Nightingale is number one on my list of
upcoming games and I don’t think I’ve
ever been this excited for a new release
so today I’d like to share with you some
research that I did trying to uncover
all the expected features and mechanics
in this unique fantasy title first I’ll
give you a brief overview and then we’ll
do a deep dive into everything we’ve
learned about the game so far so
Nightingale will be this sort of open
world single player or Co-op PVE fantasy
Gaslamp Survival game and it’s being
developed by inflection games a studio
made up of BioWare veterans with
previous experience making games like
Mass Effect and Dragon Age Origins and
so you’re this realm Walker who can
Traverse the interplanetary network of
magical portals you’ll have to navigate
your way through forests and swamps and
deserts to unlock the portals that will
take you even deeper into the lands of
the bay in this alternate history
timeline taking place in the Victorian
era around the year 1889. I can’t really
think of a single other game that’s
taking place in this time frame except
for Victoria 3 so this should be a
really refreshing setting for a first
person game to survive you’ll need to
prepare meals construct shelter and
craft tools to enable the Gathering of
plants ores and trees as well as other
more Uncommon resources that can be
found deep within the Realms and by
finding new Blueprints and new materials
you can then construct pieces of
increasingly higher Tech and higher
quality gear and weapons to increase
your abilities it’s even possible to
enchant your equipment by employing the
Arcane techniques of the FAE you’ll be
able to build an impressive estate to
call home and choose from a wide range
of architectural motifs to decorate it
to your liking you’re even encouraged to
organize into communities to increase
your chances of surviving either with
other players or by recruiting gunplayer
characters or NPCs who can assist you in
expanding your homestead automating
production and Gathering resources
you’re free to roam the vast Realms Each
of which features eye-popping visuals
that will put you in the middle of what
the developers are calling a quote
Gaslamp fantasy Adventure you’ll
discover the Forgotten relics of
previous realm Locker Expeditions
investigate the mysterious architecture
of the FAE and explore their derelict
ruins each portal promises Splendor and
Peril waiting for you on the other side
you can explore the realmscape on your
own or even your friends can work
together to complete objectives by
pooling your respective strengths
abilities and resources you’ll be able
to craft a wide variety of Close
Quarters and long-range weapons even
Firearms to confront the monsters within
the Realms which include the bound
hostile human factions Apex creatures
and even the Fey themselves finally
you’ll discover and craft a multitude of
Realm cards and use them to influence
the generation process of the realm you
wish to discover each containing new
challenges new discoveries and new
Secrets as well as new threats all of
these are subject to your control I
don’t know about you but I’m sold and if
you want to know more about this game
then stick around because I’m about to
explain every feature I’ve uncovered for
the game so far after scouring Twitter
Discord YouTube and the game’s website
so let’s begin the story for nightingale
was inspired by a book titled Jonathan
strange and Mr Norrell despite the super
boring title the synopsis of the book
sounds pretty good Susanna Clark’s
fantasy novel published in 2004 is set
in early 19th century England and
follows the relationship of two
magicians of course Mr Norrell and
Jonathan strange shocker right and their
attempts to revive English magic the
novel weaves historical events with
fantasy elements and delves into the
themes of nationhood love and power this
sparked the idea for an alternate
history set in the Victorian era a
creative period in terms of human
invention and knowledge acquisition and
the devs then imagined their own world
in which players could enter these
portals and travel to Fantastic Realms
to meet the FAE the magical Fae and
humans have had a long-standing mutually
beneficial connection for centuries if
not Millennia at first humans worshiped
the FAE and learned Magic from them but
later however humans did what humans do
and began to view themselves as equal to
the FAE the Fey then withdrew from our
world taking most of their magic with
them but magic seed had already been
sown in the world and so the study of
magic emerged alongside Renaissance
science and art as an exciting New Field
for human study but the story takes
place not in a new universe but in an
alternative timeline to our own so you
may witness some historical events
through the lens of magic and the phase
interaction with humans and so humans
all over the world have flocked to this
Enchanted city called Nightingale to
learn about magic develop an
understanding of its workings and
construct portals to the fave worlds
Beyond I think of Nightingale like
Jerusalem meets New York City the
setting for the beginning of the story
is the end of the world the planet Earth
is currently undergoing a catastrophic
