Sometimes a video game breaks up the action with a puzzle.
The point is to add some kind of problem solving skills that maybe make you think a little bit.
And then there’s also games that are just puzzles.
There’s plenty of examples of either type of puzzle.
And we wanna look at some difficult ones.
It’s Falcon and today on game ranks, 10 of the hardest puzzles in video games.
Starting off with number 10,the witnesses shipwreck red door puzzle.
The witness is a game that starts off easy
but quickly ramps up in difficulty.
As you explore the island
and solve the various puzzles
dotted around the landscape,
you slowly gain knowledge
about the various rules required
to solve different aspects
of the puzzles.
At a certain point, you’re expected
to combine things that you learn
from multiple different
locations on the island
just to solve one puzzle, which is usually
like a pretty satisfying
moment, unless you’re talking
about the infamous ship wreck door puzzle.
And what makes this one so hard,
is that it combines various elements
of the color puzzles, the symmetry puzzles
and some of the most hated
challenges in the game,
the sound puzzles.
Now it’s the sound part
that really makes it tough
because unlike the boards
in the jungle area, at first
you can’t really even
tell there are sounds
to hear for this one.
That’s because all the
noises are diegetic.
They’re just like regular
background noises in the area.
And you’re supposed to listen
to ’em to figure out a sequence from that.
Just trying to decipher
how many sound clues
there is tough enough.
Then you gotta figure
out how to understand
what pitch you’re
supposed to take from ’em.
It’s a puzzle in the
game that just baffled
the internet back when it
first came out, like there’s
probably more technically
challenging puzzles in this game
but this one was for a
lot of reasons, probably
the most frustrating.
At number 9, Silent Hill 3,
Shakespeare anthology puzzle,
another infamous one, for a good reason.
It’s an unusual feature that the game has
two different difficulty options.
One for combat difficulty and
one for puzzle difficulty.
If you remember playing
this game back in the day,
when I saw that
I was
a bit confused
why that would even exist.
Now, it was made obvious.
The second option actually
completely changes
the puzzles in the game like easy, medium
and hard are different puzzles.
Now what makes this puzzle
especially well known
is that it appears so early in the game.
It’s one of the first major
puzzles you have to deal with.
And this is where you find
out the game wasn’t joking
When you picked the hard puzzle option.
The nature, like fundamentals
of the puzzle itself
not that hard to understand really.
You just need to figure out
the code for the back door,
this bookstore on easy and normal.
All you really have to worry about
is arranging some books
in the proper order
and you get the code,
but on hard there’s there’s a lot more.
At first it’s just a poem.
It doesn’t even seem like you have a clue.
What the game expects you
to do is to read each verse
which vaguely describes
the themes and the plots
of various Shakespeare
plays each play being
in one of the anthologies.
And that gives you the
information you need
to arrange the books from left to right.
And no, these are not like
obvious Shakespeare clues.
Some of them are actually obscure,
and require genuinely intimate knowledge
of Shakespeare’s plays.
Now the Romeo and Juliet,
a little more obvious.
And once you know where
they’re supposed to be
you can kind of process of elimination it
but it’s still at not the whole puzzle.
Like there’s an additional twist where
you have to multiply the number
of each digit of the code
that you are given, depending
on the clue given on a verse.
Like making a long story short here,
it is complicated, vague
and incredibly difficult
to solve on your own.
And I’m gonna be completely honest,
back when I played silent hill three,
I put the puzzles on hard and
I just started the game over.
This was why I was like
no, absolutely not.
At number 8 is the Talos Principle,
small space big solution puzzle.
It’s another game that’s pretty
tough right from the start.
But this specific puzzle in particular
is incredibly challenging.
Like all the best puzzles, it doesn’t have
some like trick to it.
You just have to figure
out how to do something
that’s seemingly impossible
within the logic of the game.
So it makes Talos principle
unique among puzzle games.
It doesn’t really have a central gimmick.
It gives you a ton of different
tools for solving puzzles
and this specific one,
which can only be attempted
after getting to the
secret zone in the road
Dick Hannah, DLC is a
laser connector puzzle.
So you’ve got a red beam, a
blue beam, and these connectors
that you can freely move around.
It’s actually kind of standard
as far as puzzle games go
but this one has a bit of a twist.
Usually for these kinds of
puzzles, the connectors can only
attach to one color,
but that’s not strictly
required in this game.
So to solve it, you have
to use your connectors
to target both blue and red receivers.
And once you know that the
puzzle becomes at least possible
but even then, it’s still very, very hard.
