Let’s be honest. Sonic the Hedgehog wasn’t originally designed with in-depth storytelling in mind. Mainly you’re just running, jumping and But over the years, as Sonic entered the 3D space, that had to change. Our favorite Blue Blur needed a story, and the results have been… mixed, to say the least. Some kept it light,…
Sonic Team saw Breath of the Wild and went “Let’s do that; But with Grind Rails” Hey, we said this game was open world
Let’s be honest. Sonic the Hedgehog wasn’t originally designed with in-depth storytelling in mind. Mainly you’re just running, jumping and But over the years, as Sonic entered the 3D space, that had to change. Our favorite Blue Blur needed a story, and the results have been… mixed, to say the least. Some kept it light,…
What you’re looking at is pre alpha gameplay of Destiny 1
What you’re looking at is pre alpha gameplay of Destiny 1. This footage is thanks to David Candland who was the UI Design Lead for Bungie until 2018 and it shows the progression of Destiny’s Development from very early stages of Pre-Alpha in 2011, up to the launch of the game in 2014. Taking a…
10 Explosive Games for your Awesome Weekend
Hi, my name is ColdBeer and let’s start with Nioh 2 – The Complete Edition Here you can create your own original protagonist and embark on an adventure that will take you through devastated lands across Japan during the Sengoku period. Much like the previous title which gained a lot of praise from fans and…
We kill the train
Hey, I’m Grump! I’m not so Grump! And we’re the Game Grumps! D- Hello everyone. A- Hi. D- It is time for choo-choo chur chu- chu chu chu ha- Chuck-chu what is it? A- It’s charrrrrrrl- D- Charlie? D- Choo-choo Charles? A- Charles. D- I think so. A- Charles. D- Okay, cool. Uh, so we…
There are parts of the game that seem to be designed expressly to be frustrating
Red Dead Redemption 2 is weird, especially for a AAA game. Where many titles in that space aim to appeal to as wide of an audience as possible, Red Dead Redemption 2 really doesn’t. In a lot of ways, it’s uncompromising. I’d go as far to say that it isn’t even concerned with being all…
What is the loneliest sound you can think of?
What is the loneliest sound you can think of? For me it’s…well, this. There’s something about a train horn in the distance, especially when heard at night, that makes me feel alone, regardless of whether or not I’m around other people. The way it cuts through the quiet darkness, hanging in the air like a…
When playing a game that has optional text entries, do you actually read all of the ones you come across?
All right. Be honest here, when playing a game that has optional text entries, do you actually read all of the ones you come across? Hell, do you even read like half of them? Because for me the answer is a definitive no. I typically will check out the first couple I come across, but…
How do you decide when you’re finished with a game—that you’ve done everything you want to do and are ready to move on to the next one?
How do you decide when you’re finished with a game—that you’ve done everything you want to do and are ready to move on to the next one? For me, and I imagine for a lot of others, the obvious answer is hitting the end credits. Occasionally I will have the terrible idea to go for…
With the majority of titles, it is the action players will perform more than any other, so creating a movement system that holds the players interest is critical
Movement is one of the most important aspects of a video game. With the majority of titles, it is the action players will perform more than any other, so creating a movement system that holds the players interest is critical. While there isn’t a one-size fits all answer to what goes into good movement, it…
The mixture of ideas that make Zelda games feel like Zelda games
The Legend of Zelda is a series built on traditions. While each entry has introduced some unique aspect that makes it stand out from the rest, the franchise has long maintained a clear shared identity—one cultivated by the recurring themes, iconography, characters, locations, mechanics, and design philosophies that loosely make up what is referred to…