event the world is slowly being
enveloped in a mysterious Force known as
the pale but nobody knows where it came
from and at the beginning of the story
is the end of the world does the end of
the story mean we’ll take it full circle
to the beginning of the world unclear
realm Walkers every everywhere are
making a last-ditch effort to travel to
Nightingale under the assumption that
Nightingale is the final stronghold of
humanity and that it possesses the
magical power to keep the pale at Bay
but unknowingly those attempting to use
the portals are ultimately cast asunder
and lost within the Labyrinth of the
Realms hopefully you’ll have more than a
volleyball to keep you company the story
will see you along your journey to
return to Nightingale enduring various
obstacles in the Realms as well as
obstacles from the FAE Humanity knows
very little about the FAE but we do know
that they are not Divine the elders
whoever they are created these mystical
beings the FAE are divided into courts
such as the Winter Court and the summer
Court each of these courts has its own
motivations for how they interact with
humans the winter quartz for example
employs the bound Bay created creatures
who serve them mindlessly they are
described as human-like mimics some of
these monsters are more Fantastical than
others while some are simply horrifying
but they are all distinct to the style
pile of Gaslamp fantasy that the
developers are attempting to create and
these courts are commanded by a princes
princesses Lords and Ladies and everyone
who is not a member of a court is
referred to as Ronan and when players
awaken after passing through the
shattered portal Network they will
encounter Puck a character Based On A
Midsummer’s Night Dream and who serves
as your friendly Faye guide throughout
the story’s First Act furthermore the
majority of Fey and humans arrange
themselves in two factions with more
emerging along the trip all factions Fey
or human can provide lore and
storytelling opportunities uncovering
who his friend and who is foe in the
realm is kind of part of the journey
this means that players will meet the
FAE in combat even though Fey are not
inherently bad creatures they can be
incredibly cryptic Elusive and difficult
to read at times but the same capacity
for good and evil as any human however
players will encounter a variety of bay
archetypes including Fey assassins and
commanders all of whom stand roughly
eight to nine feet tall if the bay had
blue skin the story might have an
entirely different feel as an alternate
history you get to reimagine both real
life and fictional stories in new ways
it’s entirely possible to discover the
ruins of civilizations that once existed
in the Realms but have since vanished
because after all humans have been
exploring them for Untold ages you might
observe how individuals like English
mathematician Ada Lovelace who is most
known for developing the analytical
engine and early computer design would
have interacted with magic and I’m
hereby referring to my computer as an
analytical engine because that’s a
hundred times more badass sounding than
PC you’ll also get to know fictional
characters like Dr Jekyll and Mr Hyde
and learn how they would behave in such
a setting as well the goal of the
developers is to create a survival
crafting game with Rich NPCs and lore
that players can explore everything is
supposed to fit together nicely and give
you the impression that you’re visiting
real places the developers reportedly
spent a lot of time and effort early in
the project thinking about how to pay
off this idea of many different Realms
and places to explore the realm system
through realm cards allows users to
control what they see inside portals the
realm card mechanic is the interface
through which players can participate in
the procedural Realm Construction it’s
not just about having one procedural
world it’s about the generation being
meaningful and the player having some
control over what they’re seeing so it
doesn’t feel arbitrary their own card
system combines player agency with the
randomness and surprise of the
procedural system players will be asked
to create realm cards using recipes they
find or earn via gameplay once you’ve
crafted those realm cards you’ll go to a
portal play The Realm cards in certain
combinations and all of that adds up to
a recipe that tells the portal what it
needs to unlock the other side cards are
classified as biome cards major cards
and minor cards over time new biome
cards will be released currently the
swamp the desert and the forest are all
present and all have certain
environmental difficult abilities other
significant aspects of the realm are
represented by Major cards fighter cards
then make small tweaks and improvements
to what you’ll find on the other side so
let’s assume that you’ve decided that
you want to go to a desert you’ll choose
a biome card for that you also might
want to go hunting and look for natural
resources or just look for something new
in that case you might have a major card
called The Hunt and by playing it you’ll
get more of a focus on dangerous animals
that can that be hunted and harvested to
