– Lots of side quests in video games
can be boring filler
but some are the most
legendary, memorable,
or just plain good quests
in some of the best games of all time.and today on “Gameranx”,
10 legendary side quests in video games.
So before we get going, every
single entry on this list
is from an optional quest,
sometimes easy to miss,
sometimes pretty obvious
but you can avoid every
single one of them.
But why would you?
They’re fantastic, that’s the point.
Starting off with number 10,
A House Divided from “Mass Effect 2”.
Easily one of the best characters
you can recruit in this game is Legion,
a unique Geth that functions independently
from the hive mind.
They were the primary
enemy in “Mass Effect 2”
so getting one in your party
was a pretty cool twist.
The mission where you first
meet Legion is required
but the second major Legion
mission, his loyalty mission,
is one of the best in the entire game
if not the entire series and
you can skip it if you want.
Legion as a character adds a ton of depth
to the previously fairly
one dimensional Geth
which basically functioned as space undead
in the first game.
They were kind of creepy and
mechanical zombie things.
And with Legion you could
find out a lot more about them
and the unique way of experiencing
the world that they had.
How Geth isn’t really a single unit
and each Geth robot is actually
a collection of multiple programs.
For this mission, Legion
asks for your help
to destroy a virus created
by the Geth heretics
who worship the universe
consuming Reachers,
and if it was deployed it would
infect the rest of the Geth,
force them to join the heretics,
who by the way, were in a genocidal war
against all of organic life
which wouldn’t be nice,
that would be bad, right?
Unless you’re a psycho, I don’t know.
Shepard travels to the heretic station
which houses thousands
of sleeping Geth robots.
It has this cool and sterile
machine precision to it,
there’s no windows, there’s
no air, minimal gravity.
(gunfire blasting)
– Target acquired.
– And the reason for it
is that Geth don’t need
any of that, obviously.
What makes the mission so great
is the oppressive atmosphere
and the way that it adds to the Geth lore.
They’re one of the most
interesting factions
in the entire “Mass Effect” series,
almost exclusively ’cause of
Legion and this single mission.
At number nine is Iron
Fist Alexander’s quest
from “Elden Ring”.
Most of the quests in “Elden
Ring” are pretty grim,
obviously pretty tragic things
pretty constantly in this game,
sometimes the characters
are nuts but not here.
Yeah, Alexander’s a little weird looking
being a, you know, jar man.
But the first time you manage
to get him unstuck from a hole,
he proves himself to be a real bro.
Like a lot of the quests in this game
just finding where he is next
is probably the hardest part.
He shows up intermittently
throughout the entire 100 hour game
and if you miss him once, you
have to go back to get him
for him to show up anywhere else.
And the thing about this guy
is that he actually does help you,
at Redmane Castle he
helps you fight the boss
and in this case the
assistance is actually helpful.
Of course, for such a cheerful dude,
the quest does end in tragedy
like pretty much everyone else.
(dramatic orchestral music)
Near the end of the game he challenges you
to a warrior’s duel,
which of course you win
because he’s a big jar,
and all you get for it as a reward
is just his disgusting innards
and a shard that increases
the power of jar weapons.
It’s not really the treasure at the end
that makes the quest so legendary,
it’s just Alexander himself.
His bizarre appearance, jovial personality
and all around hopefulness makes him
one of the best NPC quests
not just in “Elden Ring”
but just from the entire
From Software catalog.
At number eight is
Where The Cat And The Wolf
Play from “Witcher 3”.
For a series of games all about Witchers,
you never really hear a lot
about more than just Geralt.
There’s a few recurring characters
but not really more than a handful.
That’s what makes this quest
so shocking and memorable,
you actually run into another
Witcher kind of randomly.
It’s not even a quest you
come by normally either.
Instead it starts after taking
a pretty generic sounding contract
called The Beast Of Honorton.
When you get to the town,
instead of getting this
standard contract negotiation
and mission objectives,
Geralt finds the town empty.
(monsters roaring)
(swords slicing)
You explore round enough, you
find the head of a Leshen,
which causes Geralt to realize
someone beat him to the contract.
Eventually you find a little girl
that explains that a Witcher
massacred the entire village
because of a disagreement over payment.
You can find him and
actually learn a bit more.
He was at least a little justified
because the villagers tried
to ambush and kill him
after he demanded the villagers pay
the original, you know, agreed upon sum.
And you are given the option
to either kill this guy or spare him.
In a fight he actually
uses signs against Geralt
and some dirty tricks that, I don’t know,
he tries to get the upper hand with.
For a random side quest,
to have a full-blown
Witcher boss fight’s kind of surprising
and it just goes to show
how many of the side quests
are incredible in “The Witcher 3”.
At number seven is Miracle
on Tenkaichi Street
from “Yakuza 0”.
The side content from the “Yakuza” games,
kind of all over the place.
Sometimes legit interesting,
other times total farce.
You can never really tell
exactly what you’re gonna get.
One of the most all-time ridiculous
and most memorable side
quests comes from “Yakuza 0”
where Kiryu somehow gets involved
in helping an American production
that’s filming in
Kamurocho for some reason.
At the start of the mission,
Kiryu is kind of just like, oh,
there’s some celebrity here, whatever.
He doesn’t care at all
but then immediately runs
over to where they are
and starts fixing their problems.
The Americans in question are
of course director Stephen Spining
and the pop star prince Miracle Johnson.
The game is set in the ’80s
so you can probably guess
who they’re supposed to be.
Whole situation, totally absurd.
– Ooh!
(lively dance music)
– But the actual mission
is somehow crazier.
Try to follow me here on this one.
Your job is to protect Miracle Johnson
from attacking zombies.
It’s all related to the music video
they’re apparently making,
but it’s kind of real.
I don’t know, I’ve never really known
exactly what to make of this but I guess
Stephen Spining’s just
really into method acting,
I don’t know.
At number six is the Superhuman
Gambit from “Fallout 3”,
a fairly memorable and goofy side quest.
If you’ve ever played “Fallout 3”
you know exactly the
one we’re talking about.
The town of Canterbury
Commons is a battleground
between a supervillain and a superhero
and it’s up to you to
get things sorted out
because the whole situation
is driving the townsfolk totally crazy.
There’s the AntAgonizer, the supervillain
who commands an army of giant ants
and the Mechanist who is apparently a hero
but also has their own army of robots.
You’re given a lot of different
ways to solve the situation.
You can either get one
of ’em to back down,
you can use one to fight the other,
or not side with either, kill ’em both.
I mean, there’s a lot of ways
to resolve the situation.
– You and your pathetic tin cans
are no match for my
army. (laughs deviously)
– The citizens of this
town have nothing to fear.
– It’s ridiculous though,
and as one of the starting
missions of “Fallout 3”
it does a great job of illustrating
how “Fallout” is pretty different
from other super serious
post-apocalyptic games.
Things can get pretty goofy sometimes
and this mission is easily
one of the more memorable
examples of that.
At number five, “Borderlands
2″‘s quest, Kill Yourself.
A little worried about
what the YouTube algorithm
is gonna think about saying that.
It’s a quest in “Borderlands”.
I can’t change the name
of it, you algorithm, you.
Most quests in “Borderlands”
games are about,
you know, killing everyone but yourself
but this one is different
in that primary respect.
Given to you by the game’s
main villain Handsome Jack,
the objective is simple,
either do it or don’t do it.
Jack wants you to jump off a cliff
and if you do it you get a reward
but if you don’t do it,
you don’t get anything.
Of course killing yourself isn’t
gonna actually end the game
’cause you’ll just respawn after you die
but Jack literally says that
if you do it, you’re a sellout.
It’s a simple mission
but it definitely gave some players pause
’cause you either get nothing but don’t do
what the bad guy wants you
to do no matter how petty
or you do it and he makes fun
of you but you get a reward.
It shouldn’t matter ’cause
it’s just a video game anyway,
none of it matters in real life,
but if you do it like I did
then you somehow feel a little dirty.
Just a little.
At number four is Gone Fishin’
from “Vampire: The
Masquerade – Bloodlines”,
the only quest in the game
where Big the Cat makes an appearance.
Just kidding, not true.
Not sure how well Big the Cat would fare
in the world of “Vampire:
The Masquerade – Bloodlines”.
But some of the best quests out there
are the ones that can surprise you
with something legitimately new.
It’s pretty rare when
quests like that show up
and when they do they stand
out, and Gone Fishin’,
a memorable example of what
I’m talking about here.
So in the Chinatown area
you can talk to this
unique-looking character
named Ming-Xiao who wants your help
hunting down this Red Dragon guy.
She mentions that he’s possibly
a demon known as Hengeyokai
but you know how these games normally go,
they just give him
glowing eyes or something
and call it a day.
That’s what makes his actual
appearance such a surprise,
you encounter the guy in the fish market,
he transforms into a
hammerhead shark-man hybrid
and all you can do is kill him.
It’s the only time you ever
see a monster like that
in the whole game and it’s
not even part of a main quest.
You almost never really see
games throw in new enemies
or bosses in random side
quests, like this kind anyways,
that’s something you see in more offbeat
and weird games like “Control”.
Also, it’s a hammerhead shark-man,
it’s kind of silly too.
(monster growling)
At number three is The Forsworn
Conspiracy from “Skyrim”.
Considered by many to be
one of the best quests
in this game, starts off with a murder.
When you first enter Markarth,
you see somebody getting attacked.
You can actually stop the
person from getting killed
but either way the investigation is on
to see, you know, what was
supposed to be going on here.
What follows is actually
a really interesting
and involved investigation
that ends in a twist
where the guy you’re helping out is killed
and you get thrown in jail.
From there you can either meet up
with the leader of the Forsworn
and either help him escape from prison
or work against him.
It’s even possible to help him
then turn on him at the last minute.
Most quests in “Skyrim”
have a really set outcome,
can’t really do a lot to
change what eventually happens
but these quests give you
a lot of different ways
to resolve things.
Throw in some interesting
one-off characters
and an interesting mystery
and that makes this one of
the best quests in the game.
– I think we can overlook
your crimes for now.
– We warned you.
But you had to just go and cause trouble.
Now we have to pin all
these recent murders on you,
silence witnesses, work, work, work.
– At number two is Fiona’s Forest Quest
from “Chrono Trigger”.
Now, one of the best things
about “Chrono Trigger”
is the endgame.
At a certain point you’re free
to just take on the final
boss Lavos whenever,
but there’s still tons
of things left to be done
and they’re just as good as
the rest of the game’s content.
Some of the most memorable stuff to do
is at the end of the game,
but a common favorite
is this surprising quest
which involves using some time travel
to turn a barren desert
into a lush forest.
To start this one, you gotta
talk to a woman named Fiona
in her house in the middle
of a desert in 600 AD.
They wanna start planting trees
but they need your help to
clear out an area of monsters
called The Sunken Desert.
If you do that and then leave
Robo to help plant the seeds
then when you return
to the spot in 1000 AD,
you’ll find a lush forward and
the rusted remains of Robo.
After fixing him up and
camping in the forest
a random time portal opens up
and you control Luca now
where you get the ability
to change the past and save her mother
from getting injured on
this mechanical contraption.
It definitely takes a
turn at the end there
but it’s an interesting quest
with a lot of memorable moments.
Like the part where you
have to input a password
to save Luca’s mother is especially tense
and it’s especially impressive
considering this is a side
quest for a game from 1995.
The fact that there’s an
endgame area in a JRPG
from 1995 alone is actually pretty cool,
but this is all really
interesting story stuff.
At number 10 is Emil’s
Determination from “NieR:Automata”.
Most of the side quests in “NieR:Automata”
are pretty forgettable
but there are a few diamonds in the rough
like the most memorable, at least to me,
is this one which is both the
craziest quest in the game
and the hardest to actually unlock.
The only way to see this one is to upgrade
every single weapon in
the game to level four,
which on its own is quite a challenge.
If you manage to unlock all those weapons
and get ’em upgraded, then
this secret quest pops up
in the Desert Zone where
you can meet up with Emil,
the grotesque skull-face kid thing
that shows up from time to time.
He’s a pivotal character from
“NieR”, the original game
but he’s a little more
than a cameo in this game,
at least up to now.
When you arrive you find a giant Emil head
in the desert that suddenly attacks
and this is the most dangerous
enemy in the game by far.
It even has a special attack
where it attempts to self destruct
which doesn’t just kill
you, it destroys the world
and you get a unique ending.
The fight is just bizarre
but if you’re a fan of the series,
getting some clues about
Emil’s bizarre history
is pretty great and the
fight itself is so weird
and worth it just to see this.
(tense orchestral music)
And that’s all for today,
leave us a comment,
let us know what you think,
if you liked this video, click Like
if you’re not subscribed,
now’s a great time to do so,
we upload brand new videos
every day of the week,
best way to see them first
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and as always we thank you very much
for watching this video.
I’m Falcon, you can follow
me on Twitter @FalconTheHero,
we’ll see you next time
right here on “Gameranx”.
10 legendary side quests in video games.
– Lots of side quests in video games
can be boring filler
but some are the most
legendary, memorable,
or just plain good quests
in some of the best games of all time.and today on “Gameranx”,
10 legendary side quests in video games.
So before we get going, every
single entry on this list
is from an optional quest,
sometimes easy to miss,
sometimes pretty obvious
but you can avoid every
single one of them.
But why would you?
They’re fantastic, that’s the point.
Starting off with number 10,
A House Divided from “Mass Effect 2”.
Easily one of the best characters
you can recruit in this game is Legion,
a unique Geth that functions independently
from the hive mind.
They were the primary
enemy in “Mass Effect 2”
so getting one in your party
was a pretty cool twist.
The mission where you first
meet Legion is required
but the second major Legion
mission, his loyalty mission,
is one of the best in the entire game
if not the entire series and
you can skip it if you want.
Legion as a character adds a ton of depth
to the previously fairly
one dimensional Geth
which basically functioned as space undead
in the first game.
They were kind of creepy and
mechanical zombie things.
And with Legion you could
find out a lot more about them
and the unique way of experiencing
the world that they had.
How Geth isn’t really a single unit
and each Geth robot is actually
a collection of multiple programs.
For this mission, Legion
asks for your help
to destroy a virus created
by the Geth heretics
who worship the universe
consuming Reachers,
and if it was deployed it would
infect the rest of the Geth,
force them to join the heretics,
who by the way, were in a genocidal war
against all of organic life
which wouldn’t be nice,
that would be bad, right?
Unless you’re a psycho, I don’t know.
Shepard travels to the heretic station
which houses thousands
of sleeping Geth robots.
It has this cool and sterile
machine precision to it,
there’s no windows, there’s
no air, minimal gravity.
(gunfire blasting)
– Target acquired.
– And the reason for it
is that Geth don’t need
any of that, obviously.
What makes the mission so great
is the oppressive atmosphere
and the way that it adds to the Geth lore.
They’re one of the most
interesting factions
in the entire “Mass Effect” series,
almost exclusively ’cause of
Legion and this single mission.
At number nine is Iron
Fist Alexander’s quest
from “Elden Ring”.
Most of the quests in “Elden
Ring” are pretty grim,
obviously pretty tragic things
pretty constantly in this game,
sometimes the characters
are nuts but not here.
Yeah, Alexander’s a little weird looking
being a, you know, jar man.
But the first time you manage
to get him unstuck from a hole,
he proves himself to be a real bro.
Like a lot of the quests in this game
just finding where he is next
is probably the hardest part.
He shows up intermittently
throughout the entire 100 hour game
and if you miss him once, you
have to go back to get him
for him to show up anywhere else.
And the thing about this guy
is that he actually does help you,
at Redmane Castle he
helps you fight the boss
and in this case the
assistance is actually helpful.
Of course, for such a cheerful dude,
the quest does end in tragedy
like pretty much everyone else.
(dramatic orchestral music)
Near the end of the game he challenges you
to a warrior’s duel,
which of course you win
because he’s a big jar,
and all you get for it as a reward
is just his disgusting innards
and a shard that increases
the power of jar weapons.
It’s not really the treasure at the end
that makes the quest so legendary,
it’s just Alexander himself.
His bizarre appearance, jovial personality
and all around hopefulness makes him
one of the best NPC quests
not just in “Elden Ring”
but just from the entire
From Software catalog.
At number eight is
Where The Cat And The Wolf
Play from “Witcher 3”.
For a series of games all about Witchers,
you never really hear a lot
about more than just Geralt.
There’s a few recurring characters
but not really more than a handful.
That’s what makes this quest
so shocking and memorable,
you actually run into another
Witcher kind of randomly.
It’s not even a quest you
come by normally either.
Instead it starts after taking
a pretty generic sounding contract
called The Beast Of Honorton.
When you get to the town,
instead of getting this
standard contract negotiation
and mission objectives,
Geralt finds the town empty.
(monsters roaring)
(swords slicing)
You explore round enough, you
find the head of a Leshen,
which causes Geralt to realize
someone beat him to the contract.
Eventually you find a little girl
that explains that a Witcher
massacred the entire village
because of a disagreement over payment.
You can find him and
actually learn a bit more.
He was at least a little justified
because the villagers tried
to ambush and kill him
after he demanded the villagers pay
the original, you know, agreed upon sum.
And you are given the option
to either kill this guy or spare him.
In a fight he actually
uses signs against Geralt
and some dirty tricks that, I don’t know,
he tries to get the upper hand with.
For a random side quest,
to have a full-blown
Witcher boss fight’s kind of surprising
and it just goes to show
how many of the side quests
are incredible in “The Witcher 3”.
At number seven is Miracle
on Tenkaichi Street
from “Yakuza 0”.
The side content from the “Yakuza” games,
kind of all over the place.
Sometimes legit interesting,
other times total farce.
You can never really tell
exactly what you’re gonna get.
One of the most all-time ridiculous
and most memorable side
quests comes from “Yakuza 0”
where Kiryu somehow gets involved
in helping an American production
that’s filming in
Kamurocho for some reason.
At the start of the mission,
Kiryu is kind of just like, oh,
there’s some celebrity here, whatever.
He doesn’t care at all
but then immediately runs
over to where they are
and starts fixing their problems.
The Americans in question are
of course director Stephen Spining
and the pop star prince Miracle Johnson.
The game is set in the ’80s
so you can probably guess
who they’re supposed to be.
Whole situation, totally absurd.
– Ooh!
(lively dance music)
– But the actual mission
is somehow crazier.
Try to follow me here on this one.
Your job is to protect Miracle Johnson
from attacking zombies.
It’s all related to the music video
they’re apparently making,
but it’s kind of real.
I don’t know, I’ve never really known
exactly what to make of this but I guess
Stephen Spining’s just
really into method acting,
I don’t know.
At number six is the Superhuman
Gambit from “Fallout 3”,
a fairly memorable and goofy side quest.
If you’ve ever played “Fallout 3”
you know exactly the
one we’re talking about.
The town of Canterbury
Commons is a battleground
between a supervillain and a superhero
and it’s up to you to
get things sorted out
because the whole situation
is driving the townsfolk totally crazy.
There’s the AntAgonizer, the supervillain
who commands an army of giant ants
and the Mechanist who is apparently a hero
but also has their own army of robots.
You’re given a lot of different
ways to solve the situation.
You can either get one
of ’em to back down,
you can use one to fight the other,
or not side with either, kill ’em both.
I mean, there’s a lot of ways
to resolve the situation.
– You and your pathetic tin cans
are no match for my
army. (laughs deviously)
– The citizens of this
town have nothing to fear.
– It’s ridiculous though,
and as one of the starting
missions of “Fallout 3”
it does a great job of illustrating
how “Fallout” is pretty different
from other super serious
post-apocalyptic games.
Things can get pretty goofy sometimes
and this mission is easily
one of the more memorable
examples of that.
At number five, “Borderlands
2″‘s quest, Kill Yourself.
A little worried about
what the YouTube algorithm
is gonna think about saying that.
It’s a quest in “Borderlands”.
I can’t change the name
of it, you algorithm, you.
Most quests in “Borderlands”
games are about,
you know, killing everyone but yourself
but this one is different
in that primary respect.
Given to you by the game’s
main villain Handsome Jack,
the objective is simple,
either do it or don’t do it.
Jack wants you to jump off a cliff
and if you do it you get a reward
but if you don’t do it,
you don’t get anything.
Of course killing yourself isn’t
gonna actually end the game
’cause you’ll just respawn after you die
but Jack literally says that
if you do it, you’re a sellout.
It’s a simple mission
but it definitely gave some players pause
’cause you either get nothing but don’t do
what the bad guy wants you
to do no matter how petty
or you do it and he makes fun
of you but you get a reward.
It shouldn’t matter ’cause
it’s just a video game anyway,
none of it matters in real life,
but if you do it like I did
then you somehow feel a little dirty.
Just a little.
At number four is Gone Fishin’
from “Vampire: The
Masquerade – Bloodlines”,
the only quest in the game
where Big the Cat makes an appearance.
Just kidding, not true.
Not sure how well Big the Cat would fare
in the world of “Vampire:
The Masquerade – Bloodlines”.
But some of the best quests out there
are the ones that can surprise you
with something legitimately new.
It’s pretty rare when
quests like that show up
and when they do they stand
out, and Gone Fishin’,
a memorable example of what
I’m talking about here.
So in the Chinatown area
you can talk to this
unique-looking character
named Ming-Xiao who wants your help
hunting down this Red Dragon guy.
She mentions that he’s possibly
a demon known as Hengeyokai
but you know how these games normally go,
they just give him
glowing eyes or something
and call it a day.
That’s what makes his actual
appearance such a surprise,
you encounter the guy in the fish market,
he transforms into a
hammerhead shark-man hybrid
and all you can do is kill him.
It’s the only time you ever
see a monster like that
in the whole game and it’s
not even part of a main quest.
You almost never really see
games throw in new enemies
or bosses in random side
quests, like this kind anyways,
that’s something you see in more offbeat
and weird games like “Control”.
Also, it’s a hammerhead shark-man,
it’s kind of silly too.
(monster growling)
At number three is The Forsworn
Conspiracy from “Skyrim”.
Considered by many to be
one of the best quests
in this game, starts off with a murder.
When you first enter Markarth,
you see somebody getting attacked.
You can actually stop the
person from getting killed
but either way the investigation is on
to see, you know, what was
supposed to be going on here.
What follows is actually
a really interesting
and involved investigation
that ends in a twist
where the guy you’re helping out is killed
and you get thrown in jail.
From there you can either meet up
with the leader of the Forsworn
and either help him escape from prison
or work against him.
It’s even possible to help him
then turn on him at the last minute.
Most quests in “Skyrim”
have a really set outcome,
can’t really do a lot to
change what eventually happens
but these quests give you
a lot of different ways
to resolve things.
Throw in some interesting
one-off characters
and an interesting mystery
and that makes this one of
the best quests in the game.
– I think we can overlook
your crimes for now.
– We warned you.
But you had to just go and cause trouble.
Now we have to pin all
these recent murders on you,
silence witnesses, work, work, work.
– At number two is Fiona’s Forest Quest
from “Chrono Trigger”.
Now, one of the best things
about “Chrono Trigger”
is the endgame.
At a certain point you’re free
to just take on the final
boss Lavos whenever,
but there’s still tons
of things left to be done
and they’re just as good as
the rest of the game’s content.
Some of the most memorable stuff to do
is at the end of the game,
but a common favorite
is this surprising quest
which involves using some time travel
to turn a barren desert
into a lush forest.
To start this one, you gotta
talk to a woman named Fiona
in her house in the middle
of a desert in 600 AD.
They wanna start planting trees
but they need your help to
clear out an area of monsters
called The Sunken Desert.
If you do that and then leave
Robo to help plant the seeds
then when you return
to the spot in 1000 AD,
you’ll find a lush forward and
the rusted remains of Robo.
After fixing him up and
camping in the forest
a random time portal opens up
and you control Luca now
where you get the ability
to change the past and save her mother
from getting injured on
this mechanical contraption.
It definitely takes a
turn at the end there
but it’s an interesting quest
with a lot of memorable moments.
Like the part where you
have to input a password
to save Luca’s mother is especially tense
and it’s especially impressive
considering this is a side
quest for a game from 1995.
The fact that there’s an
endgame area in a JRPG
from 1995 alone is actually pretty cool,
but this is all really
interesting story stuff.
At number 10 is Emil’s
Determination from “NieR:Automata”.
Most of the side quests in “NieR:Automata”
are pretty forgettable
but there are a few diamonds in the rough
like the most memorable, at least to me,
is this one which is both the
craziest quest in the game
and the hardest to actually unlock.
The only way to see this one is to upgrade
every single weapon in
the game to level four,
which on its own is quite a challenge.
If you manage to unlock all those weapons
and get ’em upgraded, then
this secret quest pops up
in the Desert Zone where
you can meet up with Emil,
the grotesque skull-face kid thing
that shows up from time to time.
He’s a pivotal character from
“NieR”, the original game
but he’s a little more
than a cameo in this game,
at least up to now.
When you arrive you find a giant Emil head
in the desert that suddenly attacks
and this is the most dangerous
enemy in the game by far.
It even has a special attack
where it attempts to self destruct
which doesn’t just kill
you, it destroys the world
and you get a unique ending.
The fight is just bizarre
but if you’re a fan of the series,
getting some clues about
Emil’s bizarre history
is pretty great and the
fight itself is so weird
and worth it just to see this.
(tense orchestral music)
And that’s all for today,
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