At number 7 is the subway puzzle for mist.
Now you can’t really do a list
like this without
mentioning the granddaddy
of all first person puzzle games, Mist.
Mist was a pioneer and a massive hit
back in the early 90s,
that actually got me very
interested in computers.
I was mostly a console gamer at the time,
but I quickly learned why
it’s well known for difficult
and sometimes frankly,
quite awkward puzzles.
My personal most hated puzzle is this one
from the cellenade cage where
you have to navigate a maze,
in some weird subway,
car-like contraption.
The only clue you get
telling you what direction
to go is this little noise that plays
whenever you come to an intersection.
So even if you know that the
sounds are what matters here
you still have to trial and error
until you figure out
which tone is supposed
to correspond with whatever direction.
And it’s frustrating
enough with good hearing
but I have to imagine that for anybody
with any serious hearing or sound issues,
this puzzle is almost
completely impossible.
At number 6 is Lufia II
world’s most difficult trick.
Now for a super Nintendo RPG,
Lufia II has some pretty
challenging puzzles.
And the worst of them
is undoubtedly this one.
If you hate sliding block puzzles
like the one in resident evil
4, you’re gonna love this.
It’s literally called
world’s most difficult trick.
And this sliding block puzzle
puts all other sliding
block puzzles to shame.
Seriously, the most optimal
solution to this thing takes
116
steps.
Absolutely ridiculous.
Your main goal for this one
is to slide the large
block containing treasure
to the bottom of the puzzle.
There are only two spaces
available to move however,
so it’s gonna be a long laborious process
to slowly move everything outta the way,
So the treasure block
can reach the bottom.
So just finding this puzzle
is actually a challenge.
It’s hidden behind a secret
wall that takes multiple bombs
and hammer blows to even open up,
and you do get some pretty
good rewards for solving it,
but unless you’ve got a guide to open up,
it’s not really worth the effort.
At number 5 is Riven’s marble puzzle.
Riven is in many ways a massive expansion
on the ideas present in the original Mist.
And with a bigger world
comes more ambitious puzzles
and the central marble puzzle might be
the most challenging of them all.
The goal as usual is pretty simple.
You just place five
colored marbles on a grid.
At first, you really have no idea
what any of this is supposed to be.
But as you play the game, you soon find
that each of the marbles
is meant to correspond
to the marble domes on each
of Rivens’s various islands.
What makes it so difficult
is that you have to be really precise.
Like there’s a ton of possible
slots to put these marbles.
So you gotta pick the exact correct ones,
that are only shown by the
map devices on each island,
and even when you’re
looking at these things
it’s hard to tell exactly what
you’re supposed to be doing.
None of that accounts
for the color though,
the only way to figure out what
dome is meant to correspond
to what color is to use these
underwater viewing chambers
which tell you each of the islands colors.
And if you didn’t write any of that down,
oof got a lot of backtracking to do.
It’s an incredible puzzle to solve
when you finally put
together all the clues
the game’s been giving
you for the whole game,
but if you make even the slightest mistake
it can take hours to figure
out what you did wrong.
At number 4 is Old School
RuneScapes elemental workshop 3.
For whatever reason, Runescape really
has some truly brutal puzzles.
Mostly of the adventure
game nonsense logic variety
but this puzzle in particular
is very, very hard.
And simply because it just is.
Pretty much all of the elemental workshop
quest puzzles are a pain,
but the general consensus seems to be
that number three is the worst.
You still have to get through a little bit
of an adventure game, logic
type thing to access this one
like using the soft play on a book
to make a key mold, like
that kind of nonsense.
Once you’re inside, the
workshop is open to you.
And the real challenge
here is the body puzzle.
This eight part puzzle, where
you have to connect gears
from the main gear to the
various parts of the machine,
by hitting the switches in the sidebar.
Just figuring out how the blocks move
is kind of confusing at first.
And the puzzles themselves are
brutally difficult as well.
Like there’s not a lot of
stuff to say about this one.
It’s just really frustrating
and it’s only made worse
if you don’t have the best internet.
So have fun solving a
nearly impossible puzzle
that’s barely responding to your inputs.
And number 3 is La Mulana,
the mantras puzzle.
La Mulana is a science
scrolling adventure game,
similar to Matroid, but
with a noteworthy twist.
It’s filled with some of the most obscure
and baffling puzzles in any game ever.
I don’t even want to get into
the finding the secret
hell temple level here.
