[Falcon] One of the most synonymous things with video games is the Power-up.
And today we’re gonna look at some of the most unique ones.
Hi folks, it’s Falcon and today on Gameranx the 10 most unusual and awesome
power-ups in video games.
So before we get going,
let’s talk a little
bit about the fact that
traditional power-ups aren’t
quite as common nowadays
as they used to be.
Like, yes, it’s made a bit of
a comeback in games like Doom
and Doom Eternal where the
little floating icon spins around
in mid-air, you pick it
up and something increases
or you get a new ability or whatever.
That’s a thing that yes, we’re
seeing a little bit of again,
but we’re not gonna stick with that
for the purposes of this list.
In recent years, we think it’s
kind of become a little bit
more abstract so to speak.
So like here, let’s talk about power-ups
as a kind of collectible
or upgrade type thing,
you can unlock.
Little confusing, but we
know it when we see it.
So starting off at number 10
it’s the Timepiece from Dishonored two.
So this is without a doubt,
one of the coolest power-ups of all time.
Now, keeping in mind it was
basically the design of a level.
It’s a gimmick that causes a
level to work a specific way
and it’s only available in one level.
However, it drastically
improves your abilities
in an ability based game
and what the Timepiece basically does,
in the mansion that this level is,
takes you between the past and present.
Now the interesting thing about this level
was that the technique
they used to do the past
and present aspects of it
is actually something
Arcane developed back
when they worked on Bioshock two
in the Outer Persephone level.
Now, there’s a lot to
say about Bioshock two
and what aspects of it are
good and what aspects are bad
but this is an undeniably
interesting aspect of that game
that they realized they could harness
to do something that was
ultimately very difficult.
This is essentially two mats in one mat
that you would have to design separately
that you’re warping between
before the SSD generation.
This is still plain old hard
drive ram loading stuff.
And not only is it extremely
technically impressive
but the results feel totally seamless.
It’s probably the best level in the game
in terms of not only technical ability
but storytelling and atmosphere.
It just, it’s such a masterclass
in giving the player a power
that they didn’t have before
and it being incredible in
the context of the game.
At number nine is the Otter
Hat from Death Stranding.
Probably one of the silliest ones.
Like we went from one of the
coolest things imaginable
to something that is outright silly,
just very, very silly.
So you get the Otter
Hat from Conan O’Brien
which it’s already outwardly
silly at this point
because Conan O’Brien is in
Death Stranding for some reason.
Yes, Late Night with Conan O’Brien,
The Tonight Show briefly,
TBS’s Conan and Conan O’Brien
needs a friend, the podcast.
That Conan O’Brien, has
this absurd celebrity cameo
and he gives you the Otter Hat.
And the Otter Hat is Simply
a silly little thing to wear
on Norman Reedus’ head as he
slowly treks across an America
that no longer has a society on top of it.
It’s all below.
No, it’s not for looks,
it’s actually a thing
that gives you new swimming techniques
and they’re actually
useful swimming techniques.
You’re able to swim on
your back like an otter
because crossing water
in this game is already
like really aggravating and not great.
And this actually makes
it a little easier.
So if you consider this
stupid looking, that’s fine.
It will make your life easier
and you’ll stop caring.
(water splashing)
(seagull squawking)
At number eight is the Weird
Mushroom for Mario Maker
which was introduced in
the original Mario Maker.
It’s probably the oddest
upgrade in the Mario Games.
There’s some weird ones, I’m not gonna lie
but the Weird Mushroom is
called The Weird Mushroom
and it lives up to its name.
They didn’t call it that for no reason
’cause what it does is make
Mario into a a big gangly dufus.
I don’t know why he looks,
like look at that, that is strange.
It feels wrong in every way.
Like his stance is upsetting.
Like he’s standing like
a rabbit on his hind legs
but he’s proportional
to a much larger being.
It stretches Mario into
this like goulish creature
from Mushroom Kingdom Nightmares and,
I don’t wanna forget
about it on this list.
This is, I mean other than
making Mario really gangly,
what does it do?
So weird Mario can jump a
little higher than normal.
That’s it, it’s not really,
it’s not really a big deal
in terms of what powers
you might get, especially
considering how much bigger Mario
becomes with the Weird Mushroom.
You just can jump a bit higher. That’s it.
And you know what?
I’m all for upgrades and enhancements
that simply exist to be weird.
