Welcome to escape the backrooms an exploration game with massive maps that you can explore for hours on end without ever finding the exit.
Wait,is that the whole map?
So my game kind of has a problem.
The back rooms are supposed to be millions upon millions of square miles but the size of the levels in my game can be measured in inches.
So I’m going to be adding massive
new levels filled with brand new
entities,
adding procedural
generation to make the levels
unique every single playthrough and
making the levels that are
already in the game even bigger.
So the First new level I’m going
to add is level 5 which is a 1930s
Vintage Hotel which is presumably
infinite with many rooms
and Halls that contains three
main areas the main hall,
the Beverly room in the boiler room.
So I modeled out the lobby,
as well as the main hall.
That connects it to other rooms and I
really don’t know what a Beverly
room is
So I just modeled out this hotel
room along with hallways that you can
explore to try and find the exit.
And for the boiler room,
I created this massive underground
system filled with pipes
and boilers with different
temperatures throughout the level.
So be sure to keep a thermometer on
you to make sure you don’t over heat.
So,
this level is a class 2 unsafe level,
which means that it’s not completely free of risk.
Not only are their skin Stealers and
Hounds spread throughout the level,
but the closer you get to the Boiler Room,
The more you’ll encounter
entities called Death moths,
which are moths that are
extremely hostile and dangerous
and will attack anyone that
tries to aggravate them.
Now,
I’m not a fan of bugs
So looking at this
send shivers down my spine.
So if you’re afraid of bugs and I
suggest looking away because this is what
it looks like in game.
Now,
these male death moths are some of
the most dangerous entities in the
entire backrooms.
Not only because they can fly,
but also…
Oh,
and I forgot to mention I
also added female Death moths,
which are the same thing
but way bigger.
So
as soon as you hear any buzzing whatsoever,
that might indicate there’s a moth nearby,
you need to stop whatever you’re doing.
and instantly
make a run for your life and whatever you do.
Don’t go in their hive just trust me
Don’t do it.
I also added smaller groups of
male death mod scattered around the
level and a new item called Bug Spray
which can kill them to drop moth
jelly
which might sound pretty
gross since it’s a gelatinous slime
that drops out of a bunch of dead
insects but it’s actually really
helpful since it gives you a big speed
and stamina boost which can definitely
help out if you make the mistake
You’re shining a flashlight in one of them.
The next level I’m going to add well,
more like change is Level 94.
So in most pictures Level
94 is just a bunch of houses
in a hilly grassy level,
but that’s not good enough for
me or the people in my Discord.
Which if you haven’t joined then you
definitely should if you want your suggestions
to be added to the game.
So I added roads, sirens,
that play vintage cartoon
music and trucks
you can use to ride around the level
and I already mentioned it in a previous
video
but there’s
also a day and night cycle and whatever you do
Make sure you don’t get caught outside in the dark
because there are entities called
animations,
which are extremely hostile
entities that look like puppets and
will hunt down Wanderers at night.
They aren’t the most intelligent entities
so your best chance for
survival is to hide from them.
So
I got this doll model and…
Wait,..
this guy looks totally harmless.
There’s no way he can actually be dangerous.
What the f—?
So even though animations might look friendly
once it gets dark
they become extremely vicious
and will kick down doors and search houses.
So be sure to hide and
don’t let them see you under
any circumstance.
So the way you escape level
94 is by going from house to house
moving through the level during the day
while maintaining your sanity level.
And also avoiding any flying trucks is
a result of my terrible
coding skills.
And if you can survive the level for long enough
you’ll eventually reach the floating Castle,
which is a castle that appears to
be a fun house area and contains
a large doorway
That will lead to the throne room,
which contains a brand new boss
entity known as the animated King who is highly
intelligent and will put you through a test
to see if you can withstand your
own worst nightmares.
So good luck with that.
So I modeled out this room based on the
reference from the wiki that contains an
entrance to the throne room
which looks like this.
Now
I couldn’t find a
reference of what the animated King looks like
so I decided to go with everyone’s worst
nightmare,
a plastic clown with green hair… or is
that just me?
So
when it comes to the boss fight,
it can’t just be a typical boss fight
because it really wouldn’t make
much sense in this game.
So instead,
I made it so that it only spawns
behind you and will chase you around
in the dark and disappear
before you get a chance to see him.
So make sure you’re constantly checking your back.
And if you’re in a multiplayer game,
be sure to let your teammates know he’s
behind them before
it’s too late.
So before I add the next level,
I need to add the most important mechanic by far
in the entire backrooms.