So we’ll just talk about
the other ridiculous world spanning puzzle
you have to solve, the mantras puzzle.
This is the final, main
puzzle of the game.
And the only way to unlock the final boss,
basically you have to go around
and chant a specific mantra
in a different rooms to call forth mother
which unlocks the final battle.
Where are you supposed to do these chants?
And what chants are you supposed to do?
That is where this becomes nonsense.
For one thing it’s not clear
what you’re supposed to do from the clues.
Each one’s so vague, it’s difficult
to interpret what the game
expects from the player,
so finding these specific locations
you’re supposed to chant
is really confusing.
Like just try to follow
along with what I say here.
Each location in the game has
a front side and a backside.
To find the chant location,
you need to start from a
compass room in each area,
then count the directions you have to go
to get to the boss room in the front side.
Now you have to take in those numbers
and follow them to the backside,
which sometimes requires
you to go backwards
because of the bizarre
way the game expects you
to interpret the map.
Now, my head is already spinning
from attempting to describe it.
I wrote it down so that it
would be less confusing to say.
And what I’m finding is
that that did not help.
I actually don’t know what I just said.
I just think you kind
of have to have a guide.
I feel like if you don’t have a guide,
you’re either a genius or a madman
and there is no in between here.
At number 2, return of the
secret pond in Baba is you.
Puzzle games don’t get a lot
more twisted than Baba is you.
If you wanted any chance
of getting far in this game,
you gotta learn to adapt to its rules
and woof, it’s interesting.
The whole thing starts off simple enough.
It also has a pretty funny premise
where you slide blocks
around to form sentences
which in term create
the rules of the puzzle.
Now the open ended nature of it
allows for some pretty
creative problem solving
but there’s also a lot of room
for failure for that reason.
The game gets difficult and
well nobody can seem to agree
on which puzzle’s exactly the hardest.
I’m picking return of
scenic pond for this list.
Just because it seems to be
the one that comes up the most.
Found in the meta world
just get into this level
is an unlikely prospect for most people.
The puzzle itself is a
much much harder version
of a previous level and
introduces the new term haz,
which complicates things.
It’s a baffling puzzle.
And one of those games that might as well
be a foreign language when you
watch someone else play it,
especially a level like this.
So I’m not gonna linger too much.
Baba is you is a hardest hell puzzle game
like up there with Steve sausage roll
yes, real game have to mention it
or somebody’s gonna get mad,
but yeah, right up there
with Steve Sausage roll in terms
of hair pulling difficulty.
For such benign sounding puzzles too
it’s absolutely brutal
like return of scenic pond,
that sounds nice. It’s not.
And finally at number one,
Fez, the black monolith puzzle.
There are hard puzzles,
and then there are really hard puzzles.
And then there’s the
black monolith in Fez.
Like this thing is beyond
everything else out there.
It’s a puzzle so difficult
that it can’t be solved legitimately.
And for this list I’ve been purposely
avoiding augmented reality game puzzles.
The ones that basically
require an entire community
working together to solve ’em.
Like, that’s kind of more of
an Easter egg dinner puzzle.
But this final secret in Fez
is meant to be just a regular secret.
I think people were supposed
to figure it out on their own,
but it’s just basically impossible.
To even start this puzzle,
you gotta figure out
three different codes.
There’s a tetromino code that
shows different directions
the game wants you to press, a number code
and an entire alphabet.
The codes required to
atone and for the code
to actually make sense,
you have to look at it
from a specific angle.
Remember, Fez is a game
where you can rotate
the entire world and it changes
the level significantly.
It only gets more confusing
from there though.
Now you have to use the page numbers
on the book to somehow
rearrange the numbers
of the game’s release date,
put it on a 3D object and
then cast a shadow on it
or something like that might
not actually even be correct.
I don’t remember exactly.
I don’t think anybody actually
knows exactly how to do it
the right way because all the
correct solutions just sound
like the ramblings of a madman.
I have not solved this puzzle.
I’m just straight up saying that to you.
I liked Fez a lot too
but I was just like, Nope,
I don’t understand this.
And that’s all for today.
Leave us a comment.
Let us know what you think.
If you like this video click,
like if you’re not subscribed
now’s a great time to do so.
We upload brand new videos
every day of the week.
Best way to see them first
is a course of subscription
so click subscribe.
Don’t forget to enable notifications
and as always would thank you very much
for watching this video.
I’m Falcon, you can follow
me on Twitter @Falconthehero
and we’ll see you next time
right here on game ranks.