This isn’t really a useful one
but it’s breaking the rules in a way
we really cannot help but love
and would love to see more
nonsense like this in Mario.
(Mario Brothers them song)
And number seven is the Kin
Transformation in Bloodborne
probably one of the weirdest
power-ups in any game ever.
By completing a side quest
for a deformed experiment
of the research hall
you can sign a contract with
the Lumenwood Kin Covenant.
Completing her request eventually
gets you a Caryll Rune,
basically a little upgrade
accessory you can equip.
Instead of giving you a
little buff or a bonus though
it transforms your body
into a glowing blue celestial nightmare.
Even better equipping
the Kos Parasite weapon
gets you an enhanced move set
with new animations and an improved dodge.
You just have to put up with
looking like a great old one.
And it’s not the worst trade.
Your head might look like a disgusting,
fleshy blooming flower,
but your dash is longer
and that matters probably more
than how you look in the game.
It is gross. It is gross.
Looks like something out of Last of Us.
Well, you know, whatever.
Again, you’re more powerful.
And number six is
Duplication in Scarlet Nexus.
Instead of gaining literal
power-ups in Scarlet Nexus,
you gain people.
Each character on your team
is like a walking power-up.
You can activate at any time
and they’re not always available.
As you increase your relationship
with different characters
you unlock all these various abilities
when you activate a
character’s power in combat.
My favorite, and definitely
one of the weirdest,
is the Duplication power.
Once you sufficiently
level up your social link
with that character, you’ll duplicate
into four and then five total bodies,
all dishing out damage at the same time.
The best part about using
power-ups in Scarlet Nexus
is that you can chain ’em together.
You also have characters
that gain superhuman speed.
They make you invulnerable to damage.
They give you the ability
to instantly teleport,
slow down time, et cetera.
Each one’s very useful.
But if you can just imagine
quadrupling your power
by activating Duplication
while you’re also buffed
with a deadly pyrokinesis,
that’s a spicy combo.
I don’t want to characterize this game
as like unnecessarily difficult,
but it’s one of those
times where you feel like,
oh, there we go I’m just
gonna take everybody down now.
And number five is Zombie
Blood from Call of Duty Zombies
which is not going away anytime soon.
This bonus mode has been lurching along
with the Call of Duty franchise ever since
its original surprise
inclusion in World at War.
I mean it’s become a mainstay
with an absurdly elaborate
level of mat building
and complex hidden quests
that usually end up being solved
at like a community level.
Usually you’re able to purchase power-ups
with the points you’ve
earned blasting zombies
but there’s also sort of
alternate classic power-ups
that draw from enemies as well.
My personal favorite out
of those is Zombie Blood
which appeared in Black
Ops two, three, and four.
Zombie Blood as a power
up is a lot more weird
than it is useful.
Grabbing it transforms your character
into a zombie widening your field of view
with a special effect and
making all the undead hoards
simply stop chasing you it.
It doesn’t last long, but it’s very weird
and it’s required for some
of the Easter Egg quests.
And it’s just one of
those ones you can’t help
but love whenever it appears.
I mean it can kind of be useful
but mostly it’s just really fun.
(rapid gunfire)
And number four, the Doctor Copy ability
from Kirby Planet Robobot.
Kirby is a hungry pink fluff
that can’t stop eating the
same classic copy abilities.
But every few games the
developers down at HAL labs
give him something new
that doesn’t stick around for super long.
Maybe they’re totally unique to the game
maybe they stick around
for maybe two games.
But the Doctor Copy Abilities
is one of those specifically.
It’s also easily one of my favorites.
So when Kirby uses the
Doctor Copy ability,
he becomes a pharmaceutical
maniac plopping pills
just in every possible direction.
His primary weapon is giant
pills that bounce around
kind of maybe randomly.
I’m not a hundred percent
sure how to characterize it.
He can also use his portable lab
to mix up a random chemical concoction
that unleashes one of three
different elemental attacks.
Even better, Kirby can
store the elemental power
within and unleash it later.
The only way you lose
it is if you take a hit.
It’s so weirdly hyper specific,
it’s become a favorite from
like the entire franchise.
Like step aside Suplex, the doctor’s in.
(small explosions)
(drills grinding)
And number three, Train
Yoshi from Yoshi’s Island.
Anybody remember this one?
This one, This goes back a ways.
Okay, back to Super Nintendo.