collect their hides for future crafting
Additionally you might want to avoid the
night because it’s too stressful to you
and so you can play A Minor card to
prevent the Sun from setting so after
crafting and then using your realm cards
you’ll have an open portal to a new
realm as long as the portal is open you
can enter that realm however if it shuts
that realm is lost forever the same sort
of Realm will be obtained when using the
same card combinations in the future but
you won’t connect to the same exact
realm as you visited before that realm
is God you can even take your friends
along and bring them to places they’ve
never been even using cards that those
players haven’t yet obtained and there
will even be caves in some Realms and
these underground areas contain a
variety of encounters ranging from
naturally occurring caves to underground
abandoned Bay ruins the majority of the
materials found within the Realms don’t
naturally respawn so exploring new
Realms is the main way to acquire more
resources as the developers continue to
work on new content and new locations
realm cards are anticipated to be added
over time
players can designate any realm as their
respite realm which is where they will
return to if they die and are unable to
be revived they can then fast travel to
this respite realm if they are in danger
this is where you will construct your
estate which will serve as both your
main base of operations and the location
of most of your crafting Endeavors for
artistic expression you can personalize
your estate in terms of both design and
decor and you decide where your respite
realm is located if you want to live in
a dangerous swamp with a variety of
lethal monsters because you find that
intriguing you can do that but it might
make more sense to put it somewhere
calmer and more Serene with plenty of
great resources it’s entirely up to you
as long as the topography and other
natural features allow for it players
can construct their buildings anywhere
there are certain limitations on where
you can build such as sharp inclinations
objects being in the way and the fact
that some components can only be joined
to certain others but otherwise you can
build just about anywhere currently you
can only have one respite Point active
at once but you can build as many
structures as you want any place in the
Realms however there might be some
restriction due to Performance issues
the developers are making a lot of
effort to guarantee good performance
even with extremely intricate buildings
created by players the building system
is said to be similar to the forest or
grounded in that you lay out the
blueprints for various building
components such as a wall or a staircase
before filling in the shape of the
design with the necessary materials to
finish the project and players can
currently build barriers or other
structures to resist the bound or other
creature attacks after that players can
used ranged weapons to assault the bound
while minimizing risk to themselves the
devs prefer to emphasize variability
within the Realms rather than varied
sizes hence the usual Map size is going
to be two by two kilometers
higher tier resources will become
available as you accumulate realm cards
and go through your adventures you can
craft items using basic materials but
you can later craft the same things out
of higher tier materials the gear you
create will be stronger and more
powerful depending on the quality of the
components used to make it therefore
you’ll want to advance and discover
those harder Realms so that you can
acquire better resources to keep up with
the increasingly difficult challenges
you will encounter you may have a lot of
fun when cooking and there are many
different and interesting recipes
available fire roasted food is a simple
illustration of how recipes function
fire roasted berries and fire roasted
mushrooms are both available and both
will satisfy your appetite but because
you utilize different ingredients the
benefits will vary so the whole cooking
and food system is sounding a lot like
valheim to me realm Walkers will be
given some fundamental crafting and
building schematics when they first
begin and they’ll be able to find new
schematics by gathering resources
conversing with NPCs or performing
missions players can currently create up
to three characters but you could only
play with one of them at once choosing a
character role during the character
creation process gives you access to a
narrative backstory and distinctive
clothing the devs have created
prototypes of pets but they haven’t yet
put them into production and there
hasn’t been much development done on
Mount and the game is said to not have a
leveling system progression will be
based on the recipes materials and
encounters you discover items you craft
and upgrade will impact your stamina
health and abilities melee weapons like
the ax pick ranged weapons like the
sling bow and magical spells will all be
used in combat around 10 spells should
be available at launch and more will be
released throughout Early Access ranging
from utility to battle spells so far
we’ve seen the Shockwave spell which
will stop adversaries in their tracks
and the light wisp spell which
illuminates an object in the shadows as
you advance in the game you’ll be able
to acquire magical talents you see
humans are not really born with magical
talents and therefore spells must be
bound to some items such as a tool or a
weapon but beware because using spells
will reduce that item’s durability
ammunition for some Firearms can also be
customized for example a rifle could
discharge slugs birdshot or fire
ammunition and the materials you use to
make the weapons will affect a number of
characteristics including damage weight
and durability
Nightingale like post survival crafting
games gives players a lot of options in
terms of what they want to pursue as a
goal and how they might fulfill it
however there is a narrative Arc or
story mode that players can pursue via
NPCs and quests there is a very typical
death mechanism in place in which
players will lose their whole inventory
on death and revive back at their
previous spawn point and there are no
timers to return to your stuff and there
will be a sign to indicate where it all
is any benefits you possessed prior to
death such as like meal Buffs will be
gone and going hungry right now will
cause you some various debuffs but will
not kill you roam Walkers will be able
to earn extraordinary abilities via
their equipment and spells for example
you can outfit them with unique
equipment that allows them to scale
steep Rock faces or alternatively you
could enchant an umbrella and use it to
glide back down to safety finally the
day night cycle is reported to be 60
Minutes long so when will Nightingale be
available well according to the the
effects section of the official
Nightingale website inflection games has
set the Nightingale release date for the
first half of 2023 on PC closed Alpha
play testing has been ongoing since
summer of 2022 and they’re still
accepting signups for that and content
creators can fill out a separate
application for an upcoming Early Access
promotional release there is no
information on a console Port right now
Nightingale is a game that I will
continue to cover on my channel so make
sure you’re subscribed if you’re
interested in that I hope you found this
information helpful and or entertaining
and I’ll see you all in the Fey realms
hey everyone I just wanted to say thank
you for watching for leaving a like but
most of all thank you to the long list
of amazing supporters that you see right
here I hope this episode has earned your
subscription and I can’t wait to show
you the next one best wishes to all and
goodbye
Get Ready for Nightingale: The Ultimate Survival Experience
Nightingale is number one on my list of
upcoming games and I don’t think I’ve
ever been this excited for a new release
so today I’d like to share with you some
research that I did trying to uncover
all the expected features and mechanics
in this unique fantasy title first I’ll
give you a brief overview and then we’ll
do a deep dive into everything we’ve
learned about the game so far so
Nightingale will be this sort of open
world single player or Co-op PVE fantasy
Gaslamp Survival game and it’s being
developed by inflection games a studio
made up of BioWare veterans with
previous experience making games like
Mass Effect and Dragon Age Origins and
so you’re this realm Walker who can
Traverse the interplanetary network of
magical portals you’ll have to navigate
your way through forests and swamps and
deserts to unlock the portals that will
take you even deeper into the lands of
the bay in this alternate history
timeline taking place in the Victorian
era around the year 1889. I can’t really
think of a single other game that’s
taking place in this time frame except
for Victoria 3 so this should be a
really refreshing setting for a first
person game to survive you’ll need to
prepare meals construct shelter and
craft tools to enable the Gathering of
plants ores and trees as well as other
more Uncommon resources that can be
found deep within the Realms and by
finding new Blueprints and new materials
you can then construct pieces of
increasingly higher Tech and higher
quality gear and weapons to increase
your abilities it’s even possible to
enchant your equipment by employing the
Arcane techniques of the FAE you’ll be
able to build an impressive estate to
call home and choose from a wide range
of architectural motifs to decorate it
to your liking you’re even encouraged to
organize into communities to increase
your chances of surviving either with
other players or by recruiting gunplayer
characters or NPCs who can assist you in
expanding your homestead automating
production and Gathering resources
you’re free to roam the vast Realms Each
of which features eye-popping visuals
that will put you in the middle of what
the developers are calling a quote
Gaslamp fantasy Adventure you’ll
discover the Forgotten relics of
previous realm Locker Expeditions
investigate the mysterious architecture
of the FAE and explore their derelict
ruins each portal promises Splendor and
Peril waiting for you on the other side
you can explore the realmscape on your
own or even your friends can work
together to complete objectives by
pooling your respective strengths
abilities and resources you’ll be able
to craft a wide variety of Close
Quarters and long-range weapons even
Firearms to confront the monsters within
the Realms which include the bound
hostile human factions Apex creatures
and even the Fey themselves finally
you’ll discover and craft a multitude of
Realm cards and use them to influence
the generation process of the realm you
wish to discover each containing new
challenges new discoveries and new
Secrets as well as new threats all of
these are subject to your control I
don’t know about you but I’m sold and if
you want to know more about this game
then stick around because I’m about to
explain every feature I’ve uncovered for
the game so far after scouring Twitter
Discord YouTube and the game’s website
so let’s begin the story for nightingale
was inspired by a book titled Jonathan
strange and Mr Norrell despite the super
boring title the synopsis of the book
sounds pretty good Susanna Clark’s
fantasy novel published in 2004 is set
in early 19th century England and
follows the relationship of two
magicians of course Mr Norrell and
Jonathan strange shocker right and their
attempts to revive English magic the
novel weaves historical events with
fantasy elements and delves into the
themes of nationhood love and power this
sparked the idea for an alternate
history set in the Victorian era a
creative period in terms of human
invention and knowledge acquisition and
the devs then imagined their own world
in which players could enter these
portals and travel to Fantastic Realms
to meet the FAE the magical Fae and
humans have had a long-standing mutually
beneficial connection for centuries if
not Millennia at first humans worshiped
the FAE and learned Magic from them but
later however humans did what humans do
and began to view themselves as equal to
the FAE the Fey then withdrew from our
world taking most of their magic with
them but magic seed had already been
sown in the world and so the study of
magic emerged alongside Renaissance
science and art as an exciting New Field
for human study but the story takes
place not in a new universe but in an
alternative timeline to our own so you
may witness some historical events
through the lens of magic and the phase
interaction with humans and so humans
all over the world have flocked to this
Enchanted city called Nightingale to
learn about magic develop an
understanding of its workings and
construct portals to the fave worlds
Beyond I think of Nightingale like
Jerusalem meets New York City the
setting for the beginning of the story
is the end of the world the planet Earth
is currently undergoing a catastrophic
event the world is slowly being
enveloped in a mysterious Force known as
the pale but nobody knows where it came
from and at the beginning of the story
is the end of the world does the end of
the story mean we’ll take it full circle
to the beginning of the world unclear
realm Walkers every everywhere are
making a last-ditch effort to travel to
Nightingale under the assumption that
Nightingale is the final stronghold of
humanity and that it possesses the
magical power to keep the pale at Bay
but unknowingly those attempting to use
the portals are ultimately cast asunder
and lost within the Labyrinth of the
Realms hopefully you’ll have more than a
volleyball to keep you company the story
will see you along your journey to
return to Nightingale enduring various
obstacles in the Realms as well as
obstacles from the FAE Humanity knows
very little about the FAE but we do know
that they are not Divine the elders
whoever they are created these mystical
beings the FAE are divided into courts
such as the Winter Court and the summer
Court each of these courts has its own
motivations for how they interact with
humans the winter quartz for example
employs the bound Bay created creatures
who serve them mindlessly they are
described as human-like mimics some of
these monsters are more Fantastical than
others while some are simply horrifying
but they are all distinct to the style
pile of Gaslamp fantasy that the
developers are attempting to create and
these courts are commanded by a princes
princesses Lords and Ladies and everyone
who is not a member of a court is
referred to as Ronan and when players
awaken after passing through the
shattered portal Network they will
encounter Puck a character Based On A
Midsummer’s Night Dream and who serves
as your friendly Faye guide throughout
the story’s First Act furthermore the
majority of Fey and humans arrange
themselves in two factions with more
emerging along the trip all factions Fey
or human can provide lore and
storytelling opportunities uncovering
who his friend and who is foe in the
realm is kind of part of the journey
this means that players will meet the
FAE in combat even though Fey are not
inherently bad creatures they can be
incredibly cryptic Elusive and difficult
to read at times but the same capacity
for good and evil as any human however
players will encounter a variety of bay
archetypes including Fey assassins and
commanders all of whom stand roughly
eight to nine feet tall if the bay had
blue skin the story might have an
entirely different feel as an alternate
history you get to reimagine both real
life and fictional stories in new ways
it’s entirely possible to discover the
ruins of civilizations that once existed
in the Realms but have since vanished
because after all humans have been
exploring them for Untold ages you might
observe how individuals like English
mathematician Ada Lovelace who is most
known for developing the analytical
engine and early computer design would
have interacted with magic and I’m
hereby referring to my computer as an
analytical engine because that’s a
hundred times more badass sounding than
PC you’ll also get to know fictional
characters like Dr Jekyll and Mr Hyde
and learn how they would behave in such
a setting as well the goal of the
developers is to create a survival
crafting game with Rich NPCs and lore
that players can explore everything is
supposed to fit together nicely and give
you the impression that you’re visiting
real places the developers reportedly
spent a lot of time and effort early in
the project thinking about how to pay
off this idea of many different Realms
and places to explore the realm system
through realm cards allows users to
control what they see inside portals the
realm card mechanic is the interface
through which players can participate in
the procedural Realm Construction it’s
not just about having one procedural
world it’s about the generation being
meaningful and the player having some
control over what they’re seeing so it
doesn’t feel arbitrary their own card
system combines player agency with the
randomness and surprise of the
procedural system players will be asked
to create realm cards using recipes they
find or earn via gameplay once you’ve
crafted those realm cards you’ll go to a
portal play The Realm cards in certain
combinations and all of that adds up to
a recipe that tells the portal what it
needs to unlock the other side cards are
classified as biome cards major cards
and minor cards over time new biome
cards will be released currently the
swamp the desert and the forest are all
present and all have certain
environmental difficult abilities other
significant aspects of the realm are
represented by Major cards fighter cards
then make small tweaks and improvements
to what you’ll find on the other side so
let’s assume that you’ve decided that
you want to go to a desert you’ll choose
a biome card for that you also might
want to go hunting and look for natural
resources or just look for something new
in that case you might have a major card
called The Hunt and by playing it you’ll
get more of a focus on dangerous animals
that can that be hunted and harvested to
collect their hides for future crafting
Additionally you might want to avoid the
night because it’s too stressful to you
and so you can play A Minor card to
prevent the Sun from setting so after
crafting and then using your realm cards
you’ll have an open portal to a new
realm as long as the portal is open you
can enter that realm however if it shuts
that realm is lost forever the same sort
of Realm will be obtained when using the
same card combinations in the future but
you won’t connect to the same exact
realm as you visited before that realm
is God you can even take your friends
along and bring them to places they’ve
never been even using cards that those
players haven’t yet obtained and there
will even be caves in some Realms and
these underground areas contain a
variety of encounters ranging from
naturally occurring caves to underground
abandoned Bay ruins the majority of the
materials found within the Realms don’t
naturally respawn so exploring new
Realms is the main way to acquire more
resources as the developers continue to
work on new content and new locations
realm cards are anticipated to be added
over time
players can designate any realm as their
respite realm which is where they will
return to if they die and are unable to
be revived they can then fast travel to
this respite realm if they are in danger
this is where you will construct your
estate which will serve as both your
main base of operations and the location
of most of your crafting Endeavors for
artistic expression you can personalize
your estate in terms of both design and
decor and you decide where your respite
realm is located if you want to live in
a dangerous swamp with a variety of
lethal monsters because you find that
intriguing you can do that but it might
make more sense to put it somewhere
calmer and more Serene with plenty of
great resources it’s entirely up to you
as long as the topography and other
natural features allow for it players
can construct their buildings anywhere
there are certain limitations on where
you can build such as sharp inclinations
objects being in the way and the fact
that some components can only be joined
to certain others but otherwise you can
build just about anywhere currently you
can only have one respite Point active
at once but you can build as many
structures as you want any place in the
Realms however there might be some
restriction due to Performance issues
the developers are making a lot of
effort to guarantee good performance
even with extremely intricate buildings
created by players the building system
is said to be similar to the forest or
grounded in that you lay out the
blueprints for various building
components such as a wall or a staircase
before filling in the shape of the
design with the necessary materials to
finish the project and players can
currently build barriers or other
structures to resist the bound or other
creature attacks after that players can
used ranged weapons to assault the bound
while minimizing risk to themselves the
devs prefer to emphasize variability
within the Realms rather than varied
sizes hence the usual Map size is going
to be two by two kilometers
higher tier resources will become
available as you accumulate realm cards
and go through your adventures you can
craft items using basic materials but
you can later craft the same things out
of higher tier materials the gear you
create will be stronger and more
powerful depending on the quality of the
components used to make it therefore
you’ll want to advance and discover
those harder Realms so that you can
acquire better resources to keep up with
the increasingly difficult challenges
you will encounter you may have a lot of
fun when cooking and there are many
different and interesting recipes
available fire roasted food is a simple
illustration of how recipes function
fire roasted berries and fire roasted
mushrooms are both available and both
will satisfy your appetite but because
you utilize different ingredients the
benefits will vary so the whole cooking
and food system is sounding a lot like
valheim to me realm Walkers will be
given some fundamental crafting and
building schematics when they first
begin and they’ll be able to find new
schematics by gathering resources
conversing with NPCs or performing
missions players can currently create up
to three characters but you could only
play with one of them at once choosing a
character role during the character
creation process gives you access to a
narrative backstory and distinctive
clothing the devs have created
prototypes of pets but they haven’t yet
put them into production and there
hasn’t been much development done on
Mount and the game is said to not have a
leveling system progression will be
based on the recipes materials and
encounters you discover items you craft
and upgrade will impact your stamina
health and abilities melee weapons like
the ax pick ranged weapons like the
sling bow and magical spells will all be
used in combat around 10 spells should
be available at launch and more will be
released throughout Early Access ranging
from utility to battle spells so far
we’ve seen the Shockwave spell which
will stop adversaries in their tracks
and the light wisp spell which
illuminates an object in the shadows as
you advance in the game you’ll be able
to acquire magical talents you see
humans are not really born with magical
talents and therefore spells must be
bound to some items such as a tool or a
weapon but beware because using spells
will reduce that item’s durability
ammunition for some Firearms can also be
customized for example a rifle could
discharge slugs birdshot or fire
ammunition and the materials you use to
make the weapons will affect a number of
characteristics including damage weight
and durability
Nightingale like post survival crafting
games gives players a lot of options in
terms of what they want to pursue as a
goal and how they might fulfill it
however there is a narrative Arc or
story mode that players can pursue via
NPCs and quests there is a very typical
death mechanism in place in which
players will lose their whole inventory
on death and revive back at their
previous spawn point and there are no
timers to return to your stuff and there
will be a sign to indicate where it all
is any benefits you possessed prior to
death such as like meal Buffs will be
gone and going hungry right now will
cause you some various debuffs but will
not kill you roam Walkers will be able
to earn extraordinary abilities via
their equipment and spells for example
you can outfit them with unique
equipment that allows them to scale
steep Rock faces or alternatively you
could enchant an umbrella and use it to
glide back down to safety finally the
day night cycle is reported to be 60
Minutes long so when will Nightingale be
available well according to the the
effects section of the official
Nightingale website inflection games has
set the Nightingale release date for the
first half of 2023 on PC closed Alpha
play testing has been ongoing since
summer of 2022 and they’re still
accepting signups for that and content
creators can fill out a separate
application for an upcoming Early Access
promotional release there is no
information on a console Port right now
Nightingale is a game that I will
continue to cover on my channel so make
sure you’re subscribed if you’re
interested in that I hope you found this
information helpful and or entertaining
and I’ll see you all in the Fey realms
hey everyone I just wanted to say thank
you for watching for leaving a like but
most of all thank you to the long list
of amazing supporters that you see right
here I hope this episode has earned your
subscription and I can’t wait to show
you the next one best wishes to all and
goodbye
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