But first hit the like button and
subscribe
because we’re so close to 500,000 subs,
which is absolutely insane.
So,
thank you guys so much. And if you don’t,
then there’s a possibility you might no-clip
into the backrooms…
I’m just saying,
Now,
the most requested
and most important feature in the entire
backrooms is sanity which gets lower
whenever you enter
dangerous areas and
can be raised by drinking almond water,
or by just chilling out in the poolrooms.
So I
added a sanity bar
and also added visual effects
the lower gets
and once your sanity is empty,
then it’s already too late
and you’ll start slowly going insane.
So,
be sure to always stay alert for
your current sanity level and drink
almond
water
constantly,
I also added stats
on the sanity levels of every level in The Hub.
So it’s probably a good idea to check those before
entering into a new level.
The next level I’m going to add is
level 6 also known as lights out
Level 6 is an expansive
complex of indeterminable size
made up of metallic walls, brick floors,
and a complex system of pipes.
The entirety of level 6 is
shrouded in complete darkness
and very little is actually known
about it since even flash lights
don’t work,
but it’s widely regarded as
the most dangerous level in the
entire backrooms.
Now,
since almost every screenshot
of the level is just the black
screen,
it’s kind of hard to come up
with references for what it looks like,
but I managed to find this image
on the wiki and blocked it out and added pipes,
props,
decals, textures, and some natural
lighting coming from outside.
Now don’t get too excited because
this is the only natural light source
in the entire level and
everything else is pitch black.
So once you get to a certain point even
your flashlight won’t work anymore.
Now it would be pretty lame if you and
your friends were just stumbling around
in the dark walking into walls.
So I decided to add an item that I
think is pretty unique called
a lidar scanner,
which lets you light up walls
and find your teammates.
I also had a motion scanner to it
which lets you stay
alert of the entities in
this level called wretches,
which are Wanderers
who have undergone extreme changes
turning them into this abomination.
Wretches are extremely hostile
and carry weapons and tools
such as firearms grenades night vision goggles and
melee weapons.
So be sure to drink your
almond water or you’ll end
up like this guy.
Now wretches have extremely good hearing
so if you see what on your radar coming your way,
be sure to hide and stay as quiet as possible
and hope it doesn’t hear you.
Now the final level I’m going to add in
this update is level 0,
which you’re probably thinking,
but didn’t you already add that level?
And the answer is…
Yes.
Yes,
Yes.
But you probably didn’t know
that level 0 also has sublevels
like level 0.1,
which is exactly like level 0
but with red lights. Level 0.2,
which is also exactly like level 0
but with red carpets, and
my personal favorite level,
level 0.McDonald’s sign,
which is literally just a McDonald’s
inside of the backrooms.
Now,
I know they seem kind of boring
but the reason I’m adding them to the
game is so I can experiment with a little
something called procedural generation,
which is what pretty much
everyone is asking me to add.
Now the reason I haven’t added it yet
is because there’s a lot of technical
issues that make it really hard to add since you
not only have to code an entire
procedural generation system,
but also use procedural lighting,
procedural
shadows and procedural
AI navigation which not only looks bad but will
also fry your computer. So
I’m going to experiment with making
this level procedurally-generated and if
it performs
well
then
I might start using it in some other levels.
So in Level 0.1,
you need to go through the level
and find the missing explorers while avoiding
multiple entities who lurk throughout the map.
Now,
be sure to take the time
when the lights are on to find as many explorers
as you can because the catch, is the lights
periodically
turn off.
So be sure to come fully equipped
with flashlights and scanners
and be prepared to hide if you need to
I also added a spray paint item
which I highly recommend you use,
otherwise
if you get killed
then you’ll have no way to find your items.
So the new level 0 and its sub levels aren’t
going to be in the game this update
since I don’t want there to be a
bug in the procedural generation
code have everyone’s computer just
crash on the first level.
Which by the way,
if you haven’t noticed,
the update is out right now
so be sure to check it out.
The game is called “Escape the Backrooms”,
not any other name.
Since I’ve seen so many comments
describing things that aren’t even in my game.
So I still have tons of plans for this game
like
adding
even more official levels,
changing
the player model to not look
absolutely terrible.
Why you bully me?
And of course adding VR support,
so don’t worry because I definitely
didn’t forget about that.
So if you want to stay up to date
then be sure to subscribe and hit
the bell notification icon
so you won’t miss my next videos where I add them.
