[Narrator] Open world games are often massive and have tons of missions and things to do,so every once in a while, there’s something the game makes you do that’s not so great.
Here are 10 examples of some bad open world missions.
First off with number 10, let’s talk Days Gone.
They’re Not Sleeping and the Narrow missions.
Now, we like Days Gone.
These missions from the
game aren’t necessarily
the worst things ever, but they
are a perfect example of one
of the most annoying types of
missions in open world games.
You know, the forced stealth mission?
These are the kinds of missions
where if you get caught,
then you have to restart the whole thing.
They’re frustrating enough in games
that are completely built around stealth,
let alone ones that just
have some stealth elements
in it like Days Gone and,
while there are definitely
worse examples out there,
their implementation
in this game is pretty ridiculous
and it makes it stand out as uniquely bad.
Pretty early on in Days Gone, you find out
that NERO, you know
the camp’s FEMA analog,
is still around, even
in the post-apocalypse.
They’re conducting some kind of research
and you want to go investigate
what they’re up to.
The problem is, if they catch
you, then it’s game over.
These guys are everywhere and
the location they’re all in
is pretty wide open, so it’s
very easy to get caught.
The whole thing boils down
to trial and error, really,
and rinse and repeating
until you figure out
the exact route the game wants you to take
to avoid the guards.
That’s annoying, but
the dumbest thing by far
about these missions is the
reason why you can’t get caught.
Apparently these guys in the
flimsy-looking hazmat suits
are actually totally bulletproof somehow?
That’s the reason the game gives,
that these floppy suits
are somehow strong enough
to deflect bullets.
Look, if they put these
guys in bomb disposal armor
or something, then sure we’d buy it.
But the hazmat suits, it just
didn’t make a lot of sense.
Anyway, these missions
are dull, frustrating,
and kind of plain nonsense,
which is a shame because, like we said,
the rest of the game is a lot better.
Next over at number nine,
let’s talk about Assassin’s Creed 3,
Something on the Side.
Now this entry is an example
of another truly terrible open world game
mission type overall,
the trailing mission,
the tailing mission,
whatever you wanna call it.
The ones where you’re
supposed to follow a car
or a person within a certain radius and
if you get too close or too far away,
then the mission fails.
And if they see you, the mission fails.
Ugh.
These things are always
usually kind of janky
or slow or frustrating And thankfully,
most games have the good sense not
to really include them anymore.
The Assassin’s Creed games
were basically the ones
that really overdid this mission type
and the Magnum Opus occurs
in Assassin’s Creed 3
with the mission that we
said, Something on the Side.
This is one where you’re supposed
to tail a guy through New York
and it’s got all the annoying aspects
of one of those missions.
It’s just taken to the next level.
This guy has some kind of
sixth sense where it seems
like he’ll notice you out of nowhere.
Somehow, tailing him from the rooftops
just doesn’t actually seem to work,
so you’re stuck following
him on the ground
where you’re at the
mercy of the game’s NPCs
if you wanna hide.
Assassin’s Creed 3 is a
notoriously iffy game.
Sometimes it just won’t
do what you want it to do.
And that’s especially true of its awkward,
crowd-hiding mechanic.
In the older games, it worked
fine. It’s pretty cool.
I have no idea why it got
so sloppy in this one,
but it makes what should be a relatively
basic filler mission a
huge pain in the butt
to actually finish.
Next over at number eight, Jak II
is a shockingly difficult game with a lot
of frustrating and annoying
missions to pick from.
But if we had to pick the worst,
then we gotta go with this one,
Hunt Haven Forest Metalheads.
It sounds simple, but believe
us, it’s anything but.
Here are 10 examples of some bad open world missions
[Narrator] Open world games are often massive and have tons of missions and things to do,so every once in a while, there’s something the game makes you do that’s not so great.
Here are 10 examples of some bad open world missions.
First off with number 10, let’s talk Days Gone.
They’re Not Sleeping and the Narrow missions.
Now, we like Days Gone.
These missions from the
game aren’t necessarily
the worst things ever, but they
are a perfect example of one
of the most annoying types of
missions in open world games.
You know, the forced stealth mission?
These are the kinds of missions
where if you get caught,
then you have to restart the whole thing.
