Elden Ring is a massive game that people will probably find new stuff in for years to come.
It’s Falcon,and today on Game Ranks,10 new things players have discovered in Elden Ring.
Starting off with number 10, you can kill Melina.
You can kill most NPCs in Elden Ring with very few exceptions.
One character that was assumed
to be impossible to kill was Melina,
one of your few key allies
throughout the story.
At certain points,
she’ll appear at sights
of grace to talk to you
and those are actually the only
times she appears in games.
So most people assume those
just no way to hurt her.
You can’t do anything while
resting at a sight of grace,
so unlike most other NPCs
you can smack around your heart’s content,
Melina’s pretty protected.
At least that is what we thought.
A Japanese YouTuber named Tomato-chan
managed to get around
her supposed protections
and actually kill her.
She even has a death animation.
To kill her, you have to set a trap.
Spells like Fire’s Deadly Sin
and Freezing Mist cause continuous damage
to anyone near them.
So cast the spells
and then sit at a bonfire
with them still active.
Just sitting there obviously
doesn’t actually do anything,
the only time she takes
damage is when she’s talking.
Once she does though,
her health should start dropping fast.
Now, there’s really no
reason to kill Melina,
in fact, she doesn’t actually die anyway,
she shows up like nothing ever happened
for her next scripted appearance,
but if you show people a
character that can’t be killed
in a game filled with vulnerable NPCs,
people are, well, gonna find
ways to kill that character.
Tell gamers that can’t do something
and they will try to
do it 10 times harder.
(roaring fire)
– I divest each of thee of thy grace.
With thine eyes dimmed, ye will be driven
from the Lands Between.
Ye will wage war in a land afar.
– And number nine,
players found this really
weird invisible thing.
Uh, this little weird thing revealed
by Redditor Bluepenguin053
just a few days ago,
for some reason there’s
something that’s invisible
next to the forge of the giants bonfire
at the highest point of the
Mountaintop of the Giants.
It’s not just a standard platform,
it’s got an unusual shape
to it with some odd edges
and different elevations.
It just doesn’t seem like it belongs here.
And it’s an interesting
little find nonetheless,
Elden Ring’s a game that’s no stranger
to invisible platforms,
they’re rare
and they tend to hide some
pretty interesting rewards,
so it makes sense for
players to jump around trying
to find whatever secrets
might be left in the game.
So finding an invisible
stop you can stand on
outside of a key location,
like the forge of the giants,
feels like a big deal,
but as far as we can tell,
there’s really nothing to find.
Another Reddit user named saithvenomdrone
had the best theory as to what this is.
It’s most likely geometry
for a wolf head ornament
that can be seen on
other parts of the forge.
What happened is the developers
probably just turned this one invisible
after they added the crack
and forgot to remove the collision data.
It’s one of those things
that seems like it might
be a big discovery,
but it’s probably just a simple bug.
And number eight it’s Fia’s champions.
One of the more forgotten optional bosses
in Elden Ring is Fia’s champions.
A pretty basic invader style fight
where you fight five enemies total.
If you’ve been offline,
it’s always the same,
but if you’re online,
the fight is actually a little randomized.
Most assumed it just drew from a pool
of randomly generated enemies,
but the actual way it
works is more complicated.
Getting held by Fia doesn’t
just make you the subject
of a 1,000 memes and a health de-buff,
it actually has a second secret purpose.
Credit for this one goes
to Matt Gruen on Twitter.
They took a look at the game scripts
and confirmed that if you’re online,
the game will upload your characters build
when you’re held by Fia,
which is called up when another player
takes on Fia’s champions.
This isn’t the only
time a fight does that.
Getting the great jars arsenal
will upload your character build
to become the Great-Jar knight
for another player as well.
This apparently is
triggered when you’re held
before fighting the
Lichdragon boss as well.
– This is goodbye my
dear, but I am satisfied.
I choose to lie with
Godwin of my own will.
– Which is why all the
champions you end up fighting
as Fia’s champions aren’t
all level five chumps.
It’s a small thing,
but it’s pretty cool to see
from keeping up their tradition
of including inexplicable
multiplayer components
to their games.
Even if it’s not quite as epic
as the old monk from demon souls.
And number seven is the
Malekith’s site of grace skip.
Elden Ring is by far the most
open ended souls-like game.
Just being able to jump on
command is a game changer.
Players through this have
managed to discover a lot
of creative ways to skip parts of levels.
We’ve already covered
one pretty decent skip
in the Crumbling Farum Azula
that lets you bypass the Godskin duo,
but this skip’s almost as good as that.
With it, you can avoid many
of the most annoying enemies
in the area.
Like you can totally skip all the birds,
shuriken guys, spell
casters, and the dragon
just by doing a few careful jumps.
Credit to Redditor Luvonir
for finding this one.
It’s not essential,
but some of these enemies
can just be absolute hell
for certain builds.
So getting the option to
completely bypass them
can be pretty handy,
even if you just, you know, run by them.
Still, these kinds of
parkour tricks are awesome
if nothing else.
So we’re always there to
highlight these kinds of things.
(jumping)
And number six,
the eyes of the flame
chariot actually follow you.
It’s small, but it’s a
strange thing I didn’t notice,
and I bet a lot of other
people didn’t either.
You know these weird flame
chariot enemies in Caelid
and Liurnia,
it seems like their eyes are
just grafted onto their faces,
basically like the shield
version you can get.
But no, if you look closely
you can see the eyes
actually follow you independently
from the rest of the head.
Maybe some have noticed this
one before, but I didn’t.
And the Reddit thread
posted by Fuzzy-Improvement
shows us that, well, a lot of
other people didn’t notice it.
To be frank, these things
are already fairly weird,
so I don’t know that
everybody was really looking
for a new way for them to
be weird, but we got it.
Like, did we really need
some crazy eyes to go
with this order?
Can I send it back to the kitchen?
Can I do that?
And number five, the wings of
Astel has a new sound effect
when it’s close to the Astel boss fight.
Here’s a pretty unusual
thing that we’re crediting to
Redditor HansChrst1,
who probably wasn’t the
first person to notice this,
but is the only poster I’ve
seen with actual visual proof
of this effect.
For some reason, when you’re
close to the Astel boss door,
or any of the other Astel-likes out there,
like Astel or the malformed star enemies,
the wing of Astel weapon
gets a new sound effect
and it’s heavy attack
gets faster, potentially.
(swinging sword)
(lightning clashing)
Why this happens?
There are not clear
answers as of right now,
but a few people in the thread
have some convincing theories.
Renjingles offered that
the Astel boss sounds
might have the same ID as
the wing of Astel weapon,
so when the boss or enemy is loaded,
then the sound changes.
Most people recognize the
sound being different,
but the speed of the attacks
is a lot more contentious though.
I went and tested the weapon a little bit
and I can’t really tell the difference.
The speed thing might
be confirmation bias,
but the sound is definitely different.
And even if it’s just a bug
it’s an interesting little interaction.
Almost like the wing is somehow
still connected to the boss.
(weapon swinging sounds)
And number four is the
weirdness of the Deathbed Dress.
The Deathbed Dress is just
a really weird buggy piece
of armor.
Maybe it has something
to do with its ability
to heal nearby allies or something,
but there’s just some strange
interactions you can do
with this thing.
Case and point, if you equip
a flail and do heavy attacks,
apparently you will hurt yourself.
That’s actually something that’s
been known for a while now,
but another more recent thing
posted by WheredMyPiggyGo
shows us that, for some reason,
if you try to sneak
while wearing the dress
then enemies will pretty
much always get alerted
before you get close to them.
You would think that this
dress would be pretty quiet.
It’s not exactly a heavy
suit of armor or anything.
So you’d think it wouldn’t
generate a lot of noise
but apparently not.
Try to sneak anywhere wearing it
and you’ll get caught
no matter where you go.
The user speculated
it’s possible the healing
buff the outfit has
triggers enemies somehow.
And I guess that’s as good
of a guess as anything else.
You’d have to be a crazy person
to wear a silky nightgown
into a fight though.
And I guess the game agrees with that
because any other explanation
is just that it’s buggy.
(clashing swords)
And number three is the Red
Wolf of Radagon wearing jewelry.
There are so many little
details in Elden Ring
that it’s easy to miss all of them.
And while this one’s kind
of minor in the long run,
it’s unusual.
At the Academy of Raya Lucaria
you encounter the Red Wolf of Radagon.
For most players it’s only a
minor roadblock in the journey,
but visually it’s a
pretty striking creature
with its red fur and
it’s lore implications,
to say the least, can’t be ignored either.
But one aspect of it,
a lot of people missed,
myself included, is that it has jewelry.
Credit to this one goes to Cthulhubot666
who posted a closeup
of the wolf for proof.
And yeah, it’s got a pierced ear,
like, that’s for sure a pierced ear.
There’s also metal beads
braided into its fur as well.
They’re all little minor details
that are basically impossible
to see during the boss fight
because it moves around pretty fast,
but the attention to detail
and the possible lore
implications are very interesting,
and are still being found by
players even now, months later.
And number two is a Subterranean
Shunning-Grounds skip.
If you absolutely hate this area,
and I don’t blame you if you
do it could be pretty rough,
this skip is a godsend.
Credit for this one goes to two people,
TheRealFluforon for posting the video
and Demonboy995 for suggesting it.
It’s a relatively simple skip
that lets you basically
bypass the entire area
and skip straight to the
elevator that takes you
down to the boss.
No more basilisks, no
more annoying omen guys,
no more getting lost in
the confusing sewers,
now all you have to do
is make a specific jump
in the big cistern area
that is not far from the first bonfire.
It’s not the easiest jump to make,
but it doesn’t require any
special weapons or tricks.
It just takes practice to pull off.
FromSoftware really just
can’t help themselves
with hellish sewer levels in their games.
And this place is kind
of one of their toughest,
so I don’t blame anyone
for wanting to skip it.
And number one is using
crystal darts on Golems
to make them go berserk.
The discovery is a little older compared
to the other stuff on this list,
but it’s really cool,
and we haven’t really had a
chance to show it off yet,
so it’s worth bringing up here, I think.
As revealed on Twitter by Rehvion,
crystal darts will actually
overcharge stone constructs
and make them fight for you.
The thing is there’s
nothing in the description
that suggests these things
will have this effect.
All it says is that they do magic damage,
and that long ago it is
said that the Golem crafter
employed a simple crystal tool,
which is yeah, a pretty vague clue.
If that’s what it’s
supposed to be anyways.
Using them on constructs, like
Imps and Burial Watchdogs,
make them go berserk and
attack anything nearby,
and it’s pretty entertaining to watch.
That’s all pretty nice,
but what’s really impressive
is that the crystal dart’s work
on the giant golems as well.
It takes a few darts to do it,
but it’s pretty damn satisfying
to watch these guys beat
on each other instead
of ganging up on you.
The golems are some of the
most intimidating enemies
in the entire game.
So having some way to neuter them
feels kind of like cheating,
but in like a good way.
I am not gonna lie about that,
it’s satisfying to watch them do that.
That’s all for today.
Leave us a comment. Let
us know what you think.
If you liked this video, click like.
If you’re not subscribed now
is a great time to do so.
We upload brand new videos
every day of the week.
Best way to see them first
is a course a subscription,
so click subscribe.
Don’t forget to enable all notifications
and as always we thank you very much
for watching this video.
I’m Falcon.
You can follow me on
Twitter at FalconTheHero.
We’ll see you next time
right here on Game Ranks.
On Game Ranks,10 new things players have discovered in Elden Ring
Elden Ring is a massive game that people will probably find new stuff in for years to come.
It’s Falcon,and today on Game Ranks,10 new things players have discovered in Elden Ring.
Starting off with number 10, you can kill Melina.
You can kill most NPCs in Elden Ring with very few exceptions.
One character that was assumed
to be impossible to kill was Melina,
one of your few key allies
throughout the story.
At certain points,
she’ll appear at sights
of grace to talk to you
and those are actually the only
times she appears in games.
So most people assume those
just no way to hurt her.
You can’t do anything while
resting at a sight of grace,
so unlike most other NPCs
you can smack around your heart’s content,
Melina’s pretty protected.
At least that is what we thought.
A Japanese YouTuber named Tomato-chan
managed to get around
her supposed protections
and actually kill her.
She even has a death animation.
To kill her, you have to set a trap.
Spells like Fire’s Deadly Sin
and Freezing Mist cause continuous damage
to anyone near them.
So cast the spells
and then sit at a bonfire
with them still active.
Just sitting there obviously
doesn’t actually do anything,
the only time she takes
damage is when she’s talking.
Once she does though,
her health should start dropping fast.
Now, there’s really no
reason to kill Melina,
in fact, she doesn’t actually die anyway,
she shows up like nothing ever happened
for her next scripted appearance,
but if you show people a
character that can’t be killed
in a game filled with vulnerable NPCs,
people are, well, gonna find
ways to kill that character.
Tell gamers that can’t do something
and they will try to
do it 10 times harder.
(roaring fire)
– I divest each of thee of thy grace.
With thine eyes dimmed, ye will be driven
from the Lands Between.
Ye will wage war in a land afar.
– And number nine,
players found this really
weird invisible thing.
Uh, this little weird thing revealed
by Redditor Bluepenguin053
just a few days ago,
for some reason there’s
something that’s invisible
next to the forge of the giants bonfire
at the highest point of the
Mountaintop of the Giants.
It’s not just a standard platform,
it’s got an unusual shape
to it with some odd edges
and different elevations.
It just doesn’t seem like it belongs here.
And it’s an interesting
little find nonetheless,
Elden Ring’s a game that’s no stranger
to invisible platforms,
they’re rare
and they tend to hide some
pretty interesting rewards,
so it makes sense for
players to jump around trying
to find whatever secrets
might be left in the game.
So finding an invisible
stop you can stand on
outside of a key location,
like the forge of the giants,
feels like a big deal,
but as far as we can tell,
there’s really nothing to find.
Another Reddit user named saithvenomdrone
had the best theory as to what this is.
It’s most likely geometry
for a wolf head ornament
that can be seen on
other parts of the forge.
What happened is the developers
probably just turned this one invisible
after they added the crack
and forgot to remove the collision data.
It’s one of those things
that seems like it might
be a big discovery,
but it’s probably just a simple bug.
And number eight it’s Fia’s champions.
One of the more forgotten optional bosses
in Elden Ring is Fia’s champions.
A pretty basic invader style fight
where you fight five enemies total.
If you’ve been offline,
it’s always the same,
but if you’re online,
the fight is actually a little randomized.
Most assumed it just drew from a pool
of randomly generated enemies,
but the actual way it
works is more complicated.
Getting held by Fia doesn’t
just make you the subject
of a 1,000 memes and a health de-buff,
it actually has a second secret purpose.
Credit for this one goes
to Matt Gruen on Twitter.
They took a look at the game scripts
and confirmed that if you’re online,
the game will upload your characters build
when you’re held by Fia,
which is called up when another player
takes on Fia’s champions.
This isn’t the only
time a fight does that.
Getting the great jars arsenal
will upload your character build
to become the Great-Jar knight
for another player as well.
This apparently is
triggered when you’re held
before fighting the
Lichdragon boss as well.
– This is goodbye my
dear, but I am satisfied.
I choose to lie with
Godwin of my own will.
– Which is why all the
champions you end up fighting
as Fia’s champions aren’t
all level five chumps.
It’s a small thing,
but it’s pretty cool to see
from keeping up their tradition
of including inexplicable
multiplayer components
to their games.
Even if it’s not quite as epic
as the old monk from demon souls.
And number seven is the
Malekith’s site of grace skip.
Elden Ring is by far the most
open ended souls-like game.
Just being able to jump on
command is a game changer.
Players through this have
managed to discover a lot
of creative ways to skip parts of levels.
We’ve already covered
one pretty decent skip
in the Crumbling Farum Azula
that lets you bypass the Godskin duo,
but this skip’s almost as good as that.
With it, you can avoid many
of the most annoying enemies
in the area.
Like you can totally skip all the birds,
shuriken guys, spell
casters, and the dragon
just by doing a few careful jumps.
Credit to Redditor Luvonir
for finding this one.
It’s not essential,
but some of these enemies
can just be absolute hell
for certain builds.
So getting the option to
completely bypass them
can be pretty handy,
even if you just, you know, run by them.
Still, these kinds of
parkour tricks are awesome
if nothing else.
So we’re always there to
highlight these kinds of things.
(jumping)
And number six,
the eyes of the flame
chariot actually follow you.
It’s small, but it’s a
strange thing I didn’t notice,
and I bet a lot of other
people didn’t either.
You know these weird flame
chariot enemies in Caelid
and Liurnia,
it seems like their eyes are
just grafted onto their faces,
basically like the shield
version you can get.
But no, if you look closely
you can see the eyes
actually follow you independently
from the rest of the head.
Maybe some have noticed this
one before, but I didn’t.
And the Reddit thread
posted by Fuzzy-Improvement
shows us that, well, a lot of
other people didn’t notice it.
To be frank, these things
are already fairly weird,
so I don’t know that
everybody was really looking
for a new way for them to
be weird, but we got it.
Like, did we really need
some crazy eyes to go
with this order?
Can I send it back to the kitchen?
Can I do that?
And number five, the wings of
Astel has a new sound effect
when it’s close to the Astel boss fight.
Here’s a pretty unusual
thing that we’re crediting to
Redditor HansChrst1,
who probably wasn’t the
first person to notice this,
but is the only poster I’ve
seen with actual visual proof
of this effect.
For some reason, when you’re
close to the Astel boss door,
or any of the other Astel-likes out there,
like Astel or the malformed star enemies,
the wing of Astel weapon
gets a new sound effect
and it’s heavy attack
gets faster, potentially.
(swinging sword)
(lightning clashing)
Why this happens?
There are not clear
answers as of right now,
but a few people in the thread
have some convincing theories.
Renjingles offered that
the Astel boss sounds
might have the same ID as
the wing of Astel weapon,
so when the boss or enemy is loaded,
then the sound changes.
Most people recognize the
sound being different,
but the speed of the attacks
is a lot more contentious though.
I went and tested the weapon a little bit
and I can’t really tell the difference.
The speed thing might
be confirmation bias,
but the sound is definitely different.
And even if it’s just a bug
it’s an interesting little interaction.
Almost like the wing is somehow
still connected to the boss.
(weapon swinging sounds)
And number four is the
weirdness of the Deathbed Dress.
The Deathbed Dress is just
a really weird buggy piece
of armor.
Maybe it has something
to do with its ability
to heal nearby allies or something,
but there’s just some strange
interactions you can do
with this thing.
Case and point, if you equip
a flail and do heavy attacks,
apparently you will hurt yourself.
That’s actually something that’s
been known for a while now,
but another more recent thing
posted by WheredMyPiggyGo
shows us that, for some reason,
if you try to sneak
while wearing the dress
then enemies will pretty
much always get alerted
before you get close to them.
You would think that this
dress would be pretty quiet.
It’s not exactly a heavy
suit of armor or anything.
So you’d think it wouldn’t
generate a lot of noise
but apparently not.
Try to sneak anywhere wearing it
and you’ll get caught
no matter where you go.
The user speculated
it’s possible the healing
buff the outfit has
triggers enemies somehow.
And I guess that’s as good
of a guess as anything else.
You’d have to be a crazy person
to wear a silky nightgown
into a fight though.
And I guess the game agrees with that
because any other explanation
is just that it’s buggy.
(clashing swords)
And number three is the Red
Wolf of Radagon wearing jewelry.
There are so many little
details in Elden Ring
that it’s easy to miss all of them.
And while this one’s kind
of minor in the long run,
it’s unusual.
At the Academy of Raya Lucaria
you encounter the Red Wolf of Radagon.
For most players it’s only a
minor roadblock in the journey,
but visually it’s a
pretty striking creature
with its red fur and
it’s lore implications,
to say the least, can’t be ignored either.
But one aspect of it,
a lot of people missed,
myself included, is that it has jewelry.
Credit to this one goes to Cthulhubot666
who posted a closeup
of the wolf for proof.
And yeah, it’s got a pierced ear,
like, that’s for sure a pierced ear.
There’s also metal beads
braided into its fur as well.
They’re all little minor details
that are basically impossible
to see during the boss fight
because it moves around pretty fast,
but the attention to detail
and the possible lore
implications are very interesting,
and are still being found by
players even now, months later.
And number two is a Subterranean
Shunning-Grounds skip.
If you absolutely hate this area,
and I don’t blame you if you
do it could be pretty rough,
this skip is a godsend.
Credit for this one goes to two people,
TheRealFluforon for posting the video
and Demonboy995 for suggesting it.
It’s a relatively simple skip
that lets you basically
bypass the entire area
and skip straight to the
elevator that takes you
down to the boss.
No more basilisks, no
more annoying omen guys,
no more getting lost in
the confusing sewers,
now all you have to do
is make a specific jump
in the big cistern area
that is not far from the first bonfire.
It’s not the easiest jump to make,
but it doesn’t require any
special weapons or tricks.
It just takes practice to pull off.
FromSoftware really just
can’t help themselves
with hellish sewer levels in their games.
And this place is kind
of one of their toughest,
so I don’t blame anyone
for wanting to skip it.
And number one is using
crystal darts on Golems
to make them go berserk.
The discovery is a little older compared
to the other stuff on this list,
but it’s really cool,
and we haven’t really had a
chance to show it off yet,
so it’s worth bringing up here, I think.
As revealed on Twitter by Rehvion,
crystal darts will actually
overcharge stone constructs
and make them fight for you.
The thing is there’s
nothing in the description
that suggests these things
will have this effect.
All it says is that they do magic damage,
and that long ago it is
said that the Golem crafter
employed a simple crystal tool,
which is yeah, a pretty vague clue.
If that’s what it’s
supposed to be anyways.
Using them on constructs, like
Imps and Burial Watchdogs,
make them go berserk and
attack anything nearby,
and it’s pretty entertaining to watch.
That’s all pretty nice,
but what’s really impressive
is that the crystal dart’s work
on the giant golems as well.
It takes a few darts to do it,
but it’s pretty damn satisfying
to watch these guys beat
on each other instead
of ganging up on you.
The golems are some of the
most intimidating enemies
in the entire game.
So having some way to neuter them
feels kind of like cheating,
but in like a good way.
I am not gonna lie about that,
it’s satisfying to watch them do that.
That’s all for today.
Leave us a comment. Let
us know what you think.
If you liked this video, click like.
If you’re not subscribed now
is a great time to do so.
We upload brand new videos
every day of the week.
Best way to see them first
is a course a subscription,
so click subscribe.
Don’t forget to enable all notifications
and as always we thank you very much
for watching this video.
I’m Falcon.
You can follow me on
Twitter at FalconTheHero.
We’ll see you next time
right here on Game Ranks.
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