Welcome to escape the backrooms an exploration game with massive maps that you can explore for hours on end without ever finding the exit.
Welcome to escape the backrooms an exploration game with massive maps that you can explore for hours on end without ever finding the exit.
Wait,is that the whole map?
So my game kind of has a problem.
The back rooms are supposed to be millions upon millions of square miles but the size of the levels in my game can be measured in inches.
So I’m going to be adding massive
new levels filled with brand new
entities,
adding procedural
generation to make the levels
unique every single playthrough and
making the levels that are
already in the game even bigger.
So the First new level I’m going
to add is level 5 which is a 1930s
Vintage Hotel which is presumably
infinite with many rooms
and Halls that contains three
main areas the main hall,
the Beverly room in the boiler room.
So I modeled out the lobby,
as well as the main hall.
That connects it to other rooms and I
really don’t know what a Beverly
room is
So I just modeled out this hotel
room along with hallways that you can
explore to try and find the exit.
And for the boiler room,
I created this massive underground
system filled with pipes
and boilers with different
temperatures throughout the level.
So be sure to keep a thermometer on
you to make sure you don’t over heat.
So,
this level is a class 2 unsafe level,
which means that it’s not completely free of risk.
Not only are their skin Stealers and
Hounds spread throughout the level,
but the closer you get to the Boiler Room,
The more you’ll encounter
entities called Death moths,
which are moths that are
extremely hostile and dangerous
and will attack anyone that
tries to aggravate them.
Now,
I’m not a fan of bugs
So looking at this
send shivers down my spine.
So if you’re afraid of bugs and I
suggest looking away because this is what
it looks like in game.
Now,
these male death moths are some of
the most dangerous entities in the
entire backrooms.
Not only because they can fly,
but also…
Oh,
and I forgot to mention I
also added female Death moths,
which are the same thing
but way bigger.
So
as soon as you hear any buzzing whatsoever,
that might indicate there’s a moth nearby,
you need to stop whatever you’re doing.
and instantly
make a run for your life and whatever you do.
Don’t go in their hive just trust me
Don’t do it.
I also added smaller groups of
male death mod scattered around the
level and a new item called Bug Spray
which can kill them to drop moth
jelly
which might sound pretty
gross since it’s a gelatinous slime
that drops out of a bunch of dead
insects but it’s actually really
helpful since it gives you a big speed
and stamina boost which can definitely
help out if you make the mistake
You’re shining a flashlight in one of them.
The next level I’m going to add well,
more like change is Level 94.
So in most pictures Level
94 is just a bunch of houses
in a hilly grassy level,
but that’s not good enough for
me or the people in my Discord.
Which if you haven’t joined then you
definitely should if you want your suggestions
to be added to the game.
So I added roads, sirens,
that play vintage cartoon
music and trucks
you can use to ride around the level
and I already mentioned it in a previous
video
but there’s
also a day and night cycle and whatever you do
Make sure you don’t get caught outside in the dark
because there are entities called
animations,
which are extremely hostile
entities that look like puppets and
will hunt down Wanderers at night.
They aren’t the most intelligent entities
so your best chance for
survival is to hide from them.
So
I got this doll model and…
Wait,..
this guy looks totally harmless.
There’s no way he can actually be dangerous.
What the f—?
So even though animations might look friendly
once it gets dark
they become extremely vicious
and will kick down doors and search houses.
So be sure to hide and
don’t let them see you under
any circumstance.
So the way you escape level
94 is by going from house to house
moving through the level during the day
while maintaining your sanity level.
And also avoiding any flying trucks is
a result of my terrible
coding skills.
And if you can survive the level for long enough
you’ll eventually reach the floating Castle,
which is a castle that appears to
be a fun house area and contains
a large doorway
That will lead to the throne room,
which contains a brand new boss
entity known as the animated King who is highly
intelligent and will put you through a test
to see if you can withstand your
own worst nightmares.
So good luck with that.
So I modeled out this room based on the
reference from the wiki that contains an
entrance to the throne room
which looks like this.
Now
I couldn’t find a
reference of what the animated King looks like
so I decided to go with everyone’s worst
nightmare,
a plastic clown with green hair… or is
that just me?
So
when it comes to the boss fight,
it can’t just be a typical boss fight
because it really wouldn’t make
much sense in this game.
So instead,
I made it so that it only spawns
behind you and will chase you around
in the dark and disappear
before you get a chance to see him.
So make sure you’re constantly checking your back.
And if you’re in a multiplayer game,
be sure to let your teammates know he’s
behind them before
it’s too late.
So before I add the next level,
I need to add the most important mechanic by far
in the entire backrooms.
But first hit the like button and
subscribe
because we’re so close to 500,000 subs,
which is absolutely insane.
So,
thank you guys so much. And if you don’t,
then there’s a possibility you might no-clip
into the backrooms…
I’m just saying,
Now,
the most requested
and most important feature in the entire
backrooms is sanity which gets lower
whenever you enter
dangerous areas and
can be raised by drinking almond water,
or by just chilling out in the poolrooms.
So I
added a sanity bar
and also added visual effects
the lower gets
and once your sanity is empty,
then it’s already too late
and you’ll start slowly going insane.
So,
be sure to always stay alert for
your current sanity level and drink
almond
water
constantly,
I also added stats
on the sanity levels of every level in The Hub.
So it’s probably a good idea to check those before
entering into a new level.
The next level I’m going to add is
level 6 also known as lights out
Level 6 is an expansive
complex of indeterminable size
made up of metallic walls, brick floors,
and a complex system of pipes.
The entirety of level 6 is
shrouded in complete darkness
and very little is actually known
about it since even flash lights
don’t work,
but it’s widely regarded as
the most dangerous level in the
entire backrooms.
Now,
since almost every screenshot
of the level is just the black
screen,
it’s kind of hard to come up
with references for what it looks like,
but I managed to find this image
on the wiki and blocked it out and added pipes,
props,
decals, textures, and some natural
lighting coming from outside.
Now don’t get too excited because
this is the only natural light source
in the entire level and
everything else is pitch black.
So once you get to a certain point even
your flashlight won’t work anymore.
Now it would be pretty lame if you and
your friends were just stumbling around
in the dark walking into walls.
So I decided to add an item that I
think is pretty unique called
a lidar scanner,
which lets you light up walls
and find your teammates.
I also had a motion scanner to it
which lets you stay
alert of the entities in
this level called wretches,
which are Wanderers
who have undergone extreme changes
turning them into this abomination.
Wretches are extremely hostile
and carry weapons and tools
such as firearms grenades night vision goggles and
melee weapons.
So be sure to drink your
almond water or you’ll end
up like this guy.
Now wretches have extremely good hearing
so if you see what on your radar coming your way,
be sure to hide and stay as quiet as possible
and hope it doesn’t hear you.
Now the final level I’m going to add in
this update is level 0,
which you’re probably thinking,
but didn’t you already add that level?
And the answer is…
Yes.
Yes,
Yes.
But you probably didn’t know
that level 0 also has sublevels
like level 0.1,
which is exactly like level 0
but with red lights. Level 0.2,
which is also exactly like level 0
but with red carpets, and
my personal favorite level,
level 0.McDonald’s sign,
which is literally just a McDonald’s
inside of the backrooms.
Now,
I know they seem kind of boring
but the reason I’m adding them to the
game is so I can experiment with a little
something called procedural generation,
which is what pretty much
everyone is asking me to add.
Now the reason I haven’t added it yet
is because there’s a lot of technical
issues that make it really hard to add since you
not only have to code an entire
procedural generation system,
but also use procedural lighting,
procedural
shadows and procedural
AI navigation which not only looks bad but will
also fry your computer. So
I’m going to experiment with making
this level procedurally-generated and if
it performs
well
then
I might start using it in some other levels.
So in Level 0.1,
you need to go through the level
and find the missing explorers while avoiding
multiple entities who lurk throughout the map.
Now,
be sure to take the time
when the lights are on to find as many explorers
as you can because the catch, is the lights
periodically
turn off.
So be sure to come fully equipped
with flashlights and scanners
and be prepared to hide if you need to
I also added a spray paint item
which I highly recommend you use,
otherwise
if you get killed
then you’ll have no way to find your items.
So the new level 0 and its sub levels aren’t
going to be in the game this update
since I don’t want there to be a
bug in the procedural generation
code have everyone’s computer just
crash on the first level.
Which by the way,
if you haven’t noticed,
the update is out right now
so be sure to check it out.
The game is called “Escape the Backrooms”,
not any other name.
Since I’ve seen so many comments
describing things that aren’t even in my game.
So I still have tons of plans for this game
like
adding
even more official levels,
changing
the player model to not look
absolutely terrible.
Why you bully me?
And of course adding VR support,
so don’t worry because I definitely
didn’t forget about that.
So if you want to stay up to date
then be sure to subscribe and hit
the bell notification icon
so you won’t miss my next videos where I add them.
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