They’re frustrating enough in games
that are completely built around stealth,
let alone ones that just
have some stealth elements
in it like Days Gone and,
while there are definitely
worse examples out there,
their implementation
in this game is pretty ridiculous
and it makes it stand out as uniquely bad.
Pretty early on in Days Gone, you find out
that NERO, you know
the camp’s FEMA analog,
is still around, even
in the post-apocalypse.
They’re conducting some kind of research
and you want to go investigate
what they’re up to.
The problem is, if they catch
you, then it’s game over.
These guys are everywhere and
the location they’re all in
is pretty wide open, so it’s
very easy to get caught.
The whole thing boils down
to trial and error, really,
and rinse and repeating
until you figure out
the exact route the game wants you to take
to avoid the guards.
That’s annoying, but
the dumbest thing by far
about these missions is the
reason why you can’t get caught.
Apparently these guys in the
flimsy-looking hazmat suits
are actually totally bulletproof somehow?
That’s the reason the game gives,
that these floppy suits
are somehow strong enough
to deflect bullets.
Look, if they put these
guys in bomb disposal armor
or something, then sure we’d buy it.
But the hazmat suits, it just
didn’t make a lot of sense.
Anyway, these missions
are dull, frustrating,
and kind of plain nonsense,
which is a shame because, like we said,
the rest of the game is a lot better.
Next over at number nine,
let’s talk about Assassin’s Creed 3,
Something on the Side.
Now this entry is an example
of another truly terrible open world game
mission type overall,
the trailing mission,
the tailing mission,
whatever you wanna call it.
The ones where you’re
supposed to follow a car
or a person within a certain radius and
if you get too close or too far away,
then the mission fails.
And if they see you, the mission fails.
Ugh.
These things are always
usually kind of janky
or slow or frustrating And thankfully,
most games have the good sense not
to really include them anymore.
The Assassin’s Creed games
were basically the ones
that really overdid this mission type
and the Magnum Opus occurs
in Assassin’s Creed 3
with the mission that we
said, Something on the Side.
This is one where you’re supposed
to tail a guy through New York
and it’s got all the annoying aspects
of one of those missions.
It’s just taken to the next level.
This guy has some kind of
sixth sense where it seems
like he’ll notice you out of nowhere.
Somehow, tailing him from the rooftops
just doesn’t actually seem to work,
so you’re stuck following
him on the ground
where you’re at the
mercy of the game’s NPCs
if you wanna hide.
Assassin’s Creed 3 is a
notoriously iffy game.
Sometimes it just won’t
do what you want it to do.
And that’s especially true of its awkward,
crowd-hiding mechanic.
In the older games, it worked
fine. It’s pretty cool.
I have no idea why it got
so sloppy in this one,
but it makes what should be a relatively
basic filler mission a
huge pain in the butt
to actually finish.
Next over at number eight, Jak II
is a shockingly difficult game with a lot
of frustrating and annoying
missions to pick from.
But if we had to pick the worst,
then we gotta go with this one,
Hunt Haven Forest Metalheads.
It sounds simple, but believe
us, it’s anything but.
The problem is that all
these enemies you have
to hunt are invisible.
They’re not too hard to notice close up,
but from a distance they’re easy to miss
and these guys just love to
ambush you out of nowhere.
There are 30 enemies total in this place
and you’ve got to take
them all out without dying.
There are no checkpoints here,
so if you die mid-mission,
then it’s back to the start
and back to hunting all
of them and finding them.
And to make things even more frustrating,
you lose any special ammo you brought,
so dying makes this mission even harder.
And if you remember how Jak II plays,
you know it’s not like
a Ratchet and Clank.
There are no aiming mechanics, really,
so you pretty much just
have to spray and pray
and hope that you hit these
guys before they hit you.
Most of the times, they’ll
just hit you anyway.
And they hit hard.
It’s just a total filler mission
that’s way more frustrating
than it should be.
Now over at number
seven, the Shenmue series
is a game series that just runs
at a very different wavelength
than anything else out there.
Sure, the story is a Kung
Fu-infused revenge story,
but the actual game play is
closer to a life simulator
in a lot of ways, if
you’ve never played it.
It’s totally different from
most modern open world games
and that’s what makes them so interesting.
Everyone remembers the
infamous forklift driving
from the first game,
but the sequel manages
to somehow top that
activity with something even
more frustrating and
tedious, airing books.