On game ranks, 10 of the hardest puzzles in video games
Sometimes a video game breaks up the action with a puzzle.
The point is to add some kind of problem solving skills that maybe make you think a little bit.
And then there’s also games that are just puzzles.
There’s plenty of examples of either type of puzzle.
And we wanna look at some difficult ones.
It’s Falcon and today on game ranks, 10 of the hardest puzzles in video games.
Starting off with number 10,the witnesses shipwreck red door puzzle.
The witness is a game that starts off easy
but quickly ramps up in difficulty.
As you explore the island
and solve the various puzzles
dotted around the landscape,
you slowly gain knowledge
about the various rules required
to solve different aspects
of the puzzles.
At a certain point, you’re expected
to combine things that you learn
from multiple different
locations on the island
just to solve one puzzle, which is usually
like a pretty satisfying
moment, unless you’re talking
about the infamous ship wreck door puzzle.
And what makes this one so hard,
is that it combines various elements
of the color puzzles, the symmetry puzzles
and some of the most hated
challenges in the game,
the sound puzzles.
Now it’s the sound part
that really makes it tough
because unlike the boards
in the jungle area, at first
you can’t really even
tell there are sounds
to hear for this one.
That’s because all the
noises are diegetic.
They’re just like regular
background noises in the area.
And you’re supposed to listen
to ’em to figure out a sequence from that.
Just trying to decipher
how many sound clues
there is tough enough.
Then you gotta figure
out how to understand
what pitch you’re
supposed to take from ’em.
It’s a puzzle in the
game that just baffled
the internet back when it
first came out, like there’s
probably more technically
challenging puzzles in this game
but this one was for a
lot of reasons, probably
the most frustrating.
At number 9, Silent Hill 3,
Shakespeare anthology puzzle,
another infamous one, for a good reason.
It’s an unusual feature that the game has
two different difficulty options.
One for combat difficulty and
one for puzzle difficulty.
If you remember playing
this game back in the day,
when I saw that
I was
a bit confused
why that would even exist.
Now, it was made obvious.
The second option actually
completely changes
the puzzles in the game like easy, medium
and hard are different puzzles.
Now what makes this puzzle
especially well known
is that it appears so early in the game.
It’s one of the first major
puzzles you have to deal with.
And this is where you find
out the game wasn’t joking
When you picked the hard puzzle option.
The nature, like fundamentals
of the puzzle itself
not that hard to understand really.
You just need to figure out
the code for the back door,
this bookstore on easy and normal.
All you really have to worry about
is arranging some books
in the proper order
and you get the code,
but on hard there’s there’s a lot more.
At first it’s just a poem.
It doesn’t even seem like you have a clue.
What the game expects you
to do is to read each verse
which vaguely describes
the themes and the plots
of various Shakespeare
plays each play being
in one of the anthologies.
And that gives you the
information you need
to arrange the books from left to right.
And no, these are not like
obvious Shakespeare clues.
Some of them are actually obscure,
and require genuinely intimate knowledge
of Shakespeare’s plays.
Now the Romeo and Juliet,
a little more obvious.
And once you know where
they’re supposed to be
you can kind of process of elimination it
but it’s still at not the whole puzzle.
Like there’s an additional twist where
you have to multiply the number
of each digit of the code
that you are given, depending
on the clue given on a verse.
Like making a long story short here,
it is complicated, vague
and incredibly difficult
to solve on your own.
And I’m gonna be completely honest,
back when I played silent hill three,
I put the puzzles on hard and
I just started the game over.
This was why I was like
no, absolutely not.
At number 8 is the Talos Principle,
small space big solution puzzle.
It’s another game that’s pretty
tough right from the start.
But this specific puzzle in particular
is incredibly challenging.
Like all the best puzzles, it doesn’t have
some like trick to it.
You just have to figure
out how to do something
that’s seemingly impossible
within the logic of the game.
So it makes Talos principle
unique among puzzle games.
It doesn’t really have a central gimmick.
It gives you a ton of different
tools for solving puzzles
and this specific one,
which can only be attempted
after getting to the
secret zone in the road
Dick Hannah, DLC is a
laser connector puzzle.
So you’ve got a red beam, a
blue beam, and these connectors
that you can freely move around.
It’s actually kind of standard
as far as puzzle games go
but this one has a bit of a twist.
Usually for these kinds of
puzzles, the connectors can only
attach to one color,
but that’s not strictly
required in this game.
So to solve it, you have
to use your connectors
to target both blue and red receivers.
And once you know that the
puzzle becomes at least possible
but even then, it’s still very, very hard.
At number 7 is the subway puzzle for mist.
Now you can’t really do a list
like this without
mentioning the granddaddy
of all first person puzzle games, Mist.
Mist was a pioneer and a massive hit
back in the early 90s,
that actually got me very
interested in computers.
I was mostly a console gamer at the time,
but I quickly learned why
it’s well known for difficult
and sometimes frankly,
quite awkward puzzles.
My personal most hated puzzle is this one
from the cellenade cage where
you have to navigate a maze,
in some weird subway,
car-like contraption.
The only clue you get
telling you what direction
to go is this little noise that plays
whenever you come to an intersection.
So even if you know that the
sounds are what matters here
you still have to trial and error
until you figure out
which tone is supposed
to correspond with whatever direction.
And it’s frustrating
enough with good hearing
but I have to imagine that for anybody
with any serious hearing or sound issues,
this puzzle is almost
completely impossible.
At number 6 is Lufia II
world’s most difficult trick.
Now for a super Nintendo RPG,
Lufia II has some pretty
challenging puzzles.
And the worst of them
is undoubtedly this one.
If you hate sliding block puzzles
like the one in resident evil
4, you’re gonna love this.
It’s literally called
world’s most difficult trick.
And this sliding block puzzle
puts all other sliding
block puzzles to shame.
Seriously, the most optimal
solution to this thing takes
116
steps.
Absolutely ridiculous.
Your main goal for this one
is to slide the large
block containing treasure
to the bottom of the puzzle.
There are only two spaces
available to move however,
so it’s gonna be a long laborious process
to slowly move everything outta the way,
So the treasure block
can reach the bottom.
So just finding this puzzle
is actually a challenge.
It’s hidden behind a secret
wall that takes multiple bombs
and hammer blows to even open up,
and you do get some pretty
good rewards for solving it,
but unless you’ve got a guide to open up,
it’s not really worth the effort.
At number 5 is Riven’s marble puzzle.
Riven is in many ways a massive expansion
on the ideas present in the original Mist.
And with a bigger world
comes more ambitious puzzles
and the central marble puzzle might be
the most challenging of them all.
The goal as usual is pretty simple.
You just place five
colored marbles on a grid.
At first, you really have no idea
what any of this is supposed to be.
But as you play the game, you soon find
that each of the marbles
is meant to correspond
to the marble domes on each
of Rivens’s various islands.
What makes it so difficult
is that you have to be really precise.
Like there’s a ton of possible
slots to put these marbles.
So you gotta pick the exact correct ones,
that are only shown by the
map devices on each island,
and even when you’re
looking at these things
it’s hard to tell exactly what
you’re supposed to be doing.
None of that accounts
for the color though,
the only way to figure out what
dome is meant to correspond
to what color is to use these
underwater viewing chambers
which tell you each of the islands colors.
And if you didn’t write any of that down,
oof got a lot of backtracking to do.
It’s an incredible puzzle to solve
when you finally put
together all the clues
the game’s been giving
you for the whole game,
but if you make even the slightest mistake
it can take hours to figure
out what you did wrong.
At number 4 is Old School
RuneScapes elemental workshop 3.
For whatever reason, Runescape really
has some truly brutal puzzles.
Mostly of the adventure
game nonsense logic variety
but this puzzle in particular
is very, very hard.
And simply because it just is.
Pretty much all of the elemental workshop
quest puzzles are a pain,
but the general consensus seems to be
that number three is the worst.
You still have to get through a little bit
of an adventure game, logic
type thing to access this one
like using the soft play on a book
to make a key mold, like
that kind of nonsense.
Once you’re inside, the
workshop is open to you.
And the real challenge
here is the body puzzle.
This eight part puzzle, where
you have to connect gears
from the main gear to the
various parts of the machine,
by hitting the switches in the sidebar.
Just figuring out how the blocks move
is kind of confusing at first.
And the puzzles themselves are
brutally difficult as well.
Like there’s not a lot of
stuff to say about this one.
It’s just really frustrating
and it’s only made worse
if you don’t have the best internet.
So have fun solving a
nearly impossible puzzle
that’s barely responding to your inputs.
And number 3 is La Mulana,
the mantras puzzle.
La Mulana is a science
scrolling adventure game,
similar to Matroid, but
with a noteworthy twist.
It’s filled with some of the most obscure
and baffling puzzles in any game ever.
I don’t even want to get into
the finding the secret
hell temple level here.
So we’ll just talk about
the other ridiculous world spanning puzzle
you have to solve, the mantras puzzle.
This is the final, main
puzzle of the game.
And the only way to unlock the final boss,
basically you have to go around
and chant a specific mantra
in a different rooms to call forth mother
which unlocks the final battle.
Where are you supposed to do these chants?
And what chants are you supposed to do?
That is where this becomes nonsense.
For one thing it’s not clear
what you’re supposed to do from the clues.
Each one’s so vague, it’s difficult
to interpret what the game
expects from the player,
so finding these specific locations
you’re supposed to chant
is really confusing.
Like just try to follow
along with what I say here.
Each location in the game has
a front side and a backside.
To find the chant location,
you need to start from a
compass room in each area,
then count the directions you have to go
to get to the boss room in the front side.
Now you have to take in those numbers
and follow them to the backside,
which sometimes requires
you to go backwards
because of the bizarre
way the game expects you
to interpret the map.
Now, my head is already spinning
from attempting to describe it.
I wrote it down so that it
would be less confusing to say.
And what I’m finding is
that that did not help.
I actually don’t know what I just said.
I just think you kind
of have to have a guide.
I feel like if you don’t have a guide,
you’re either a genius or a madman
and there is no in between here.
At number 2, return of the
secret pond in Baba is you.
Puzzle games don’t get a lot
more twisted than Baba is you.
If you wanted any chance
of getting far in this game,
you gotta learn to adapt to its rules
and woof, it’s interesting.
The whole thing starts off simple enough.
It also has a pretty funny premise
where you slide blocks
around to form sentences
which in term create
the rules of the puzzle.
Now the open ended nature of it
allows for some pretty
creative problem solving
but there’s also a lot of room
for failure for that reason.
The game gets difficult and
well nobody can seem to agree
on which puzzle’s exactly the hardest.
I’m picking return of
scenic pond for this list.
Just because it seems to be
the one that comes up the most.
Found in the meta world
just get into this level
is an unlikely prospect for most people.
The puzzle itself is a
much much harder version
of a previous level and
introduces the new term haz,
which complicates things.
It’s a baffling puzzle.
And one of those games that might as well
be a foreign language when you
watch someone else play it,
especially a level like this.
So I’m not gonna linger too much.
Baba is you is a hardest hell puzzle game
like up there with Steve sausage roll
yes, real game have to mention it
or somebody’s gonna get mad,
but yeah, right up there
with Steve Sausage roll in terms
of hair pulling difficulty.
For such benign sounding puzzles too
it’s absolutely brutal
like return of scenic pond,
that sounds nice. It’s not.
And finally at number one,
Fez, the black monolith puzzle.
There are hard puzzles,
and then there are really hard puzzles.
And then there’s the
black monolith in Fez.
Like this thing is beyond
everything else out there.
It’s a puzzle so difficult
that it can’t be solved legitimately.
And for this list I’ve been purposely
avoiding augmented reality game puzzles.
The ones that basically
require an entire community
working together to solve ’em.
Like, that’s kind of more of
an Easter egg dinner puzzle.
But this final secret in Fez
is meant to be just a regular secret.
I think people were supposed
to figure it out on their own,
but it’s just basically impossible.
To even start this puzzle,
you gotta figure out
three different codes.
There’s a tetromino code that
shows different directions
the game wants you to press, a number code
and an entire alphabet.
The codes required to
atone and for the code
to actually make sense,
you have to look at it
from a specific angle.
Remember, Fez is a game
where you can rotate
the entire world and it changes
the level significantly.
It only gets more confusing
from there though.
Now you have to use the page numbers
on the book to somehow
rearrange the numbers
of the game’s release date,
put it on a 3D object and
then cast a shadow on it
or something like that might
not actually even be correct.
I don’t remember exactly.
I don’t think anybody actually
knows exactly how to do it
the right way because all the
correct solutions just sound
like the ramblings of a madman.
I have not solved this puzzle.
I’m just straight up saying that to you.
I liked Fez a lot too
but I was just like, Nope,
I don’t understand this.
And that’s all for today.
Leave us a comment.
Let us know what you think.
If you like this video click,
like if you’re not subscribed
now’s a great time to do so.
We upload brand new videos
every day of the week.
Best way to see them first
is a course of subscription
so click subscribe.
Don’t forget to enable notifications
and as always would thank you very much
for watching this video.
I’m Falcon, you can follow
me on Twitter @Falconthehero
and we’ll see you next time
right here on game ranks.
Related posts: