It’s not often that we get a brand new
AAA IP set in an appealing fantasy world
for spoken sometimes gave me flashbacks
to playing Horizon and figuring that
world out for the first time only then
with the powers of the Infamous games
that I wish they would still make I’m
still exploring this massive open world
even after finishing the story like it’s
really really big I’m fighting large
optional bosses finding brand new cloaks
and ways to improve my character so I’m
really happy that Square Enix reached
out with an early PS5 code and was also
kind enough to sponsor the video which
will help me maintain the director team
of course and improve the channel so
dolly checkouts for spoken find a
special link in the video description
there is a free demo on PS5 as well a
like on the video would be awesome and
let’s go I wrote credits in 15 hours
which is not that long for a game like
this although it will take you three to
four times as much so like 50 to 60
hours to do everything and get the
Platinum again for spoken is huge but I
appreciate the fact that it’s possible
to only focus on the main story without
having to do any small errands or open
world activities apart from some tiny
tutorials at the start we play Frey
Holland an ordinary girl who lives in
New York alone with her cat Homer not
without trouble though as she has been
stealing in order to make a living for
herself which also means that she has
been crossing paths with some scary
people like things aren’t great in a big
city until she finds a shiny bracelet in
an abandoned building that transforms
her to a world called Avia this a
medieval fancy land filled with dragons
and other creatures and with a ball at
the center the Lost place where the
humans can live fear was namely once
protected by the tantas so for powerful
women basically Gods who suddenly turned
evil and caused the break the
destruction of their own land which
turned the animals more aggressive and
humans into weird zombie-like creatures
and only we as Frey are able to explore
this world without being altered so are
quickly tasked to take out sent us in
the hope that the break stops and that
the people can live in peace there’s way
more going on of course as Frey wants to
find a way home there are some big plot
twists that I did not see coming it’s
overall muffin you maybe haven’t seen
before but I still really enjoyed the
journey and fighting atanta is pretty
awesome too but you’ll have to get there
first as early on you will see a marker
on your map for Tanta Sila which as you
can see is pretty far away so then it’s
up to you to explore the world and
eventually reach the destination
traversal is one of the best parts about
forespoke and you immediately have your
flow which by simply holding Circle lets
you very quickly move to the environment
you can later even jump against walls to
get higher up at one point you learn to
Glide over water which is quite
satisfying and very handy and also let
you more easily battle sea monsters it
can also unlock a spidey style sling to
grab onto things in the environment this
will then launch yourself in the air or
you can pull yourself towards a platform
if you otherwise don’t make the jump or
you can also use it in combat to close
the distance which is nice for the Fire
magic like start with some long range
earth bolts with my favorite variants
being the burst shots that easily
launches enemies in the air or there’s a
shield that you can blow up in the face
of enemies like a shotgun blast later on
you unlock fire abilities and exchange
the basic earth ball to shoot for a
flaming sword so suddenly have to be
close to enemies to deal a ton of damage
which completely changes the gameplay
and the best part is that you can switch
between all the magic at any time again
similar to how Infamous powers used to
work and it’s not often that you’re
really pushed to use all your abilities
usually you find one combo that works
and can then use it throughout the whole
game but in for spoken it’s way smarter
to switch up your playstyle often as
enemies are resistant against certain
elements so it’s better to switch the
water when fighting a flying creature
for example but the most important key
here is to support magic every element
namely has the support abilities that
you can cast with L2 think of things
like a turret that shoots at nearby
enemies a ring of fire that creates a
small Arena around the targets your own
fire companions that will help you out
you can create a decoy so the enemies
will attack that instead of you
etc etc there are eight support
abilities per element and because
there’s no Mana bar in the game you can
just Spam them when they’re not on
cooldown so actually switching between
all the magic and continuously like
casting and dropping down traps
protections for yourself it’s possible
makes you kind of feel like a badass and
really helps you out there’s not a
single useless ability that you can
unlock almost everything is an active
skill that you can immediately use in
combat which makes finding magic in the
open world that is needed to unlock
these abilities and leveling up extra
exciting and there are also challenges
for each spell that push you to use them
in sometimes new ways to even further
improve their power I think it’s a
pretty clever sister now don’t get me
wrong though for spoken is not perfect
like I personally wish there were more
varied open world activities I overall
really like the combat focus of the game
there are no Puzzles or things that
would slow down the fast-paced gameplay
but this also means that almost every
point of interest on the map has an
objective where you have to take out a
group of enemies there are some twists
though sometimes it’s part of a Time
challenge where your score determines
the rewards at the end and there are
also these dungeons with mini bosses
that protect some powerful loot I
especially like these surprises that are
hidden in the open world like large and
Powerful optional bosses or ones I
encountered a portal which took me to
kind of a treasure room which was kind
of nice the world at one point became
really dark and its huge ball spawns
things like this are awesome and pressed
in the game but I wish there was more of
that I’m still enjoying my end game Run
now though where I’m trying to get all
the spells that I’m missing like I just
unlocked a fireball used for my flows I
can go even faster if I hit circle at
the right time and I’m chasing after
some powerful cloaks and necklaces like
that is the equipment you can use in
four spoke and they all come with
special perks that you can then
immediately unlock as well so you can
put them on any other item at the
crafting table it’s similar to the
engraving system from Assassin’s Creed
Odyssey For example and it makes finding
gear with bad stats still worth it as
they can have good perks for your
preferred cloak you can upgrade the
stats as well to really boost the power
of certain types of magic so you can
totally focus on a particular playstyle
although I still need to try out some
different builds myself another thing
that I wish for spoken did better and
maybe they can still patch this but as
you might know you speak to your
bracelet again you find this so-called
fan brace in New York and when
transported to fear the bracelet gives
you the power so that you can use to
defend yourself but it will also talk to
you like I did not mind that part myself
as it may the game feel less lonely when
traversing the large open worlds but you
often hear the same lines which kind of
took me out of the experience now there
is luckily an option to change the
frequency of these conversations which
you can also completely turn off but I
wish they would make it so that you
don’t hear the same lines twice or at
least not as often as right now we don’t
see big new IPS often the games will let
you explore a completely new world in a
unique way and while for spoken is
totally not without its flaws I’m still
happy that I experienced it and I’m
still enjoying my time unlocking the
final items and trying some cool play
styles again there is a demo for PS5 if
you want to try the game for yourself
although you will miss a lot of context
like you’re kind of thrown into the
world and the context made me like the
game more just if you are curious a
check for spoken out find a link in the
video description help support the
channel as well subscribe for way more
content on big open world games I might
do more unforespoken too a like of
course would be awesome and check out my
previous video by clicking on the screen
I will speak to you soon goodbye
Forspoken is one of the open world games I have finished
It’s not often that we get a brand new
AAA IP set in an appealing fantasy world
for spoken sometimes gave me flashbacks
to playing Horizon and figuring that
world out for the first time only then
with the powers of the Infamous games
that I wish they would still make I’m
still exploring this massive open world
even after finishing the story like it’s
really really big I’m fighting large
optional bosses finding brand new cloaks
and ways to improve my character so I’m
really happy that Square Enix reached
out with an early PS5 code and was also
kind enough to sponsor the video which
will help me maintain the director team
of course and improve the channel so
dolly checkouts for spoken find a
special link in the video description
there is a free demo on PS5 as well a
like on the video would be awesome and
let’s go I wrote credits in 15 hours
which is not that long for a game like
this although it will take you three to
four times as much so like 50 to 60
hours to do everything and get the
Platinum again for spoken is huge but I
appreciate the fact that it’s possible
to only focus on the main story without
having to do any small errands or open
world activities apart from some tiny
tutorials at the start we play Frey
Holland an ordinary girl who lives in
New York alone with her cat Homer not
without trouble though as she has been
stealing in order to make a living for
herself which also means that she has
been crossing paths with some scary
people like things aren’t great in a big
city until she finds a shiny bracelet in
an abandoned building that transforms
her to a world called Avia this a
medieval fancy land filled with dragons
and other creatures and with a ball at
the center the Lost place where the
humans can live fear was namely once
protected by the tantas so for powerful
women basically Gods who suddenly turned
evil and caused the break the
destruction of their own land which
turned the animals more aggressive and
humans into weird zombie-like creatures
and only we as Frey are able to explore
this world without being altered so are
quickly tasked to take out sent us in
the hope that the break stops and that
the people can live in peace there’s way
more going on of course as Frey wants to
find a way home there are some big plot
twists that I did not see coming it’s
overall muffin you maybe haven’t seen
before but I still really enjoyed the
journey and fighting atanta is pretty
awesome too but you’ll have to get there
first as early on you will see a marker
on your map for Tanta Sila which as you
can see is pretty far away so then it’s
up to you to explore the world and
eventually reach the destination
traversal is one of the best parts about
forespoke and you immediately have your
flow which by simply holding Circle lets
you very quickly move to the environment
you can later even jump against walls to
get higher up at one point you learn to
Glide over water which is quite
satisfying and very handy and also let
you more easily battle sea monsters it
can also unlock a spidey style sling to
grab onto things in the environment this
will then launch yourself in the air or
you can pull yourself towards a platform
if you otherwise don’t make the jump or
you can also use it in combat to close
the distance which is nice for the Fire
magic like start with some long range
earth bolts with my favorite variants
being the burst shots that easily
launches enemies in the air or there’s a
shield that you can blow up in the face
of enemies like a shotgun blast later on
you unlock fire abilities and exchange
the basic earth ball to shoot for a
flaming sword so suddenly have to be
close to enemies to deal a ton of damage
which completely changes the gameplay
and the best part is that you can switch
between all the magic at any time again
similar to how Infamous powers used to
work and it’s not often that you’re
really pushed to use all your abilities
usually you find one combo that works
and can then use it throughout the whole
game but in for spoken it’s way smarter
to switch up your playstyle often as
enemies are resistant against certain
elements so it’s better to switch the
water when fighting a flying creature
for example but the most important key
here is to support magic every element
namely has the support abilities that
you can cast with L2 think of things
like a turret that shoots at nearby
enemies a ring of fire that creates a
small Arena around the targets your own
fire companions that will help you out
you can create a decoy so the enemies
will attack that instead of you
etc etc there are eight support
abilities per element and because
there’s no Mana bar in the game you can
just Spam them when they’re not on
cooldown so actually switching between
all the magic and continuously like
casting and dropping down traps
protections for yourself it’s possible
makes you kind of feel like a badass and
really helps you out there’s not a
single useless ability that you can
unlock almost everything is an active
skill that you can immediately use in
combat which makes finding magic in the
open world that is needed to unlock
these abilities and leveling up extra
exciting and there are also challenges
for each spell that push you to use them
in sometimes new ways to even further
improve their power I think it’s a
pretty clever sister now don’t get me
wrong though for spoken is not perfect
like I personally wish there were more
varied open world activities I overall
really like the combat focus of the game
there are no Puzzles or things that
would slow down the fast-paced gameplay
but this also means that almost every
point of interest on the map has an
objective where you have to take out a
group of enemies there are some twists
though sometimes it’s part of a Time
challenge where your score determines
the rewards at the end and there are
also these dungeons with mini bosses
that protect some powerful loot I
especially like these surprises that are
hidden in the open world like large and
Powerful optional bosses or ones I
encountered a portal which took me to
kind of a treasure room which was kind
of nice the world at one point became
really dark and its huge ball spawns
things like this are awesome and pressed
in the game but I wish there was more of
that I’m still enjoying my end game Run
now though where I’m trying to get all
the spells that I’m missing like I just
unlocked a fireball used for my flows I
can go even faster if I hit circle at
the right time and I’m chasing after
some powerful cloaks and necklaces like
that is the equipment you can use in
four spoke and they all come with
special perks that you can then
immediately unlock as well so you can
put them on any other item at the
crafting table it’s similar to the
engraving system from Assassin’s Creed
Odyssey For example and it makes finding
gear with bad stats still worth it as
they can have good perks for your
preferred cloak you can upgrade the
stats as well to really boost the power
of certain types of magic so you can
totally focus on a particular playstyle
although I still need to try out some
different builds myself another thing
that I wish for spoken did better and
maybe they can still patch this but as
you might know you speak to your
bracelet again you find this so-called
fan brace in New York and when
transported to fear the bracelet gives
you the power so that you can use to
defend yourself but it will also talk to
you like I did not mind that part myself
as it may the game feel less lonely when
traversing the large open worlds but you
often hear the same lines which kind of
took me out of the experience now there
is luckily an option to change the
frequency of these conversations which
you can also completely turn off but I
wish they would make it so that you
don’t hear the same lines twice or at
least not as often as right now we don’t
see big new IPS often the games will let
you explore a completely new world in a
unique way and while for spoken is
totally not without its flaws I’m still
happy that I experienced it and I’m
still enjoying my time unlocking the
final items and trying some cool play
styles again there is a demo for PS5 if
you want to try the game for yourself
although you will miss a lot of context
like you’re kind of thrown into the
world and the context made me like the
game more just if you are curious a
check for spoken out find a link in the
video description help support the
channel as well subscribe for way more
content on big open world games I might
do more unforespoken too a like of
course would be awesome and check out my
previous video by clicking on the screen
I will speak to you soon goodbye
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