Yoshi’s Island which was
originally Super Mario World two,
keeping in mind that it
became its own franchise
outside of that, was a
game where you’d normally
just be sort of running
around, solving puzzles,
and keeping Baby Mario safe.
Not only because it was an objective
but his screams were so painful to hear.
(baby crying)
For certain levels, there’s
transformation bubbles
that turn Yoshi into various
things like a helicopter,
a drill tank, a submarines one of them.
And those are well and good
but this is for weird stuff
you don’t see too often,
so Train form!
When in Train form, Yoshi
sticks to these tracks
that are painted on walls with white chalk
and outlined enemies can spring to life
and attack you while you’re
navigating these chalk tracks.
And it’s as weird as it sounds.
You can only chug along moving forward,
changing directions only at
these track intersections.
And well, it’s a struggle, honestly.
It’s not really that I want to say
this is a great power-up,
it’s unusual and awesome in its own way,
but it’s not necessarily enjoyable.
It’s just so spectacularly weird.
And number two is Dog Mode
from Rise Of The Triad.
Speaking of weird things,
let’s go with something a little more fun.
Rise Of The Triad is
kind of a sorta sequel
to Wolfenstein 3d, the
original first person shooter.
The developers went
totally wild with it too.
They threw in all these
stupid special weapons
like magical baseball bats.
And yeah, they do exactly what you think.
They launch big arrays
of explosive baseballs.
The best thing in this game is Dog Mode
which is basically God Mode.
But when you spell God
backwards, you get dog.
And I’m guessing that’s
where the inspiration
for this came from ’cause it’s
God mode except you’re a dog,
you are a dog.
That’s the actual power-up.
You grab it and you turn
into an invincible dog.
You’re short, you have
a furry little nose,
you can claw enemies with an
adorable paw that you have.
You even have a killer
dog bark that blows away
any bad guy dumb enough
to get close to ya.
(painful screams)
(deadly howl)
How does this jokey nonsense
fit into a gritty game
about fighting an evil cult?
Well, it doesn’t.
And that’s what makes a game
like Rise Of The Triad so special.
The developers just were
like, Yeah, whatever.
Let’s do it.
They threw all this weird
nonsense of the game
and they didn’t have a
marketing team saying,
Wow, no. No, don’t do that. We can’t,
we can’t create enough
expectation for this to be okay.
And that’s great.
That is a time that I often
wish we could go back to.
And finally at number one is Boo Mario
from Mario Galaxy the original.
Mario’s of course got a lot
of different transformations
and power-ups throughout the history.
But Boo Mario is a big favorite
for probably two reasons.
One, he’s a spooky ghosty Mario,
and two because of number
one, he is adorable.
The Boo Mario Power-up
turns Mario into a Boo,
which gives you all the
benefits that it implies.
You can fly, you can pass
through solid objects,
you can read the Boo language
which you probably didn’t
even really know they had
until you became Boo Mario.
It also confirms a long held rumor
that all the Boos are actually ladies.
When Boo Mario appears
all of the other Boos
instantly fall in love with him.
They chase him with pink
hearts over their heads.
It makes sense because apparently Boo
was based off a very shy
woman in the Nintendo offices
which is both adorable
and very, very strange.
Got a couple of bonuses for you.
The Poison Mist from
Symphony of the Night.
Probably one of the strangest
in dubiously useful upgrades
to ever grace a Metroidvania.
Gives you limited flight
and the ability to pass
through some objects
also makes you immune to damage
for a short period of time.
Very interesting. Doesn’t ever reappear.
So it’s literally just
in Symphony of the Night.
And then finally the
Ramblin’ Evil Mushroom
from Smash Brothers Ultimate.
It was not a power-up in Earthbound
where it originally appeared
and it kind of isn’t in
Super Smash Brothers.
But you deploy it against an
enemy and well this happens
you throw it at an enemy, a
mushroom grows outta their head
and their control’s
reversed until it goes away.
And it’s not helpful in Smash Brothers.
Like in Earthbound, you get a mushroom
growing outta your head
and you have reverse
controls, it’s annoying.
In Super Smash Brothers Ultimate
or any Smash Brothers
game that, it’s the worst.
It’s literally the worst to
have your controls reversed.
And that’s all for today.
Leave us comment, let
us know what you think.
If you liked this video click like.
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now’s a great time to do so.
We upload brand new videos
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Best way to see them first is of course
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And as always, we thank you very much
for watching this video.
I am Falcon, You can follow me
on Twitter at FalconTheHero.
We’ll see you next time
right here on Gameranx.
and right here on game.
The 10 most unusual and awesome power-ups in video games.
[Falcon] One of the most synonymous things with video games is the Power-up.
And today we’re gonna look at some of the most unique ones.
Hi folks, it’s Falcon and today on Gameranx the 10 most unusual and awesome
power-ups in video games.
So before we get going,
let’s talk a little
bit about the fact that
traditional power-ups aren’t
quite as common nowadays
as they used to be.
Like, yes, it’s made a bit of
a comeback in games like Doom
and Doom Eternal where the
little floating icon spins around
in mid-air, you pick it
up and something increases
or you get a new ability or whatever.
That’s a thing that yes, we’re
seeing a little bit of again,
but we’re not gonna stick with that
for the purposes of this list.
In recent years, we think it’s
kind of become a little bit
more abstract so to speak.
So like here, let’s talk about power-ups
as a kind of collectible
or upgrade type thing,
you can unlock.
Little confusing, but we
know it when we see it.
So starting off at number 10
it’s the Timepiece from Dishonored two.
So this is without a doubt,
one of the coolest power-ups of all time.
Now, keeping in mind it was
basically the design of a level.
It’s a gimmick that causes a
level to work a specific way
and it’s only available in one level.
However, it drastically
improves your abilities
in an ability based game
and what the Timepiece basically does,
in the mansion that this level is,
takes you between the past and present.
Now the interesting thing about this level
was that the technique
they used to do the past
and present aspects of it
is actually something
Arcane developed back
when they worked on Bioshock two
in the Outer Persephone level.
Now, there’s a lot to
say about Bioshock two
and what aspects of it are
good and what aspects are bad
but this is an undeniably
interesting aspect of that game
that they realized they could harness
to do something that was
ultimately very difficult.
This is essentially two mats in one mat
that you would have to design separately
that you’re warping between
before the SSD generation.
This is still plain old hard
drive ram loading stuff.
And not only is it extremely
technically impressive
but the results feel totally seamless.
It’s probably the best level in the game
in terms of not only technical ability
but storytelling and atmosphere.
It just, it’s such a masterclass
in giving the player a power
that they didn’t have before
and it being incredible in
the context of the game.
At number nine is the Otter
Hat from Death Stranding.
Probably one of the silliest ones.
Like we went from one of the
coolest things imaginable
to something that is outright silly,
just very, very silly.
So you get the Otter
Hat from Conan O’Brien
which it’s already outwardly
silly at this point
because Conan O’Brien is in
Death Stranding for some reason.
Yes, Late Night with Conan O’Brien,
The Tonight Show briefly,
TBS’s Conan and Conan O’Brien
needs a friend, the podcast.
That Conan O’Brien, has
this absurd celebrity cameo
and he gives you the Otter Hat.
And the Otter Hat is Simply
a silly little thing to wear
on Norman Reedus’ head as he
slowly treks across an America
that no longer has a society on top of it.
It’s all below.
No, it’s not for looks,
it’s actually a thing
that gives you new swimming techniques
and they’re actually
useful swimming techniques.
You’re able to swim on
your back like an otter
because crossing water
in this game is already
like really aggravating and not great.
And this actually makes
it a little easier.
So if you consider this
stupid looking, that’s fine.
It will make your life easier
and you’ll stop caring.
(water splashing)
(seagull squawking)
At number eight is the Weird
Mushroom for Mario Maker
which was introduced in
the original Mario Maker.
It’s probably the oddest
upgrade in the Mario Games.
There’s some weird ones, I’m not gonna lie
but the Weird Mushroom is
called The Weird Mushroom
and it lives up to its name.
They didn’t call it that for no reason
’cause what it does is make
Mario into a a big gangly dufus.
I don’t know why he looks,
like look at that, that is strange.
It feels wrong in every way.
Like his stance is upsetting.
Like he’s standing like
a rabbit on his hind legs
but he’s proportional
to a much larger being.
It stretches Mario into
this like goulish creature
from Mushroom Kingdom Nightmares and,
I don’t wanna forget
about it on this list.
This is, I mean other than
making Mario really gangly,
what does it do?
So weird Mario can jump a
little higher than normal.
That’s it, it’s not really,
it’s not really a big deal
in terms of what powers
you might get, especially
considering how much bigger Mario
becomes with the Weird Mushroom.
You just can jump a bit higher. That’s it.
And you know what?
I’m all for upgrades and enhancements
that simply exist to be weird.
This isn’t really a useful one
but it’s breaking the rules in a way
we really cannot help but love
and would love to see more
nonsense like this in Mario.
(Mario Brothers them song)
And number seven is the Kin
Transformation in Bloodborne
probably one of the weirdest
power-ups in any game ever.
By completing a side quest
for a deformed experiment
of the research hall
you can sign a contract with
the Lumenwood Kin Covenant.
Completing her request eventually
gets you a Caryll Rune,
basically a little upgrade
accessory you can equip.
Instead of giving you a
little buff or a bonus though
it transforms your body
into a glowing blue celestial nightmare.
Even better equipping
the Kos Parasite weapon
gets you an enhanced move set
with new animations and an improved dodge.
You just have to put up with
looking like a great old one.
And it’s not the worst trade.
Your head might look like a disgusting,
fleshy blooming flower,
but your dash is longer
and that matters probably more
than how you look in the game.
It is gross. It is gross.
Looks like something out of Last of Us.
Well, you know, whatever.
Again, you’re more powerful.
And number six is
Duplication in Scarlet Nexus.
Instead of gaining literal
power-ups in Scarlet Nexus,
you gain people.
Each character on your team
is like a walking power-up.
You can activate at any time
and they’re not always available.
As you increase your relationship
with different characters
you unlock all these various abilities
when you activate a
character’s power in combat.
My favorite, and definitely
one of the weirdest,
is the Duplication power.
Once you sufficiently
level up your social link
with that character, you’ll duplicate
into four and then five total bodies,
all dishing out damage at the same time.
The best part about using
power-ups in Scarlet Nexus
is that you can chain ’em together.
You also have characters
that gain superhuman speed.
They make you invulnerable to damage.
They give you the ability
to instantly teleport,
slow down time, et cetera.
Each one’s very useful.
But if you can just imagine
quadrupling your power
by activating Duplication
while you’re also buffed
with a deadly pyrokinesis,
that’s a spicy combo.
I don’t want to characterize this game
as like unnecessarily difficult,
but it’s one of those
times where you feel like,
oh, there we go I’m just
gonna take everybody down now.
And number five is Zombie
Blood from Call of Duty Zombies
which is not going away anytime soon.
This bonus mode has been lurching along
with the Call of Duty franchise ever since
its original surprise
inclusion in World at War.
I mean it’s become a mainstay
with an absurdly elaborate
level of mat building
and complex hidden quests
that usually end up being solved
at like a community level.
Usually you’re able to purchase power-ups
with the points you’ve
earned blasting zombies
but there’s also sort of
alternate classic power-ups
that draw from enemies as well.
My personal favorite out
of those is Zombie Blood
which appeared in Black
Ops two, three, and four.
Zombie Blood as a power
up is a lot more weird
than it is useful.
Grabbing it transforms your character
into a zombie widening your field of view
with a special effect and
making all the undead hoards
simply stop chasing you it.
It doesn’t last long, but it’s very weird
and it’s required for some
of the Easter Egg quests.
And it’s just one of
those ones you can’t help
but love whenever it appears.
I mean it can kind of be useful
but mostly it’s just really fun.
(rapid gunfire)
And number four, the Doctor Copy ability
from Kirby Planet Robobot.
Kirby is a hungry pink fluff
that can’t stop eating the
same classic copy abilities.
But every few games the
developers down at HAL labs
give him something new
that doesn’t stick around for super long.
Maybe they’re totally unique to the game
maybe they stick around
for maybe two games.
But the Doctor Copy Abilities
is one of those specifically.
It’s also easily one of my favorites.
So when Kirby uses the
Doctor Copy ability,
he becomes a pharmaceutical
maniac plopping pills
just in every possible direction.
His primary weapon is giant
pills that bounce around
kind of maybe randomly.
I’m not a hundred percent
sure how to characterize it.
He can also use his portable lab
to mix up a random chemical concoction
that unleashes one of three
different elemental attacks.
Even better, Kirby can
store the elemental power
within and unleash it later.
The only way you lose
it is if you take a hit.
It’s so weirdly hyper specific,
it’s become a favorite from
like the entire franchise.
Like step aside Suplex, the doctor’s in.
(small explosions)
(drills grinding)
And number three, Train
Yoshi from Yoshi’s Island.
Anybody remember this one?
This one, This goes back a ways.
Okay, back to Super Nintendo.
Yoshi’s Island which was
originally Super Mario World two,
keeping in mind that it
became its own franchise
outside of that, was a
game where you’d normally
just be sort of running
around, solving puzzles,
and keeping Baby Mario safe.
Not only because it was an objective
but his screams were so painful to hear.
(baby crying)
For certain levels, there’s
transformation bubbles
that turn Yoshi into various
things like a helicopter,
a drill tank, a submarines one of them.
And those are well and good
but this is for weird stuff
you don’t see too often,
so Train form!
When in Train form, Yoshi
sticks to these tracks
that are painted on walls with white chalk
and outlined enemies can spring to life
and attack you while you’re
navigating these chalk tracks.
And it’s as weird as it sounds.
You can only chug along moving forward,
changing directions only at
these track intersections.
And well, it’s a struggle, honestly.
It’s not really that I want to say
this is a great power-up,
it’s unusual and awesome in its own way,
but it’s not necessarily enjoyable.
It’s just so spectacularly weird.
And number two is Dog Mode
from Rise Of The Triad.
Speaking of weird things,
let’s go with something a little more fun.
Rise Of The Triad is
kind of a sorta sequel
to Wolfenstein 3d, the
original first person shooter.
The developers went
totally wild with it too.
They threw in all these
stupid special weapons
like magical baseball bats.
And yeah, they do exactly what you think.
They launch big arrays
of explosive baseballs.
The best thing in this game is Dog Mode
which is basically God Mode.
But when you spell God
backwards, you get dog.
And I’m guessing that’s
where the inspiration
for this came from ’cause it’s
God mode except you’re a dog,
you are a dog.
That’s the actual power-up.
You grab it and you turn
into an invincible dog.
You’re short, you have
a furry little nose,
you can claw enemies with an
adorable paw that you have.
You even have a killer
dog bark that blows away
any bad guy dumb enough
to get close to ya.
(painful screams)
(deadly howl)
How does this jokey nonsense
fit into a gritty game
about fighting an evil cult?
Well, it doesn’t.
And that’s what makes a game
like Rise Of The Triad so special.
The developers just were
like, Yeah, whatever.
Let’s do it.
They threw all this weird
nonsense of the game
and they didn’t have a
marketing team saying,
Wow, no. No, don’t do that. We can’t,
we can’t create enough
expectation for this to be okay.
And that’s great.
That is a time that I often
wish we could go back to.
And finally at number one is Boo Mario
from Mario Galaxy the original.
Mario’s of course got a lot
of different transformations
and power-ups throughout the history.
But Boo Mario is a big favorite
for probably two reasons.
One, he’s a spooky ghosty Mario,
and two because of number
one, he is adorable.
The Boo Mario Power-up
turns Mario into a Boo,
which gives you all the
benefits that it implies.
You can fly, you can pass
through solid objects,
you can read the Boo language
which you probably didn’t
even really know they had
until you became Boo Mario.
It also confirms a long held rumor
that all the Boos are actually ladies.
When Boo Mario appears
all of the other Boos
instantly fall in love with him.
They chase him with pink
hearts over their heads.
It makes sense because apparently Boo
was based off a very shy
woman in the Nintendo offices
which is both adorable
and very, very strange.
Got a couple of bonuses for you.
The Poison Mist from
Symphony of the Night.
Probably one of the strangest
in dubiously useful upgrades
to ever grace a Metroidvania.
Gives you limited flight
and the ability to pass
through some objects
also makes you immune to damage
for a short period of time.
Very interesting. Doesn’t ever reappear.
So it’s literally just
in Symphony of the Night.
And then finally the
Ramblin’ Evil Mushroom
from Smash Brothers Ultimate.
It was not a power-up in Earthbound
where it originally appeared
and it kind of isn’t in
Super Smash Brothers.
But you deploy it against an
enemy and well this happens
you throw it at an enemy, a
mushroom grows outta their head
and their control’s
reversed until it goes away.
And it’s not helpful in Smash Brothers.
Like in Earthbound, you get a mushroom
growing outta your head
and you have reverse
controls, it’s annoying.
In Super Smash Brothers Ultimate
or any Smash Brothers
game that, it’s the worst.
It’s literally the worst to
have your controls reversed.
And that’s all for today.
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