And we’re back with another episode of
before you buy that show we give you
some straight up gameplay and our first
impressions of the latest games
releasing as usual it’s me Jake and
today we’re talking about forespoken uh
thank you for your patience if you were
waiting to see our impressions of this
one now we’re a little late we didn’t
get our hands on it early and we didn’t
want to rush it uh forespoken is a weird
game I’m not the biggest fan of it
straight up it’s not a disaster it just
feels like something was really missing
here something I can’t quite put my
finger on maybe like too many cooks in
the kitchen or something Get Lost in
Translation I don’t know I say that
because it’s an ambitious idea on paper
and one that I straight up want to love
first I mean the people working on it
the team up of Japanese game developers
from Final Fantasy and Western writers
and creatives like bear McCreary Amy
Hennig and a few others and then
secondly the concept itself you know
it’s a big next-gen game with high-speed
magical parkour where you’re a girl from
New York thrust into this magical world
sounds really awesome right well uh what
we have here kind of feels like a jack
of all trades master of none something
that gets caught up in the paint by
numbers and ends up just being a bit
dull it has a lot of frustrating
elements to it but some decent gameplay
but it wasn’t enough to save it for me
that’s just me of course so uh let’s
break it all down a bit the story set up
here you play as Frey a 20 year old
woman who lives in New York City who
finds herself in and out of court for
stealing and she’s at the end of a rope
you know she has no family she was
discovered as a baby in the Holland
Tunnel so her last name is Holland and
that’s actually pretty cool if you ask
me but uh she’s in cahoots with like
these local really corny looking
criminals but she wants out she’s
basically left penniless and homeless
and just when she’s totally screwed she
finds a magical bracelet thing that
transports her to the magical world of
athia with no way back home this magical
bracelet nicknamed cuff talks and gives
Fray some magical powers and the ability
to resist the corruption that is
poisoning this world turning its
citizens into zombies and tearing the
landscape to Pieces so she’s the special
unlikely hero Outsider in a world of
people with strange customs and cultures
and she’s confused all the time just
says the f word a lot and nobody knows
what she’s referencing half the time and
after finding some actual motivation in
this world she sets out to get more
powerful and fight monsters and dragons
and these powerful kind of Fallen
leaders now like I said that is a cool
setup that’s a good pitch right there
Fish Out of Water normal person in a
fantasy world you know Ash in Army of
Darkness Thor finding his way on Earth
Joe Pesci and my cousin Vinnie I mean
we’ve seen this and I think we’ve seen
this plot in some games I think at this
point but it’s still cool enough where
it should work but the problem here is
that the characters and the world the
presentation the cutscenes none of it is
very interesting now a lot of that can
hinge on the writing and the dialogue
there’s a lot of it and it can be very
quippy yeah you may have seen Clips I’ve
seen some people say it’s like MCU jokey
dialogue but whatever it is for me it
ended up in a lot of cringe inducing
jokes and just characters that you can’t
really connect with everyone I was kind
of mixed on I found Frey sometimes
awkward and charming and real other
times completely grating and just
totally fake the cuff the talking
bracelet has the occasional good joke
but Falls kind of flat and then
supporting characters are mostly
forgettable except for some of the
bosses they have good energy but all
that coupled with a world that I just
didn’t care about saving made for not a
great combo the last big Bastion of
civilization is holed up in this big
empty City you go through and everyone
is kind of just like a basic medieval
Trope person making most side quests and
conversations not very appealing the
city itself is pretty Barren it’s really
big big but empty but it looks cool like
really cool whoever was behind the
actual visual design behind it was on
point and heavily inspired definitely
majored in art history or something I
love the way it looked now the thing
that really took me out of a lot of it
was that the game just has a really
rough start it’s extremely slow you know
like walk 10 feet and another cutscene
happens just to tell you something that
could have been a pop-up and it’s slow
and it’s sluggish like you stop there’s
a pause the character talks slowly then
there’s another pause and then the next
character talks and then the game waits
like five seconds before actually
letting you walk again there are also so
many scenes that unnecessarily Fade to
Black and fade back in it’s just very
jarring and something about it all feels
kind of incomplete and sloppy really all
this kills any pacing and excitement and
really wonder of first getting into this
world there’s a couple cool moments at
the start but mostly it falls flat and I
mean I love a story heavy game I like a
walking simulator I like story as much
as the next guy but this is just
awkwardly paced now after some really
frustrating sequences for a significant
amount of time like once you’re finally
out in the open world you’re set out
you’re fighting enemies you’re
parkouring around at high speeds the
game definitely gets better it’s all
about casting magic with the triggers uh
charged attacks with cooldowns and
ultimates but also running around and
positioning the game encourages you to
run and Dodge to kind of Auto Dodge
certain attacks and you have a cool
little protect counter when you get hit
sometimes and there’s quite a bit to a
lot of it each trigger kind of gets like
a weapon wheel select for all the
different spells and you can do a lot
their side and Behind Enemy bonuses so
the game wants you to run around and use
all of your tools and get the proper
positioning right and then casting and
it can be chaotic and kind of messy with
it all in a way that doesn’t feel
totally smooth it’s hard to explain but
you get used to it some people might not
like the way it feels but with the Dual
set sense and all the visual effects and
getting into chaining stuff together
doing a mid-spell Dodges for even cooler
bonuses and flourishes all of it like
made it feel much more satisfying it
certainly isn’t perfect but it’s mostly
fun it’s way better with larger enemies
in more Arena style areas blasting
smaller creatures or slow zombies in the
open world that just kind of disappear
into the backdrop like they don’t even
look colorful a lot of that is not
thrilling at all but the large enemies
can be pretty chaotic and fun to fight
especially when they’re filling the
screens even if the lock on and the
camera throws you off sometimes blasting
flipping dodging and super running when
it all really works like it can be fun
like you can run hit an enemy with a
poisonous seed thing cause long-term
damage then drop plants that shoot
enemies then start hurling some rocks
and enemies like bullets from your hands
and then it gets better over time really
with like the later game spells because
you’re given a lot more Choice you’re
going to be hurling fire Spears and
energy blasts and cooler melee attacks
and that translates over to traversal
too you know first you’re just running
super fast but then you’re boosting
yourself up walls and kind of lasso
flinging yourself around the environment
without spoiling all of them it does
improve free running has a good sense of
speed to it too and even if you’ll
occasionally get screwed up it still
feels powerful to like blast around at
just the right amount of Auto jumping
over objects and stuff with cool
animations and you can cover a lot of
ground because the game’s open world is
massive the biomes are varied but it’s a
lot of just open World stuff to do
higher level enemies to take on for
bonuses little challenge dungeons bases
to clear special items to find that’ll
help you see more of the map it’s open
world busy work which I mean I know I’ve
been very critical of in the past but I
don’t mind open World stuff when it’s
meaningful or at least well explained
within the world here it feels just kind
of like a bunch of cobbled together
nonsense that exists solely for you to
do and they just kind of invented an
awkward lore reason as to what it all is
I know technically if you want to get
really into it most games do that but
here it just really didn’t feel right
most of the exploration gives you
materials for simple crafting systems
that allow you to make healing and other
items upgrades for capacities and stuff
you can dump into your equipment and
level it up it’s pretty simple it’s not
super addictive or anything but it works
now what I do really like is the gear
itself and the progression of skills the
skill tree allows you to unlock new
abilities but also grow existing
abilities by finding these certain
bookshelves at home bases that you
select a skill and focus on
accomplishing an achievement with it say
like kill 100 enemies while dodging or
something that then allows you to go
back and unlock the next layer of that
skill in your tree like go from your
blast attack from level two to level
three it’s a simple but smart way of
doing things and I like progressing
along with it the gear as well well you
know all of it looks cool the character
design is pretty cool and it’s all
simple and straightforward but it’s at
least satisfying to dump things into it
all to make the stats stronger and also
equip smaller side Buffs if you want to
prioritize saying more damage or health
or critical bonuses and stuff also for
extra little perks you can find certain
different templates for painting your
character’s Nails I haven’t really seen
that in a game before so points to that
creativity I guess ultimately man it
just doesn’t quite come together like I
said for me personally wasn’t a fan of
the world they built and seemingly
massive amounts of lore they spent time
on I just didn’t want to pursue side
quests I didn’t want to explore that
much I just kind of like the combat and
traversal and that wasn’t really quite
good enough for me you know little
issues with the camera lock-on system or
the least of it the game is repetitive
from the encounters down to the music
the environments are sparse and don’t
look great and technically like the
performance behind it ain’t too hot
either ultimately I’m just disappointed
because it had potential hey it might
still be for you I might be harsh on
this one they put out a demo a few weeks
back and credit where credit is due I’m
glad they did that they showed you the
game they let you play it I’m glad they
were up front so if you didn’t like the
demo I don’t know you might not like the
rest of the game but if you didn’t hate
the demo or kind of enjoyed it then you
might like seeing what else the game has
in store for you just don’t expect
anything too groundbreaking for me
sometimes Flaws and All a Game can just
come down to like is it memorable and
I’m probably gonna forget this one
pretty quickly I really hate to say that
clearly a lot of work was put into this
but yeah that’s where I’m at and that’s
how before you buy works you know how
this goes by now I give you some pros
some cons a bunch of information and my
personal opinion and now I want to hear
yours down in the comments the game is
out so you definitely probably got some
takes on this one if you’ve played it
would love to hear what you’re thinking
let us know whatever you think about for
spoken hopefully this helped you out
steered you in the right direction again
sorry it’s late but hey it is what it is
clicking the like button does help us
out thank you but as always thank you
for watching and we’ll see you guys next
time
I wouldn’t say good exactly
Things you need to know before buying the video game Forspoken
And we’re back with another episode of
before you buy that show we give you
some straight up gameplay and our first
impressions of the latest games
releasing as usual it’s me Jake and
today we’re talking about forespoken uh
thank you for your patience if you were
waiting to see our impressions of this
one now we’re a little late we didn’t
get our hands on it early and we didn’t
want to rush it uh forespoken is a weird
game I’m not the biggest fan of it
straight up it’s not a disaster it just
feels like something was really missing
here something I can’t quite put my
finger on maybe like too many cooks in
the kitchen or something Get Lost in
Translation I don’t know I say that
because it’s an ambitious idea on paper
and one that I straight up want to love
first I mean the people working on it
the team up of Japanese game developers
from Final Fantasy and Western writers
and creatives like bear McCreary Amy
Hennig and a few others and then
secondly the concept itself you know
it’s a big next-gen game with high-speed
magical parkour where you’re a girl from
New York thrust into this magical world
sounds really awesome right well uh what
we have here kind of feels like a jack
of all trades master of none something
that gets caught up in the paint by
numbers and ends up just being a bit
dull it has a lot of frustrating
elements to it but some decent gameplay
but it wasn’t enough to save it for me
that’s just me of course so uh let’s
break it all down a bit the story set up
here you play as Frey a 20 year old
woman who lives in New York City who
finds herself in and out of court for
stealing and she’s at the end of a rope
you know she has no family she was
discovered as a baby in the Holland
Tunnel so her last name is Holland and
that’s actually pretty cool if you ask
me but uh she’s in cahoots with like
these local really corny looking
criminals but she wants out she’s
basically left penniless and homeless
and just when she’s totally screwed she
finds a magical bracelet thing that
transports her to the magical world of
athia with no way back home this magical
bracelet nicknamed cuff talks and gives
Fray some magical powers and the ability
to resist the corruption that is
poisoning this world turning its
citizens into zombies and tearing the
landscape to Pieces so she’s the special
unlikely hero Outsider in a world of
people with strange customs and cultures
and she’s confused all the time just
says the f word a lot and nobody knows
what she’s referencing half the time and
after finding some actual motivation in
this world she sets out to get more
powerful and fight monsters and dragons
and these powerful kind of Fallen
leaders now like I said that is a cool
setup that’s a good pitch right there
Fish Out of Water normal person in a
fantasy world you know Ash in Army of
Darkness Thor finding his way on Earth
Joe Pesci and my cousin Vinnie I mean
we’ve seen this and I think we’ve seen
this plot in some games I think at this
point but it’s still cool enough where
it should work but the problem here is
that the characters and the world the
presentation the cutscenes none of it is
very interesting now a lot of that can
hinge on the writing and the dialogue
there’s a lot of it and it can be very
quippy yeah you may have seen Clips I’ve
seen some people say it’s like MCU jokey
dialogue but whatever it is for me it
ended up in a lot of cringe inducing
jokes and just characters that you can’t
really connect with everyone I was kind
of mixed on I found Frey sometimes
awkward and charming and real other
times completely grating and just
totally fake the cuff the talking
bracelet has the occasional good joke
but Falls kind of flat and then
supporting characters are mostly
forgettable except for some of the
bosses they have good energy but all
that coupled with a world that I just
didn’t care about saving made for not a
great combo the last big Bastion of
civilization is holed up in this big
empty City you go through and everyone
is kind of just like a basic medieval
Trope person making most side quests and
conversations not very appealing the
city itself is pretty Barren it’s really
big big but empty but it looks cool like
really cool whoever was behind the
actual visual design behind it was on
point and heavily inspired definitely
majored in art history or something I
love the way it looked now the thing
that really took me out of a lot of it
was that the game just has a really
rough start it’s extremely slow you know
like walk 10 feet and another cutscene
happens just to tell you something that
could have been a pop-up and it’s slow
and it’s sluggish like you stop there’s
a pause the character talks slowly then
there’s another pause and then the next
character talks and then the game waits
like five seconds before actually
letting you walk again there are also so
many scenes that unnecessarily Fade to
Black and fade back in it’s just very
jarring and something about it all feels
kind of incomplete and sloppy really all
this kills any pacing and excitement and
really wonder of first getting into this
world there’s a couple cool moments at
the start but mostly it falls flat and I
mean I love a story heavy game I like a
walking simulator I like story as much
as the next guy but this is just
awkwardly paced now after some really
frustrating sequences for a significant
amount of time like once you’re finally
out in the open world you’re set out
you’re fighting enemies you’re
parkouring around at high speeds the
game definitely gets better it’s all
about casting magic with the triggers uh
charged attacks with cooldowns and
ultimates but also running around and
positioning the game encourages you to
run and Dodge to kind of Auto Dodge
certain attacks and you have a cool
little protect counter when you get hit
sometimes and there’s quite a bit to a
lot of it each trigger kind of gets like
a weapon wheel select for all the
different spells and you can do a lot
their side and Behind Enemy bonuses so
the game wants you to run around and use
all of your tools and get the proper
positioning right and then casting and
it can be chaotic and kind of messy with
it all in a way that doesn’t feel
totally smooth it’s hard to explain but
you get used to it some people might not
like the way it feels but with the Dual
set sense and all the visual effects and
getting into chaining stuff together
doing a mid-spell Dodges for even cooler
bonuses and flourishes all of it like
made it feel much more satisfying it
certainly isn’t perfect but it’s mostly
fun it’s way better with larger enemies
in more Arena style areas blasting
smaller creatures or slow zombies in the
open world that just kind of disappear
into the backdrop like they don’t even
look colorful a lot of that is not
thrilling at all but the large enemies
can be pretty chaotic and fun to fight
especially when they’re filling the
screens even if the lock on and the
camera throws you off sometimes blasting
flipping dodging and super running when
it all really works like it can be fun
like you can run hit an enemy with a
poisonous seed thing cause long-term
damage then drop plants that shoot
enemies then start hurling some rocks
