a lot of games get announced and we say
wow that looks great really cool idea
this could really be something good and
sometimes it just doesn’t work out that
way hi folks it’s Falcon and today on
game ranks 10 games with the most wasted
potential starting off with number 10
it’s Red Dead online rdr2 was and still
is one of the biggest and most important
open world games of all time but if you
looked into how Rockstar has treated
that online mode you’d think it was a
failure it wasn’t though uh as of
November 2022 it had sold 46 million
copies one of the best selling games of
all time so you’d think it’d have a
pretty thriving online community but
missteps from Rockstar combined with
overall neglect means that the online
portion of the game is more like a ghost
town which is a real shame because Red
Dead online is pretty great and it could
have been a lot more like so much more
but instead of trying to Foster the
community and add features to drawing
more players Rockstar basically gave up
on the mode and dedicated all their time
and the insane money to their machine
that already makes tons of money which
is Grand Theft Auto online the sad truth
is that Red Dead online was never going
to be as popular or make the kind of
money the GTA online did like a slow
Cowboy game can’t sell you stuff in the
way an over-the-top crime game can but
that doesn’t mean they had to give up on
it the story of Rockstar’s mismanagement
of Red Dead online is a really long one
even for people who still play it and
really like it it’s hard to get over the
fact that the whole thing could have
been so much better if they just put the
time and resources into it but they
didn’t
at number nine is Anthem yep Anthem I
almost feel like I have to remind people
what Anthem even is like it’s a game
that came and went so fast it’s super
easy to forget about like it’s a third
person shooter you fly around in an Iron
Man suit a BioWare yes that BioWare made
it uh it was loaded with live service
crap and they gave up on it in less than
a year it failed hard but it’s not like
it was destined to suck it was a new IP
set in a potentially interesting world
and the mix of flying and combat really
could have been a lot of fun but like a
lot of BioWare games this game suffered
a really rough development cycle like
sometimes their games come together real
good after a rough development cycle
like Dragon Age Inquisition and Anthem
is an example of when they don’t the
thing about Anthem is nothing really
fits together the loot system’s super
basic you can’t really customize the
character builds were barely a thing
story was linear and dull the worst of
all the flying which was like one of the
main selling points of the game felt
tacked done you basically used it to go
from point A to point B and that’s about
it but I don’t think BioWare really knew
what they were trying to do I mean
management literally told people never
to mention Destiny while designing the
game they didn’t want to copy it but in
the end they made a lot of the same
mistakes Destiny made and had fixed by
that point
um and as a result their game really
never got a chance and it’s mostly just
forgotten about
at number eight is watchdog’s Legion
originally I was gonna put the original
watchdogs on here but uh honestly it’s
the third one that had the most wasted
potential like the first one never
managed to reach its visual or narrative
potential but in terms of gameplay was
pretty good sequel fantastic it’s one of
the best open world action games ever
and while the third isn’t terrible it
could have been a lot more I’m talking
primarily about the very vaunted Legion
system where there’s no quote unquote
main character instead you just play as
anyone which is a cool idea but the
implementation was really weak at the
end of the day you were basically just
using a character creator that only let
you hit the random button like that’s
really what this ended up being instead
of playing as a defined character with
motives a personality and a unique model
you played as an ugly NPC with a limited
selection of abilities that didn’t make
the game more interesting just made it
so you had to swap between a few
characters every once in a while
apparently the system was a lot more
in-depth and interesting at first but
they play tested it into Oblivion and
took out basically everything that would
have made it unique and that ended up
making it into just another Ubisoft open
world game but with a barely talking
protagonist protagonists I guess not
exactly the Revolutionary experience
they made it seem like it was gonna be
at number seven is Mass Effect Andromeda
and I don’t want to pick on BioWare here
like but seriously so uh new Mass Effect
game set an entirely new universe slate
wiped clean more about exploration
rather than an increasingly narrow scope
of focus on action should have been
awesome uh wasn’t what was supposed to
be an entire new Galaxy got condensed
down to a few planets and while that
could have worked it was mostly just
painfully dull paint by numbers open
world crap Vehicles were back and that
was cool but uh you barely got to use
them for anything other than driving
through these really painfully dull
planets doing busy work outside of the
open world there are some positives the
combat is a lot more vertical and
dynamic and wow is it ever good but
again this game was supposed to focus on
exploration rather than narrowing down
on action so the thing that they
improved upon wasn’t the focus and as
you know Mass Effect has a real
complicated story where things that you
do have big effects but instead of using
the Clean Slate they had apparently
given themselves it kind of just
transported all the same grudges from
the last galaxy to the new Galaxy on top
of that companions are pretty
forgettable uh the two new aliens really
aren’t that interesting and the whole
premise of colonizing a new Galaxy
basically gets thrown out in the first
few minutes there was so much potential
here like it could have been an amazing
new Trilogy instead of a single mediocre
game and they’ve announced Mass Effect
four so uh that’s what we got a single
mediocre game in the Andromeda Galaxy
at number six is Castlevania Lord of
Shadows 2 uh the Castlevania games were
awesome The Originals on the Nintendo
are all-time classics Castlevania
Symphony of the Night was one of the
best games ever and the Game Boy Advance
in DS games continued the Legacy in a
positive way they were all
um 2D though this series just never
quite got to that same standard when
they went to 3D probably the best it
ever got was the first Castlevania Lord
of Shadows it was a reboot that was a
pretty good starting place but didn’t
have a lot of the classic monsters and
the music ah not quite there there’s
really good music in the Castlevania
series and not in Lord of Shadows the
sequel could have been amazing if it
took everything good about the first
game and works in stuff from the classic
games but what we got was a bizarrely
bad sequel that kind of just doubled
down in the worst parts of the first
game combat is somehow clunkier uh there
is a bizarre focus on stealth and if
anything the world is even more
disconnected from the classic games
story is a mess which is a shame because
it had a pretty intriguing promise that
it mostly squanders Dracula in the
modern day would be awesome and I admit
there’s some pretty cool visuals in the
modern day Parts at times but it doesn’t
work these days the best 3D Castlevania
games are just Souls likes like they
don’t really play anything like
Castlevania but the souls games kind of
have that right spooky atmosphere and
challenging gameplay all they really
need is a Wicked soundtrack uh someday
we will get a good 3D Castlevania game
but it seems like it’s gonna be a while
because this game bombed bad
and number five is the order 1886.
speaking of games with great settings
and atmosphere the Order 1886 really
could have been one of Sony’s big new
franchises if it didn’t stumble right
out of the gate with a kind of
forgettable first entry it’s a game with
a cool concept you play as an immortal
Warrior taking on Supernatural threats
in a visually interesting steampunk
world but the actual gameplay left
something to be desired I don’t want to
call it a snooze because I like it and
also resident the Order 1886 Defender
Jake baldino really liked it but it’s
also not really that different from your
standard first person shooter the main
twist is that sometimes the guns are
pretty interesting but uh the
environments are small the story’s kind
of predictable and the game is very
short you’re Immortal it’s steampunk and
they’re Supernatural stuff except
there’s not really a whole lot of
Supernatural stuff you fight like two
werewolves in the game the moment that
the story gets interesting it it
basically sequel teases you like that’s
the end sorry the princess is in another
castle and you’ll never see that castle
because we made this Castle way too
short and kind of generic at times and
nobody’s gonna buy the next castle like
it has all of the make
setting and if it wasn’t a sixty dollar
game if it was like a 20 game I think it
would have been remembered differently
so at sixty dollars it’s basically a
competent Tech demo for PS4 it still
looks good now like just to be clear
look at this game it looks beautiful
that looks like a fairly recent game
honestly and that’s from the beginning
of the PS4 cycle it’s not terrible it’s
not even like there’s any major problems
it’s just not enough at number four is
artifact looking back at it now artifact
seems kind of destined to fail but when
it first came out it seemed like it
could be really big digital card games
were at an all-time high valve announced
they’re making a new game with Richard
Garfield who created Magic the Gathering
sounded like a license to print money uh
wasn’t at all I like far from it
um what makes it so wasted is that the
actual game design is pretty cool and
interesting it’s a cross between a card
game and a MOBA like it was doing
something that was just a little bit too
complicated in a real card game and I
think the problem was it really wasn’t
that fun to play like a lot of the
design is clever but that doesn’t make
it fun and then valve was real slow on
making some changes to keep players
around they take a slow and steady game
design that is not cut out for live
service games like this like people
needed to know what’s going on what
they’re doing where it’s going how long
it’s going to be and Val just barely
talk if they’d been a little more
responsive and been a little more
flexible about what the game would be
also maybe main monetization that wasn’t
easy as hell to hate artifact could have
been probably a huge name in digital
card games and now it’s kind of more of
a punch line at number three is hello
neighbor a game most people agree has a
great premise it’s like combining a home
alone with rear window you play as a kid
investigating the house of your creepy
neighbor the whole goal of it is to
sneak in find out what he’s up to but
the whole time he’s hunting you like a
less threatening xenomorph adapting to
what you do do in learning and allegedly
forces you to find new ways of sneaking
around him it’s clever but anybody who’s
ever played it agrees that while it
starts off pretty good it slowly gets
worse with each new build that they put
out the clever AI aspects of the game
were downplayed and the more tedious
Parts became the focus which is bizarre
because while it’s relatively popular
most reviews from people who’ve actually
played it are not great this game could
have been a more intense version of
alien isolation with its AI programming
but it’s just it never turned out to be
that
at number two is Epic Mickey before Epic
Mickey came out this game has some major
hype behind it it was a war inspector
game set in a weird and dark alternate
version of Disney it’s by the creator of
days X and it’s Disney stuff seen
stranger and darker than pretty much
everything we’ve ever seen from the
company it can’t be understated how
interesting those first pieces of
concept art were and what they hinted at
but what we got was not even close to
that we were kind of expecting a
post-apocalyptic Disney Deus Ex but uh
got a less good Okami with all of the
edges filed off Epic Mickey was just a
safe pretty by the Numbers platformer uh
there were some ruins there and a few
things that kind of looked like the
concept art if you squinted a little but
by and large it was the Disney we all uh
new and we’re kind of sick of by that
point yeah those first Concepts were
never gonna be the actual game
especially one actually paid for it by
Disney but it’s still a missed
opportunity even if realistically what
we got was exactly what we should have
expected
and number one is Spore game with
Limitless potential and so much of it
wasted so so so much this was another
game with like astronomical hype I mean
we’re talking about a thing that was
gonna simulate an entire lifespan of a
species not a creature like a race of
things he started a cellular level and
reached all the way to ruling a Galactic
Empire that’s the scale that we were
talking about but uh it was a game that
was as wide as an ocean but with the
depth of a puddle each evolutionary step
was basically a small mini game with
almost no depth to it and it really did
not take long for players to get born
these days it’s not uncommon for games
to come out that are fairly light on
content and eventually become great
years after
um like no man’s sky or sea of Thieves
but Spore kind of came out in 2008 and
while it made a lot of money it wasn’t
making the Sims money so it really never
got the chance to grow into something
more complex and interesting the
technology was there the way you could
create creatures and evolve them was
pretty great but it needed more the
expansions and updates never
materialized either leaving us with a
game that’s kind of fun to mess around
with but could have been a lot more a
quick bonus for you too shenmue 3 uh for
years it seemed like the shenmue series
was done but in 2015 14 years after
shenmue 2 used Suzuki came back to
promote a Kickstarter and it was a huge
success finally after all these years
fans could see the conclusion to the
Epic Saga it took another four years to
make the game but in 2019 people got
their hands on it and basically nothing
happens you don’t fight the bad guy the
plot barely moves forward and pretty
much nothing happens this was you
Suzuki’s one chance to finally wrap the
game up or at least end it in a
satisfying way but it ends on a tease
for a sequel where the actual plot will
be it was very frustrating was it the
worst thing ever no but like yeah it was
fun to do some more shenmue stuff but uh
it didn’t go anywhere and it was
supposed to be the thing that finished
it all off Ah that’s frustrating trading
now and that’s all for today leave us a
comment let us know what you think if
you like this video click like if you’re
not subscribed and has a great time to
do so we upload brand new videos every
day of the week best way to see them
first is of course a subscription so
click subscribe don’t forget to enable
all notifications and as always we thank
you very much for watching this video
I’m Falcon you can follow me on Twitter
at Falcon the hero and we’ll see you
next time right here on gameranks
10 games with the most wasted potential
a lot of games get announced and we say
wow that looks great really cool idea
this could really be something good and
sometimes it just doesn’t work out that
way hi folks it’s Falcon and today on
game ranks 10 games with the most wasted
potential starting off with number 10
it’s Red Dead online rdr2 was and still
is one of the biggest and most important
open world games of all time but if you
looked into how Rockstar has treated
that online mode you’d think it was a
failure it wasn’t though uh as of
November 2022 it had sold 46 million
copies one of the best selling games of
all time so you’d think it’d have a
pretty thriving online community but
missteps from Rockstar combined with
overall neglect means that the online
portion of the game is more like a ghost
town which is a real shame because Red
Dead online is pretty great and it could
have been a lot more like so much more
but instead of trying to Foster the
community and add features to drawing
more players Rockstar basically gave up
on the mode and dedicated all their time
and the insane money to their machine
that already makes tons of money which
is Grand Theft Auto online the sad truth
is that Red Dead online was never going
to be as popular or make the kind of
money the GTA online did like a slow
Cowboy game can’t sell you stuff in the
way an over-the-top crime game can but
that doesn’t mean they had to give up on
it the story of Rockstar’s mismanagement
of Red Dead online is a really long one
even for people who still play it and
really like it it’s hard to get over the
fact that the whole thing could have
been so much better if they just put the
time and resources into it but they
didn’t
at number nine is Anthem yep Anthem I
almost feel like I have to remind people
what Anthem even is like it’s a game
that came and went so fast it’s super
easy to forget about like it’s a third
person shooter you fly around in an Iron
Man suit a BioWare yes that BioWare made
it uh it was loaded with live service
crap and they gave up on it in less than
a year it failed hard but it’s not like
it was destined to suck it was a new IP
set in a potentially interesting world
and the mix of flying and combat really
could have been a lot of fun but like a
lot of BioWare games this game suffered
a really rough development cycle like
sometimes their games come together real
good after a rough development cycle
like Dragon Age Inquisition and Anthem
is an example of when they don’t the
thing about Anthem is nothing really
fits together the loot system’s super
basic you can’t really customize the
character builds were barely a thing
story was linear and dull the worst of
all the flying which was like one of the
main selling points of the game felt
tacked done you basically used it to go
from point A to point B and that’s about
it but I don’t think BioWare really knew
what they were trying to do I mean
management literally told people never
to mention Destiny while designing the
game they didn’t want to copy it but in
the end they made a lot of the same
mistakes Destiny made and had fixed by
that point
um and as a result their game really
never got a chance and it’s mostly just
forgotten about
at number eight is watchdog’s Legion
originally I was gonna put the original
watchdogs on here but uh honestly it’s
the third one that had the most wasted
potential like the first one never
managed to reach its visual or narrative
potential but in terms of gameplay was
pretty good sequel fantastic it’s one of
the best open world action games ever
and while the third isn’t terrible it
could have been a lot more I’m talking
primarily about the very vaunted Legion
system where there’s no quote unquote
main character instead you just play as
anyone which is a cool idea but the
implementation was really weak at the
end of the day you were basically just
using a character creator that only let
you hit the random button like that’s
really what this ended up being instead
of playing as a defined character with
motives a personality and a unique model
you played as an ugly NPC with a limited
selection of abilities that didn’t make
the game more interesting just made it
so you had to swap between a few
characters every once in a while
apparently the system was a lot more
in-depth and interesting at first but
they play tested it into Oblivion and
took out basically everything that would
have made it unique and that ended up
making it into just another Ubisoft open
world game but with a barely talking
protagonist protagonists I guess not
exactly the Revolutionary experience
they made it seem like it was gonna be
at number seven is Mass Effect Andromeda
and I don’t want to pick on BioWare here
like but seriously so uh new Mass Effect
game set an entirely new universe slate
wiped clean more about exploration
rather than an increasingly narrow scope
of focus on action should have been
awesome uh wasn’t what was supposed to
be an entire new Galaxy got condensed
down to a few planets and while that
could have worked it was mostly just
painfully dull paint by numbers open
world crap Vehicles were back and that
was cool but uh you barely got to use
them for anything other than driving
through these really painfully dull
planets doing busy work outside of the
open world there are some positives the
combat is a lot more vertical and
dynamic and wow is it ever good but
again this game was supposed to focus on
exploration rather than narrowing down
on action so the thing that they
improved upon wasn’t the focus and as
you know Mass Effect has a real
complicated story where things that you
do have big effects but instead of using
the Clean Slate they had apparently
given themselves it kind of just
transported all the same grudges from
the last galaxy to the new Galaxy on top
of that companions are pretty
forgettable uh the two new aliens really
aren’t that interesting and the whole
premise of colonizing a new Galaxy
basically gets thrown out in the first
few minutes there was so much potential
here like it could have been an amazing
new Trilogy instead of a single mediocre
game and they’ve announced Mass Effect
four so uh that’s what we got a single
mediocre game in the Andromeda Galaxy
at number six is Castlevania Lord of
Shadows 2 uh the Castlevania games were
awesome The Originals on the Nintendo
are all-time classics Castlevania
Symphony of the Night was one of the
best games ever and the Game Boy Advance
in DS games continued the Legacy in a
positive way they were all
um 2D though this series just never
quite got to that same standard when
they went to 3D probably the best it
ever got was the first Castlevania Lord
of Shadows it was a reboot that was a
pretty good starting place but didn’t
have a lot of the classic monsters and
the music ah not quite there there’s
really good music in the Castlevania
series and not in Lord of Shadows the
sequel could have been amazing if it
took everything good about the first
game and works in stuff from the classic
games but what we got was a bizarrely
bad sequel that kind of just doubled
down in the worst parts of the first
game combat is somehow clunkier uh there
is a bizarre focus on stealth and if
anything the world is even more
disconnected from the classic games
story is a mess which is a shame because
it had a pretty intriguing promise that
it mostly squanders Dracula in the
modern day would be awesome and I admit
there’s some pretty cool visuals in the
modern day Parts at times but it doesn’t
work these days the best 3D Castlevania
games are just Souls likes like they
don’t really play anything like
Castlevania but the souls games kind of
have that right spooky atmosphere and
challenging gameplay all they really
need is a Wicked soundtrack uh someday
we will get a good 3D Castlevania game
but it seems like it’s gonna be a while
because this game bombed bad
and number five is the order 1886.
speaking of games with great settings
and atmosphere the Order 1886 really
could have been one of Sony’s big new
franchises if it didn’t stumble right
out of the gate with a kind of
forgettable first entry it’s a game with
a cool concept you play as an immortal
Warrior taking on Supernatural threats
in a visually interesting steampunk
world but the actual gameplay left
something to be desired I don’t want to
call it a snooze because I like it and
also resident the Order 1886 Defender
Jake baldino really liked it but it’s
also not really that different from your
standard first person shooter the main
twist is that sometimes the guns are
pretty interesting but uh the
environments are small the story’s kind
of predictable and the game is very
short you’re Immortal it’s steampunk and
they’re Supernatural stuff except
there’s not really a whole lot of
Supernatural stuff you fight like two
werewolves in the game the moment that
the story gets interesting it it
basically sequel teases you like that’s
the end sorry the princess is in another
castle and you’ll never see that castle
because we made this Castle way too
short and kind of generic at times and
nobody’s gonna buy the next castle like
it has all of the make
setting and if it wasn’t a sixty dollar
game if it was like a 20 game I think it
would have been remembered differently
so at sixty dollars it’s basically a
competent Tech demo for PS4 it still
looks good now like just to be clear
look at this game it looks beautiful
that looks like a fairly recent game
honestly and that’s from the beginning
of the PS4 cycle it’s not terrible it’s
not even like there’s any major problems
it’s just not enough at number four is
artifact looking back at it now artifact
seems kind of destined to fail but when
it first came out it seemed like it
could be really big digital card games
were at an all-time high valve announced
they’re making a new game with Richard
Garfield who created Magic the Gathering
sounded like a license to print money uh
wasn’t at all I like far from it
um what makes it so wasted is that the
actual game design is pretty cool and
interesting it’s a cross between a card
game and a MOBA like it was doing
something that was just a little bit too
complicated in a real card game and I
think the problem was it really wasn’t
that fun to play like a lot of the
design is clever but that doesn’t make
it fun and then valve was real slow on
making some changes to keep players
around they take a slow and steady game
design that is not cut out for live
service games like this like people
needed to know what’s going on what
they’re doing where it’s going how long
it’s going to be and Val just barely
talk if they’d been a little more
responsive and been a little more
flexible about what the game would be
also maybe main monetization that wasn’t
easy as hell to hate artifact could have
been probably a huge name in digital
card games and now it’s kind of more of
a punch line at number three is hello
neighbor a game most people agree has a
great premise it’s like combining a home
alone with rear window you play as a kid
investigating the house of your creepy
neighbor the whole goal of it is to
sneak in find out what he’s up to but
the whole time he’s hunting you like a
less threatening xenomorph adapting to
what you do do in learning and allegedly
forces you to find new ways of sneaking
around him it’s clever but anybody who’s
ever played it agrees that while it
starts off pretty good it slowly gets
worse with each new build that they put
out the clever AI aspects of the game
were downplayed and the more tedious
Parts became the focus which is bizarre
because while it’s relatively popular
most reviews from people who’ve actually
played it are not great this game could
have been a more intense version of
alien isolation with its AI programming
but it’s just it never turned out to be
that
at number two is Epic Mickey before Epic
Mickey came out this game has some major
hype behind it it was a war inspector
game set in a weird and dark alternate
version of Disney it’s by the creator of
days X and it’s Disney stuff seen
stranger and darker than pretty much
everything we’ve ever seen from the
company it can’t be understated how
interesting those first pieces of
concept art were and what they hinted at
but what we got was not even close to
that we were kind of expecting a
post-apocalyptic Disney Deus Ex but uh
got a less good Okami with all of the
edges filed off Epic Mickey was just a
safe pretty by the Numbers platformer uh
there were some ruins there and a few
things that kind of looked like the
concept art if you squinted a little but
by and large it was the Disney we all uh
new and we’re kind of sick of by that
point yeah those first Concepts were
never gonna be the actual game
especially one actually paid for it by
Disney but it’s still a missed
opportunity even if realistically what
we got was exactly what we should have
expected
and number one is Spore game with
Limitless potential and so much of it
wasted so so so much this was another
game with like astronomical hype I mean
we’re talking about a thing that was
gonna simulate an entire lifespan of a
species not a creature like a race of
things he started a cellular level and
reached all the way to ruling a Galactic
Empire that’s the scale that we were
talking about but uh it was a game that
was as wide as an ocean but with the
depth of a puddle each evolutionary step
was basically a small mini game with
almost no depth to it and it really did
not take long for players to get born
these days it’s not uncommon for games
to come out that are fairly light on
content and eventually become great
years after
um like no man’s sky or sea of Thieves
but Spore kind of came out in 2008 and
while it made a lot of money it wasn’t
making the Sims money so it really never
got the chance to grow into something
more complex and interesting the
technology was there the way you could
create creatures and evolve them was
pretty great but it needed more the
expansions and updates never
materialized either leaving us with a
game that’s kind of fun to mess around
with but could have been a lot more a
quick bonus for you too shenmue 3 uh for
years it seemed like the shenmue series
was done but in 2015 14 years after
shenmue 2 used Suzuki came back to
promote a Kickstarter and it was a huge
success finally after all these years
fans could see the conclusion to the
Epic Saga it took another four years to
make the game but in 2019 people got
their hands on it and basically nothing
happens you don’t fight the bad guy the
plot barely moves forward and pretty
much nothing happens this was you
Suzuki’s one chance to finally wrap the
game up or at least end it in a
satisfying way but it ends on a tease
for a sequel where the actual plot will
be it was very frustrating was it the
worst thing ever no but like yeah it was
fun to do some more shenmue stuff but uh
it didn’t go anywhere and it was
supposed to be the thing that finished
it all off Ah that’s frustrating trading
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