Yes.
The main plot of Shenmue
II is about Ryo trying
to find the location of
ancient master Yuanda Zhu
and the search eventually
brings him to Man Mo Temple.
That’s when you get tasked
with performing this mini game
where our brave hero has
to carry piles of books
from the library to some tables outside.
Apparently the books are old
and need to be aired out once in a while,
and by that they mean every single day,
because until you advance
the plot to a certain point,
you have to do this activity
every single morning.
The goal is to carry 14
piles of books outside,
which sounds incredibly
simple, but somehow it’s not.
He must get drunk or
something before starting.
It’s the only explanation
for why he suddenly
becomes so goofy and clumsy and useless.
Randomly, while you’re carrying the books,
a very strict QTE popup will appear
and if you miss it,
then you drop the books
on the ground and you have to start over.
It’s pointless, it’s
surprisingly frustrating,
and it’s just lame.
You don’t even get paid for your trouble.
Missions in open world games don’t really
get much worse than this.
Now over at number six,
the Grand Theft Auto series
has its fair share of annoying missions
and many of the absolute
worst, hate to say it,
are in Grand Theft Auto III.
Now a lot of this stuff can
be forgiven for being archaic
or outdated simply because GTA III
was a ground breaking
game in so many ways,
but that still isn’t
enough to excuse this one.
Espresso 2 Go is a mission
given by the Yakuza
where the objective is simple,
destroy all the espresso
stalls in eight minutes.
It sounds easy enough,
but there’s a big problem.
You have to figure out where
all the stalls are by yourself.
Remember, the map stuff was very tricky
in the original game, very simple,
and you relied on your mini map a lot,
so unless you’re relying on
a walkthrough or a guide,
trying to find these
things to take them out,
it’s like a needle in a haystack.
It’s another example
of an annoying mission
in an old open world type game,
you know, timed missions.
Having a timer doesn’t
always make a mission bad,
believe us, but when you
combine a very strict timer
with an already frustrating objective,
you got the recipe for a pain.
I get it, a lot of newer games are easier,
older games were more challenging,
but this is ridiculous.
Next, over at number five,
let’s talk about the original Spider-Man 2
and the balloon grab random mission.
Now compared to every other
mission type on this list,
this particular one isn’t much.
It’s not some big event or
anything, it’s just a balloon.
but it gets really annoying, really fast.
And trust me, I love this game.
– [Kid] My balloon!
– [Narrator] But the
little kid crying about,
“My balloon!” is one of the
most annoying soundbites
in video game history.
And the mission itself
is so short and pointless
that it just kind of gets on
your nerves when it pops up.
Was it just me?
Of course, you could just skip it.
You know, there’s nothing forcing you
to get that kid’s stupid
balloon, but you always end up
feeling kind of like a
jerk for skipping it,
even if it doesn’t really matter.
I mean, you’re Spider-Man.
You should be doing everything you can.
It’s a nitpick in what is
still a really great game.
It’s a lot of fun even now.
But it’s like if you do the
mission, you feel like an idiot
and when you don’t do
them, you feel like a jerk,
so you really can’t win at these things.
Next over at number four, No More Heroes
is just a weird as hell
experience all around.
Before you can do the
main assassination jobs
that are the meat of the
game, you’ve gotta make money
and one of your main sources
of income is the job center.
Now, unlike most open world games
where jobs usually mean
something exciting,
like clearing out enemy bases
or getting into car chases
or even taxi jobs, the
jobs in No More Heroes
are significantly more mundane.
I’m talking like really mundane,
like collecting coconuts or mowing lawns
or picking up litter off the street.
In the sequel, they managed
to make these activities fun
by transforming them into
bite-sized arcade experiences,
but in the first game,
they’re actually exactly
as dull as you’d expect.
For lawn mowing, you literally
have to mow the entire lawn.
(lawn mower revs)
While in the coconut collector,
you have to go around
and hit palm trees to knock coconuts free.
Garbage collection is
literally just walking around
and picking up wads of trash.
There’s really nothing else to it.
The worst of them, although,
has to be scorpion extermination,
where you have to wander
around this empty field
picking up the little bugs.
They’re tiny and they’re hard to see
and if you step on one,
then they sting you,
which slows you down.
And the time limit is only three minutes,
but it feels like the longest
three minutes of your life.
Are these missions intentionally
bad or just plain bad?
We never know what they’re
doing with these games,
who knows, but it doesn’t change the fact
that they annoyed us.
Now over at number three, for
a game based on The Simpsons,
you think that Simpsons Hit and Run
would be pretty easy going,
but around at the halfway mark,
this game stops messing
around and turns into one
of the more difficult open
world driving games out there.
There are multiple missions
that would fit for this list,
but our personal worst has
to be the mission called Set to Kill.
This is the mission where
you have to drive around
and destroy 15 stands in
one minute and 45 seconds,
which sounds like it
should be a cake walk,
but there are a few reasons why it’s not.
For one thing, you’re forced to start
with the Glowbex Super Villain Car,
which is incredibly fragile,
the time limit itself
is incredibly strict,
and the area it forces you to go through
is filled with breakable objects.
(upbeat rock music)
– [Bart] I didn’t do it.
– [Narrator] In any other open world game,
that wouldn’t be a big deal.
But in this one, if you
break too many things,
then it triggers the
police, or a hit and run.
And if that happens, you
might as well restart
because the mission becomes
essentially impossible
just juggling all that.
If you want to beat this one
legit, you pretty much have
to play this 100% perfectly.
For a mission that’s
only got a timer of 1:45,
this one will take most
players a long time
to actually finish.
Next over at number two,
you know it, you hate it.
We’re talking about the
worst open world mission,
so we’ve gotta mention Supply Lines
from Grand Theft Auto: San Andreas.
It’s the second mission you get from Zero
in San Fierro and forces
you to control an RC plane
and shoot up five couriers
driving around the city.
The setup is fine, but
there are two major problems
with this one.
The first one is the controls.
Trying to fly a normal
plane in San Andreas
is tricky for a lot of missions,
but at times this remote control plane
can feel uncontrollable.
Getting around isn’t so
bad, but actually shooting
at a target accurately
is incredibly difficult,
especially when you’re trying
to hit the bike couriers, ugh!
The other problem is the fuel.
These days, it’s not so bad.
Rockstar did go back and
made fuel consumption tied
to acceleration, so it’s much
easier to play these days
without totally running out.
But in the original PlayStation
2 release of the game,
you were basically screwed.
The fuel was a time limit, pure and simple
and that time limit was incredibly strict.
So combining the floaty
controls on the RC plane
with an unforgiving time limit
made this one of the most
all-time frustrating
missions in any game ever.
The only good thing about
it is that it is optional.
Now, finally, down to number
one, Fair Play in Mafia
it doesn’t get much worse than this.
The original Mafia was
groundbreaking when it came
to mature storytelling
in video games on PC,
but the fifth mission is just awful.
It’s the one with the race.
The car handles like a boat on wheels,
the race itself is incredibly difficult,
and they basically just throw you to it
with only minimal practice.
The race itself isn’t even the
only bad part of the mission.
The part before that can go to hell, too.
The section of the mission where you have
to sabotage another car by
driving it out to the mechanic
then driving it back in
time is almost just as bad.
The trip to the mechanic is
a little tight on the timing,
but the trip back is just
brutal because on top
of the strict time limit,
now you have to worry
about the car potentially
exploding at any moment
if you bump into any little tiny thing.
And with how tricky it
controls, it’s just, ugh,
it’s a hardcore driving
simulation in the middle
of what is normally just
a third-person shooter.
Normally an extreme genre shift like this
would mean that the developers
would make that part easier
for players who aren’t
good at driving games.
But not here.
You gotta get good or else.
The original version
of the game didn’t even
have difficulty settings, so
if they wanted to play the rest
of the game, then you
just had to grind it out
and win through this thing.
There was no way around it.
Technically now with the newer remake,
you can get through it.
There are still difficulty
options, but it’s not as bad.
And Mafia is a great game,
but there’s a reason that this mission
and the original old school version
is so well known and reviled.
It’s one of the most
frustrating open world missions
of all time.
But there you have it guys.
Those are some missions
that really drove us nuts
in open world games throughout the years.
There are plenty of other
examples out there, though.
We know you got your own,
so we wanna hear from
you down in the comments.
Let us know about a mission
that drove you nuts,
one of the worst missions ever.
If you had fun with us, though,
just talking about games, having fun,
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