and enemies like bullets from your hands
and then it gets better over time really
with like the later game spells because
you’re given a lot more Choice you’re
going to be hurling fire Spears and
energy blasts and cooler melee attacks
and that translates over to traversal
too you know first you’re just running
super fast but then you’re boosting
yourself up walls and kind of lasso
flinging yourself around the environment
without spoiling all of them it does
improve free running has a good sense of
speed to it too and even if you’ll
occasionally get screwed up it still
feels powerful to like blast around at
just the right amount of Auto jumping
over objects and stuff with cool
animations and you can cover a lot of
ground because the game’s open world is
massive the biomes are varied but it’s a
lot of just open World stuff to do
higher level enemies to take on for
bonuses little challenge dungeons bases
to clear special items to find that’ll
help you see more of the map it’s open
world busy work which I mean I know I’ve
been very critical of in the past but I
don’t mind open World stuff when it’s
meaningful or at least well explained
within the world here it feels just kind
of like a bunch of cobbled together
nonsense that exists solely for you to
do and they just kind of invented an
awkward lore reason as to what it all is
I know technically if you want to get
really into it most games do that but
here it just really didn’t feel right
most of the exploration gives you
materials for simple crafting systems
that allow you to make healing and other
items upgrades for capacities and stuff
you can dump into your equipment and
level it up it’s pretty simple it’s not
super addictive or anything but it works
now what I do really like is the gear
itself and the progression of skills the
skill tree allows you to unlock new
abilities but also grow existing
abilities by finding these certain
bookshelves at home bases that you
select a skill and focus on
accomplishing an achievement with it say
like kill 100 enemies while dodging or
something that then allows you to go
back and unlock the next layer of that
skill in your tree like go from your
blast attack from level two to level
three it’s a simple but smart way of
doing things and I like progressing
along with it the gear as well well you
know all of it looks cool the character
design is pretty cool and it’s all
simple and straightforward but it’s at
least satisfying to dump things into it
all to make the stats stronger and also
equip smaller side Buffs if you want to
prioritize saying more damage or health
or critical bonuses and stuff also for
extra little perks you can find certain
different templates for painting your
character’s Nails I haven’t really seen
that in a game before so points to that
creativity I guess ultimately man it
just doesn’t quite come together like I
said for me personally wasn’t a fan of
the world they built and seemingly
massive amounts of lore they spent time
on I just didn’t want to pursue side
quests I didn’t want to explore that
much I just kind of like the combat and
traversal and that wasn’t really quite
good enough for me you know little
issues with the camera lock-on system or
the least of it the game is repetitive
from the encounters down to the music
the environments are sparse and don’t
look great and technically like the
performance behind it ain’t too hot
either ultimately I’m just disappointed
because it had potential hey it might
still be for you I might be harsh on
this one they put out a demo a few weeks
back and credit where credit is due I’m
glad they did that they showed you the
game they let you play it I’m glad they
were up front so if you didn’t like the
demo I don’t know you might not like the
rest of the game but if you didn’t hate
the demo or kind of enjoyed it then you
might like seeing what else the game has
in store for you just don’t expect
anything too groundbreaking for me
sometimes Flaws and All a Game can just
come down to like is it memorable and
I’m probably gonna forget this one
pretty quickly I really hate to say that
clearly a lot of work was put into this
but yeah that’s where I’m at and that’s
how before you buy works you know how
this goes by now I give you some pros
some cons a bunch of information and my
personal opinion and now I want to hear
yours down in the comments the game is
out so you definitely probably got some
takes on this one if you’ve played it
would love to hear what you’re thinking
let us know whatever you think about for
spoken hopefully this helped you out
steered you in the right direction again
sorry it’s late but hey it is what it is
clicking the like button does help us
out thank you but as always thank you
for watching and we’ll see you guys next
time
I wouldn’t say good exactly
Related posts: