wavelength
than anything else out there.

Sure, the story is a Kung
Fu-infused revenge story,

but the actual game play is
closer to a life simulator

in a lot of ways, if
you’ve never played it.

It’s totally different from
most modern open world games

and that’s what makes them so interesting.

Everyone remembers the
infamous forklift driving

from the first game,
but the sequel manages

to somehow top that
activity with something even

more frustrating and
tedious, airing books.


The main plot of Shenmue
II is about Ryo trying

to find the location of
ancient master Yuanda Zhu

and the search eventually
brings him to Man Mo Temple.

That’s when you get tasked
with performing this mini game

where our brave hero has
to carry piles of books

from the library to some tables outside.

Apparently the books are old

and need to be aired out once in a while,

and by that they mean every single day,

because until you advance
the plot to a certain point,

you have to do this activity
every single morning.

The goal is to carry 14
piles of books outside,

which sounds incredibly
simple, but somehow it’s not.

He must get drunk or
something before starting.

It’s the only explanation
for why he suddenly

becomes so goofy and clumsy and useless.

Randomly, while you’re carrying the books,

a very strict QTE popup will appear

and if you miss it,
then you drop the books

on the ground and you have to start over.

It’s pointless, it’s
surprisingly frustrating,

and it’s just lame.

You don’t even get paid for your trouble.

Missions in open world games don’t really

get much worse than this.

Now over at number six,
the Grand Theft Auto series

has its fair share of annoying missions

and many of the absolute
worst, hate to say it,

are in Grand Theft Auto III.

Now a lot of this stuff can
be forgiven for being archaic

or outdated simply because GTA III

was a ground breaking
game in so many ways,

but that still isn’t
enough to excuse this one.

Espresso 2 Go is a mission
given by the Yakuza

where the objective is simple,

destroy all the espresso
stalls in eight minutes.

It sounds easy enough,
but there’s a big problem.

You have to figure out where
all the stalls are by yourself.

Remember, the map stuff was very tricky

in the original game, very simple,

and you relied on your mini map a lot,

so unless you’re relying on
a walkthrough or a guide,

trying to find these
things to take them out,

it’s like a needle in a haystack.

It’s another example
of an annoying mission

in an old open world type game,

you know, timed missions.

Having a timer doesn’t
always make a mission bad,

believe us, but when you
combine a very strict timer

with an already frustrating objective,

you got the recipe for a pain.

I get it, a lot of newer games are easier,

older games were more challenging,
but this is ridiculous.

Next, over at number five,

let’s talk about the original Spider-Man 2

and the balloon grab random mission.

Now compared to every other
mission type on this list,

this particular one isn’t much.

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It’s not some big event or
anything, it’s just a balloon.

but it gets really annoying, really fast.

And trust me, I love this game.

– [Kid] My balloon!

– [Narrator] But the
little kid crying about,

“My balloon!” is one of the
most annoying soundbites

in video game history.

And the mission itself
is so short and pointless

that it just kind of gets on
your nerves when it pops up.

Was it just me?

Of course, you could just skip it.

You know, there’s nothing forcing you

to get that kid’s stupid
balloon, but you always end up

feeling kind of like a
jerk for skipping it,

even if it doesn’t really matter.

I mean, you’re Spider-Man.

You should be doing everything you can.

It’s a nitpick in what is
still a really great game.

It’s a lot of fun even now.

But it’s like if you do the
mission, you feel like an idiot

and when you don’t do
them, you feel like a jerk,

so you really can’t win at these things.

Next over at number four, No More Heroes

is just a weird as hell
experience all around.

Before you can do the
main assassination jobs

that are the meat of the
game, you’ve gotta make money

and one of your main sources
of income is the job center.

Now, unlike most open world games

where jobs usually mean
something exciting,

like clearing out enemy bases
or getting into car chases

or even taxi jobs, the
jobs in No More Heroes

are significantly more mundane.

I’m talking like really mundane,

like collecting coconuts or mowing lawns

or picking up litter off the street.

In the sequel, they managed
to make these activities fun

by transforming them into
bite-sized arcade experiences,

but in the first game,
they’re actually exactly

as dull as you’d expect.

For lawn mowing, you literally
have to mow the entire lawn.

(lawn mower revs)

While in the coconut collector,
you have to go around

and hit palm trees to knock coconuts free.

Garbage collection is
literally just walking around

and picking up wads of trash.

There’s really nothing else to it.

The worst of them, although,

has to be scorpion extermination,

where you have to wander
around this empty field

picking up the little bugs.

They’re tiny and they’re hard to see

and if you step on one,
then they sting you,

which slows you down.

And the time limit is only three minutes,

but it feels like the longest
three minutes of your life.

Are these missions intentionally
bad or just plain bad?

We never know what they’re
doing with these games,

who knows, but it doesn’t change the fact

that they annoyed us.

Now over at number three, for
a game based on The Simpsons,

you think that Simpsons Hit and Run

would be pretty easy going,

but around at the halfway mark,

this game stops messing
around and turns into one

of the more difficult open
world driving games out there.

There are multiple missions
that would fit for this list,

but our personal worst has

to be the mission called Set to Kill.

This is the mission where
you have to drive around

and destroy 15 stands in
one minute and 45 seconds,

which sounds like it
should be a cake walk,

but there are a few reasons why it’s not.

For one thing, you’re forced to start

with the Glowbex Super Villain Car,

which is incredibly fragile,

the time limit itself
is incredibly strict,

and the area it forces you to go through

is filled with breakable objects.

(upbeat rock music)

– [Bart] I didn’t do it.

– [Narrator] In any other open world game,

that wouldn’t be a big deal.

But in this one, if you
break too many things,

then it triggers the
police, or a hit and run.

And if that happens, you
might as well restart

because the mission becomes
essentially impossible

just juggling all that.

If you want to beat this one
legit, you pretty much have

to play this 100% perfectly.

For a mission that’s
only got a timer of 1:45,

this one will take most
players a long time

to actually finish.

Next over at number two,
you know it, you hate it.

We’re talking about the
worst open world mission,

so we’ve gotta mention Supply Lines

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from Grand Theft Auto: San Andreas.

It’s the second mission you get from Zero

in San Fierro and forces
you to control an RC plane

and shoot up five couriers
driving around the city.

The setup is fine, but
there are two major problems

with this one.

The first one is the controls.

Trying to fly a normal
plane in San Andreas

is tricky for a lot of missions,

but at times this remote control plane

can feel uncontrollable.

Getting around isn’t so
bad, but actually shooting

at a target accurately
is incredibly difficult,

especially when you’re trying
to hit the bike couriers, ugh!

The other problem is the fuel.

These days, it’s not so bad.

Rockstar did go back and
made fuel consumption tied

to acceleration, so it’s much
easier to play these days

without totally running out.

But in the original PlayStation
2 release of the game,

you were basically screwed.

The fuel was a time limit, pure and simple

and that time limit was incredibly strict.

So combining the floaty
controls on the RC plane

with an unforgiving time limit
made this one of the most

all-time frustrating
missions in any game ever.

The only good thing about
it is that it is optional.

Now, finally, down to number
one, Fair Play in Mafia

it doesn’t get much worse than this.

The original Mafia was
groundbreaking when it came

to mature storytelling
in video games on PC,

but the fifth mission is just awful.

It’s the one with the race.

The car handles like a boat on wheels,

the race itself is incredibly difficult,

and they basically just throw you to it

with only minimal practice.

The race itself isn’t even the
only bad part of the mission.

The part before that can go to hell, too.

The section of the mission where you have

to sabotage another car by
driving it out to the mechanic

then driving it back in
time is almost just as bad.

The trip to the mechanic is
a little tight on the timing,

but the trip back is just
brutal because on top

of the strict time limit,
now you have to worry

about the car potentially
exploding at any moment

if you bump into any little tiny thing.

And with how tricky it
controls, it’s just, ugh,

it’s a hardcore driving
simulation in the middle

of what is normally just
a third-person shooter.

Normally an extreme genre shift like this

would mean that the developers
would make that part easier

for players who aren’t
good at driving games.

But not here.

You gotta get good or else.

The original version
of the game didn’t even

have difficulty settings, so
if they wanted to play the rest

of the game, then you
just had to grind it out

and win through this thing.

There was no way around it.

Technically now with the newer remake,

you can get through it.

There are still difficulty
options, but it’s not as bad.

And Mafia is a great game,

but there’s a reason that this mission

and the original old school version

is so well known and reviled.

It’s one of the most
frustrating open world missions

of all time.

But there you have it guys.

Those are some missions
that really drove us nuts

in open world games throughout the years.

There are plenty of other
examples out there, though.

We know you got your own,

so we wanna hear from
you down in the comments.

Let us know about a mission
that drove you nuts,

one of the worst missions ever.

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